I've been playing this game since it first popped up on Steam, and I have several dozen hours' worth of in-game time under my belt. Have a full four-star set of the basic Kozma gear (hush, I like 'em), and finally worked my way up to a Leviathan Blade just the other day. In all that time, I've never paid a cent for the game, and nothing has ever prompted me to make a post here until this new expansion. But it's for the complete opposite reason than most of the recent posts in here: for the life of me, I cannot figure out what is up with this crazy circle-hating.
Like, I feel as though many of the people in here just don't understand how this game finances itself. I've seen people claiming that, until now, every single bit of the game's content has been "free-to-play." But it hasn't. Maybe to you personally, but not in actuality. The only way you're able to craft any higher than a two-star recipe, or play more than a single tier run or so per day, or get your weapon slot upgrades, is because some other person paid to play, then decided to sell their CE to you. If they hadn't, you'd be stuck grinding hundreds of thousands of Crowns on a potential Auction House buy, and even then you'd be relying on someone else's whims. If all the CE players decided to, they could stop selling their stuff tomorrow, and anyone who didn't want to shell out money would be screwed.
The game would survive, I'd wager: you should be able to make more Crowns using 100 CE to actually run the Clockworks than you can by selling it. CE sales might dip somewhat, but other people might decide to start paying themselves, so maybe things even out. But anyone not willing to pay would have to kiss their game goodbye. Three Rings only makes money off F2P users by proxy, and while the system has obviously worked thus far, there's nothing stating that they shouldn't look for additional sources of income. After all, this game is a commercial product, not a charity, and if the devs don't make money, they can't keep developing new stuff, or even keep the servers running.
(Oh, and despite what some have been saying, all the game description states is that you don't need subscription fees to access any content, not that you can get EVERY LITTLE THING 4EVAR without paying a cent. The game's still as F2P as ever.)
So yeah, a measly $4 to support a game that's given me a ton of enjoyment? Gladly, and I'll happily do it again in the future. Paying for legitimate level content sure beats the hell out of paying for virtual currency, at least as far as I'm concerned. Honestly, I have to wonder if the people ragequitting over this have any general game payment experience...this is about as far from a scary wave of pay-only content as you get in the gaming world.
I agree with you. I'm going to copy+paste myself here, with regards to why you can't just buy the pack with CE outright from OOO...
The difference between paying for it with CE, and buying from another player with CE is subtle, but important. Let's look at both situations...
A) You buy it directly with CE. That means that either you or someone else bought the $4 or so worth of CE, and you turn it in to OOO for mission access. OOO makes $4 off CE, and $4 worth of CE disappears from the market.
B) You buy it from another player. That means either you or someone else bought the $4 worth of CE, and a second player bought the $4 DLC, and you swap it with them. OOO makes $8 off CE and the DLC purchases, and the amount of CE in the market stays the same.
In option B, OOO makes twice as much money for the transaction, and the CE market goes about unaffected. From a business standpoint, it just makes more sense.