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Strikers equal to their counterparts in LD

5 replies [Last post]
Tue, 02/28/2012 - 10:58
Canine-Vladmir's picture
Canine-Vladmir

if you play as a striker, or played against strikers, the obvious is pointed out, there freaking too hard to kill/or ur to freaking hard to kill. there the only one with damage bonus added. and extra speed. (<--totally essential). So if they don't want to decrease the strikers advantage, i propose adding more bonuses to the other classes.

Recon Class: smaller radius Disruption Field, change the guns speed bonus to gun damage bonus.

Guardian Class: bomb bonus should be the same as a recons, but with a bigger radius (not like gigantic radius but a little tad bigger )

Bombs: (FYI thts not a class, its a weapon xD) bombs are sucky in LD. unless u have modules, ur just a player stuck with a weapon tht doesnt do nothing. Many strikers Zoom right over them with no status-damage being dealt. WTF?! so....Bombs get better, ur run past it and game over. ur stuck (bombs like gravitons, electrons), elemental damge is dealt ("misty" bombs), or blasted away(blast, angry,etc bombs.) also i would like to see the bomb stay a little longer. ex) toxic bomb detonate for 6 seconds or something like tht.

as u saw, i didnt add alot of bonuses to the classes above or they will be the superior class in LD.

as a viewer and as MY critic, dont focus on any small flaws of wht i wrote, focus on the main idea (i know some of you like to point a mistake tht has nothing to do with the topic o.O) so, Should the Striker have an advantage over the other classes?

Tue, 02/28/2012 - 11:21
#1
Schattentag's picture
Schattentag
Er...

I'll agree with you in that Strikers can be a pain, but I've seen other classes work just as well. The point of LD is not to get kills (although that certainly helps), but to capture/hold points. A skilled Guardian should know how to help the team by knowing when to shield and when to attack. Similarly, a skilled Recon should know when to mark enemies and when to sneak past them to capture vulnerable points.

You said that Recons should have a smaller disruption field, and I'm honestly not sure how that's going to put them on-par with Strikers. I think if anything, their field should be larger so they can stay farther away from the opposing team while still marking them.

As for the Guardian class...While I'm not really opposed to giving them some bomb bonus, making it equal to Recon's bonus makes Recon almost useless. The purpose of a Recon is to infiltrate and support, and giving them a bomb advantage is an appropriate decision in my opinion.

As for bombs themselves, I've seen them used quite effectively in LD, especially Voltaic Tempest. A 5* bomb can completely cover a capture point, making it very difficult for the opposing team to capture. I've heard that Nitronomes are also extremely effective in LD because they basically block out everyone's vision for a bit. Lastly, with the Recon bonuses, it's hardly necessary to use bomb-related trinkets for bombs to be effective.

I don't know whether Strikers have too much of an advantage over the other classes, and I feel like with the right style of play you can deal with them appropriately. For me personally, I do find them to be annoying and hard to take out, but for that I blame a general lack of skill/coordination amongst me and my teammates.

Tue, 02/28/2012 - 11:29
#2
Fluffyfoxxie's picture
Fluffyfoxxie
I think the worst of it is

I think the worst of it is that Strikers tend to have more survivability than any other class mod due to their speed and being able to mitigate damage by moving, the only time that is not true is when faced with an opposing Striker, which shouldn't be how the game should be played. Strikers can meet their match with skilled Guardians sometimes, but this is quite rare. Recons almost always get creamed by Strikers, their best shot is generally to try to run away, or slowly shoot them to death with hit-and-hide tactics.

Strikers are also the best at capturing points due to their speed. Guardians are better at holding points, but, getting to capture zones faster is an enormous advantage, really.

I think the main imbalance is that Recons don't have much going for them.

Tue, 02/28/2012 - 11:41
#3
Severage's picture
Severage
@Fluffyfoxxie:

I am a Guardian in LD...and I find that most Strikers have a hard time defeating me. I am more of a cap-man, I don't generally hunt Strikers down since it's not my job.

Guardians get a nice shield-cancel without having to move, and increased health. I don't use any trinkets, so a Striker with 2 Pentas is my Achilles' Heel. Although honestly, any really good Striker can practically win the game by himself. Guardians can't due to their slow movement, they're only support.

But unless a Striker or two back up and just Polaris your shield to death, or they have Pentas, or they happen to have that one weapon that you don't have any defense against, you can usually take them out without too much trouble. Strikers that boost into your shield and strike it with a GF/DA then back up and Polaris you to death are the most annoying, and you really can't do much at all in a situation like that; especially if you are trying to capture a Control Point, which is almost always the case.

I agree that recons have the least advantages, I think Guardians and Strikers are more or less balanced. Besides a handful, like Rhip and a couple others, I haven't seen many 'Cons that do much of anything. They're usually status-bombers.

~Sev

Tue, 02/28/2012 - 12:27
#4
Duke-Sky's picture
Duke-Sky
All things being equal, Strikers can always retreat.

That's the problem with Striker vs anyone else. They have about 10 times the mobility of their opponents.
If the players are equally skilled, or even if the opponent is better, the Striker can still retreat or rush to another cap or even heal faster than a Guardian by returning to their spawn and dashing back again.

Oh, and Strikers still have their ASI and damage buffs to boot. And lord help me if I'm a Guardian fighting more than one Striker, I have pretty much no chance if they're any good. If you make it 2 Guardian vs 1 Striker, the Striker can just ignore them and go for another point (or try his luck then retreat to spawn for health).

If OOO had any interest in balancing Lockdown, they would have evened the field a long time ago.
Obviously they don't give a damn.

Tue, 02/28/2012 - 13:39
#5
Canine-Vladmir's picture
Canine-Vladmir
from a recon's PoV

i now see what ur guys are talking about. Im normally a recon due to taking the defense from classes. i want less radius cuz theres some strikers who wont leave ya alone if u "hit" them. So yea i guess Recon sucks the most. but im also a guardian, and as Duke-Sky mentioned, if theres 2 strikers ur a goner, and if the guardians outnumber the strikers the Strikers leave and go to some other point. Thats messed up. I guess OOO dont care or are to lazy. i should sent this to graveyard.....

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