So here's the deal, I'm fairly new to the game. The damage types was somewhat confusing to me when I first started, especially the split damage of normal + X that certain mobs did. I've gotten to Jelly King at this point, but not much farther. From one of the Mission tutorials that I did, it said that Normal damage wasn't done at deeper depths.
So when I'm looking at Shields, Helms, and Armor, I've been looking to get stuff that has elemental, piercing, and shadow protection. The wierd thing is that many of the 5 star items have lots of normal damage prevention.
Does it make sense to get these? Cause it seems pretty silly to go for something that has normal damage prevention when I could get something that is pure shadow, etc. I guess between the tutorial saying that normal damage goes away at deeper levels, it makes me not want to get any normal damage prevention.
Along these lines, I've seen Bopp and a few other guides for starter gear for Helm and Armor. What would be the best 3 piece set up to cover all of your bases for damage types and resistances? It seems like Divine Veil + Skolvar Armor + Dragon Scale Sheild would cover almost every base damage type to some extent, even if not fully covered.
use the New Users forum.