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The Problem with Missions!

2 replies [Last post]
Mon, 02/27/2012 - 07:21
Thotus's picture
Thotus

Does anyone else agree with these points?

1) You get WAY too many rewards for early missions.

2) The very helpful dialogue is just too much, and most people will most likely skip over it. SK IS a casual game, and is supposed to cater somewhat to the time-pressed.

3) Early missions should take longer to complete. If missions go this fast, the developers will get less time spent on them for their work, and will end up having to output at least 5+ a month to keep us happy. Beginners should also take it nice and slow.

4) Show, and don't tell! Immediately put newbies into the fray by skipping the basic missions!

Mon, 02/27/2012 - 07:28
#1
Debianlinux's picture
Debianlinux
IMHO only a beginner is

IMHO only a beginner is qualified to answer. The rest of us have lost the appropriate perspective.

Mon, 02/27/2012 - 07:52
#2
Juances's picture
Juances
~

1. Rewards are not that great anyways

2. Some people may still like the boring dialogue. Others can skip it like you said, so what's the problem?

3. A complex long mission or many small fast missions end up being the same thing.

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