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To make the arcade viable again. PETTION

13 replies [Last post]
Sun, 02/26/2012 - 14:38
Softhead's picture
Softhead

Since the only reason that you would go into the CW in Arcade is to get the prize wheel(no one misses this), Danger Room(hard and pays out well, but I bet even new player from the mission update haven't heard of this) and the Scenario Room(The missions give out more info on lore). So to improve this:

Hall of Heroes: Exclude 5* along with the already excluded Boss reward lines Recipies. This would be good as it would allow people to do Arcade levels more.

Next, make the boss levels payout less in mission mode that gate mode and the tokens be two max.(wait, they already do!!!! But the token rewards should be two max, if not 1)

Dms should have high payout.

Warden should be in a mission whare he explains the gates and the Arcade tab. Kinda sad OOO negleted that.

Finally, Scenario rooms should be more exiting and informative on the lore. Minibosses prehaps?

Petition!

1. Atrumvindex

Sun, 02/26/2012 - 15:33
#1
Fehzor's picture
Fehzor
I too, am in favor of the

I too, am in favor of the clockworks. Although missions should also be viable.

Sun, 02/26/2012 - 15:41
#2
Juances's picture
Juances
~

How abut blocking each mission to one try per day. That way reduces farming.

Sun, 02/26/2012 - 15:42
#3
Isisdelltion's picture
Isisdelltion
-

Isis is in full agreement.

Sun, 02/26/2012 - 16:00
#4
Nicoya-Kitty's picture
Nicoya-Kitty
Don't forget danger rooms. I

Don't forget danger rooms. I don't believe danger rooms spawn on mission levels.

Personally I'd like to see the subtown fees removed on the arcade gates.

I'm not going to go so far yet as to say that Rise or Fall, or the RJ mission should be limited to prevent farming, unless CE prices start to rise over a long term trend. The price did jump up to 6500 when the missions were released, but it's been pretty stable there since then.

Sun, 02/26/2012 - 17:06
#5
Melisan's picture
Melisan
You shouldn't get boss tokens

You shouldn't get boss tokens (apart from the first time you do the mission as the reward) from the mission levels, but leave everything else as it is, that will help new players (learning curve [give them a text box stating where future tokens can be obtained]), and stop token farming.

Sun, 02/26/2012 - 17:19
#6
Alchemystic's picture
Alchemystic
Subtown fees are necessary.

Subtown fees are necessary. They encourage people to go through the lower Tiers and thus prevent them from staying completely empty. Without them, new players would never find any parties in Tier 1. They also provide a minor crown sink for those with elevator passes.

Very few people actually want to attempt the Shadow Lairs because there is a high cost, high risk of failure, and dull rewards. Something needs to be done to make them more appealing to players.

Sun, 02/26/2012 - 18:36
#7
Fehzor's picture
Fehzor
A solution, say you?

@Juances
I'd rather we not have one go per day. Then people will just use alts to get around it, and they'll get jumps from their friends as well. If jumps to completed missions were banned, it would hurt teamwork quite a bit.

Other than that, yeah, it'd be a good idea.

@Melisan
That would also hurt teamwork, and wouldn't stop people like me whom simply want crowns from the levels without caring about getting tokens.

@OP
I think a good solution would be to buff danger room payouts, and to give 2 tokens on mission runs for bosses after the first defeat (Or have clockworks bosses give out 4 tokens all the time) This would make clockwork tunnels pay more on "normal" runs (given danger rooms), and would make clockworks bosses still worth getting to.

However, this hurts the missions a bit, and as I told Melisan, would not stop me from farming JK, although might lead me to farm danger rooms (much more fun).

The best solution would of course be to give different rewards for completing clockworks levels- like 'clockworks token's, not like sparks, but like a new kind of token. I suggested this a while ago after the shadow keys came out, but got no comments on it... that every time you reach a subtown, you should be given 1,2, or 3 clockworks tokens, pending on your tier, and that upon collecting a certain number (a large certain number), you could purchase a shadow key. Although perhaps instead of shadow keys, a costume item? Just reskin any of the armors etc and you'd be good. Speaking of which, I just had an idea.

Sun, 02/26/2012 - 19:23
#8
Nicoya-Kitty's picture
Nicoya-Kitty
@Alchemystic When I clear

@Alchemystic When I clear subtown fees I usually do it solo with a locked party, or jump in with someone on my friends list. I'm usually rushing to get through so I don't really care for having a newb breaking all the boxes that don't drop coins or getting lost or whatever.

Now I look at the subtown fees and think "well, I could clear T1 before RT/RJ, or I could just jump into a mission and not have to bother".

Sun, 02/26/2012 - 19:37
#9
Autofire's picture
Autofire
On the side note, the

On the side note, the petitions never seem to help, but anyway,

There should be something like after the 10th run in a mission(to give a losing player a chance), or after 1 rerun(in case you want to do it again, ONCE), you gain far less collectables from that said mission. That way, no one is grinding Lord Vanaduke or the Royal Jelly for heat, crowns, and the like. Also, the miniboss idea seems to fit well. There needs to be some(or many) more objects to find and play with if you enter the arcade.

Sun, 02/26/2012 - 23:21
#10
Argune
I do exactly what

I do exactly what Nicoya-Kitty said. The gate fee's does almost nothing. i also tend to only clear 1 or 2 gates and end up playing that same gate till it moves out of arcade.
if they add mini bosses to the first 5 levels of a teir. it would definately add incentive to play those levels.

they should just move the shadow lair levels to that 1 time pay mission section. they seem out of place now.

Mon, 02/27/2012 - 01:53
#11
Fehzor's picture
Fehzor
The boss levels are however 1

The boss levels are however 1 depth lower than they normally are, thus, there is less payout, and they are slightly easier.

Wed, 02/29/2012 - 03:36
#12
Hexzyle's picture
Hexzyle
Not to mention you miss out

Not to mention you miss out on the arena before RJP.

Thu, 03/01/2012 - 14:13
#13
Softhead's picture
Softhead
One more thing,

Feron explains squat!

It would be best to add a mission where Warden explains the arcade tab and the extra features.

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