Animation:
New gremlin artillery guy (Mortafire) puts a shield up in front of him when he shoots.
Actual behavior:
Shield is up all the time on these new gremlin guys. They run around with a shield in their hand but its up 24/7. Always. No speed penalty. Oh and they spin almost all the time, making it really hard to kill them (when you swing at them, they often just turn around and you don't do damage).
Should be:
shield is up only when they are shooting;
Possible:
shield is up when you shoot them (like mecha knights).
Funny thing I noticed about the shield of artillery gremlins:
They actually have two shields!
1. One shield, which is constantly active, just like Trojan or Slag Guard or Ultimate FSC zombie, or T3 gremlins. Its always in front of gremlin, always blocking hits. Because these artillery gremlins are constantly spinning around, they're hard to kill (freeze bomb helps, autogun helps).
2. Another shield, which appears for a short period of time, just like Mecha Knight's shield. For example, when gremlin picks up dropped gun/shield item.
Funny thing is:
when the second shield is activated, it appears on top of the first one, and it "breaks" in a second or so, but on its place the good old 1st one still exists and successfully blocks hits. I believe its a bug - this first shield shouldn't exist always, but only when gremlin is attacking (the animation is: gremlin puts the shield in his hand in front of him and fires at you, then puts the shield away).
Wiki still doesn't have info on new gremlins. Does this mean they're officially not yet part of the game, thus their balancing parameters have not yet been decided upon?