...are really overpowered and need a nerf extremely badly to make the Gremlin Grounds levels bearable by any stretch of the imagination.
Here's a list of reasons why:
- Their melee attacks are so powerful they create explosions when they hit the ground, something that can't be done with any single sword except the Brandish line and arguably the Triglav. Their ones can't even be used by players!
- Their melee attacks are so powerful that they can send themselves FLYING back from backlash!
- In terms of the standard-difficulty mobs in the game they have one of the highest HP-to-body-mass ratios ever. How is that fair?!
- The little punks can dual wield! They're dealing double damage of what they're supposed to due to their wands of doom being able to be combined into a status effect. And besides, they're naturally so powerful that they can break game mechanics - dual wielding isn't supposed to exist!
- Due to the chance that their attacks can backfire they're extremely unpredictable and oftentimes I've gotten hit out of the blue by them because I didn't know whether they'd create a small or big explosion, meaning that they have too many attack types with absolutely no way to differentiate between them.
- They're so stupidly light that they're impossible to combo, because they get knocked back too far to follow up! And if you do manage a combo on them and kill them, there's always like twenty more who are flying everywhere who you can't land a hit on.
- They're always accompanied by Menders, meaning that their only true weaknesses are offset by massive healing!
- Their attacks execute so suddenly and hit with such lightning speed that I could clearly envision myself being rocked off my shocks (pardon the pun) when a massive number of Gremlin Jumpers decide to stagger their attacks and kill me, sending all encounters with them into a harrowing experience of not trying to get hit.
- They are just too darn cute, making many players have to pause for ages before mustering up the courage to attack them.
- When they first came out, every single one of them was invisible and generated huge amounts of lag when you walked into their radius, but they could still hit you! That's a small nerf, but they need more!
- They lend themselves to really bad and corny knock-knock jokes, causing many IRL to die from the sheer terribleness of them.
As you can clearly see based on this flawless and uncounterable logic, Gremlin Knockers are the most deadly opponents in the game, far outpacing even Lord Vanaduke for title of most feared monster nemesis in the game. How can you even fight against them?! They have so many strengths and so few weaknesses that it's a wonder they haven't experienced an overflow error and become pathetic by now!
(There have been previous topics suggesting that they need a nerf, but this one is DEAD SERIOUS and adds to the growing avalanche of topics wanting them to be brought down to Earth.)
How do you defeat the Knockers, the hardest enemies in the game, and do you agree that these hated foes need the biggest nerf ever?!
....
I'm not sure if you're actually serious or not...I'm going to assume you did this just to make Asukalan upset.
~Sev