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Warmaster Rocket Hammer (WRM) Vs. Voltedge/DA.

17 replies [Last post]
Thu, 03/01/2012 - 18:21
Rangerwillx's picture
Rangerwillx

OK, I recently became P2P, got the elevator pass along with the Expansion mission.
I did the T3 mission, had some fun, got the weapons, used the hammer, thought it was OP and loved it..
And then I got killed a few times in FSC using it where I would have succeeded easily with my Voltedge.

Okey dokey, let's get this show on the road. Y'all knew this question was comin', well it's here.

The damage for the hammer isn't that great, until you get to the dash. The dash can be awesome and can be horribly terrible.
The charge takes a while and is mediocre.

The Voltedge is super reliable, faster charging, better damage if you don't count the dash, and the charge is super useful.

Thoughts? I just a couple of the cons of the hammer and a couple of the pros of the Voltedge, so don't say "Easy decision".

Thanks in advance for y'all's help.

Also, the Warmaster Rocket Hammer is wayyyyyyyyyyyyyyyyyy too long. Call it WRH now.

And I'm talking about FSC here, no-where else.

Thu, 03/01/2012 - 18:44
#1
Maeko's picture
Maeko
Yeah, i figured it would be

Yeah, i figured it would be that way, DA is still king in FSC for me, simply for the charge, but any where else in need of bashing some constructs or breaking some bones?

It's hammer time

Thu, 03/01/2012 - 19:19
#2
Mirrorminx's picture
Mirrorminx
In FSC

To start, the sheer number of traps in FSC make the hammer a liability. If you lag even a little bit, you can easily dash into a lot of damage from spikes/fire.

The dps is lower than DA without the dash, and you have to dash into the enemy to get full DPS. This leaves you in a compromising position a lot of the time, unless you shield cancel, in which case you may as well be using the DA.

The hammer is a very powerful offensive weapon, and very useful in open areas. However, it simply isn't nearly as good as DA as a defensive weapon, and the DA charge attack is orders of magnitude more useful.

They're both great weapons, and I enjoy using the hammer in a lot of situations. I think I'll stick with my DA for the citadel though.

Fri, 03/02/2012 - 07:19
#3
Rangerwillx's picture
Rangerwillx
Lookin' bleak for the hammer.

Yeah, at this point I'm definitely leaning towards my Voltedge.
Since you guys think DA is better then the WRH and my preference is Voltedge to DA, then you're makin' a case for my Voltedge.
I do think the WRH is great vs. Constructs and a great sword in other certain situations, but in the citadel as I said I'm thinkin' Volt.

Fri, 03/02/2012 - 07:34
#4
Maeko's picture
Maeko
Were just saying that the DA

Were just saying that the DA is better in a lot of situations because it's more of a defensive sword (Especially in FSC, you need that defense), Hammer has situations when it is better, though, as it is more focused on going berserker rage on specific enemies.

Plus it turns you into a bloody trojan if you think about it.

Fri, 03/02/2012 - 10:38
#5
Jaroche's picture
Jaroche
Its pretty much like FoV, a

Its pretty much like FoV, a very powerful weapon yet with mediocre DPS if isn't used right; it's the full elemental people have been asking, but its very weird to use; if you wanna stay safe don't do the combo unless you like lava spots. The charge does 1000+ damage on vana (2 hits), but its way to slow, and in waves I end up walking over spikes -.-

When I'm bored and plan to take tons of damage, I just take my FoV and charge it a lot, i guess I'll do the same with the hammer; if I'm heating or just want my damn crowns, I'll take my Voldtedge or Glacius.

Fri, 03/02/2012 - 13:44
#6
Goodgodman
personally I tore through FSC

personally I tore through FSC with the hammer, I find its dash makes it a complicated weapon that needs a lot of practice. It can be used defensively (like the DA) with swing sc combos, or offensively with the dash (swing, dash, sc). To me its a far superior weapon that takes a lot more practice to master. Cant just auto-target and click like crazy anymore. Though if it is a situation where i know i wont get more than one swing off before i shield (say a SL), I would totally bring the DA as its first swing is more reliable.

Sat, 03/03/2012 - 00:12
#7
Mbcscp's picture
Mbcscp
my 2cents worh

DA Vs HAMMER ... this in IMF with MAX damage ...
think these were the amounts ... could be wrong but DA's 2nd hit is always better

. floor 1
DA 194 + 242
HAMMER 196 + 230

. roarmulas twins
DA 203 + 259
HAMMER 205 + 242 i think

.
1. 2nd hit on hammer is difficult since its a dash hit and i think can hit multiple times but still ...
2. charge hit on hammer is also difficult since hitting the opponent twice is a hit and miss affair :P
3. you'd think the 1st and 2nd hit on hammer would be greater then DA since its elemental is higher damage but again

Sat, 03/03/2012 - 08:22
#8
The-Rawrcake's picture
The-Rawrcake
You can completely avoid the

You can completely avoid the dash, so there being traps etc. or the dash being dangerous is out of the equation.

Shield cancel your strikes, in fact you can shield cancel the first strike, then execute a normal DA-looking combo without the dash.

Otherwise, the dash is awesome for immobile targets to triple damage them.

Sun, 03/04/2012 - 03:06
#9
Cameraboy's picture
Cameraboy
One dashing note...

the regular combo attack of the rocket hammer, in addition to it's 2 swings, also has some damage from it's dash, making it very good to use against unmovable foes such as a trojan, a slag guard, as well as a lumber (timing dependant).

I can prove that the WRH can finish off a guard FASTER than the DA...
...it also proves better effectiveness than the DA during the masked phases.

So I wouldn't count out the hammer completely

.....

and I just realized Rawcake and a few others posted something similar AFTER I typed all that up...o well.

Sun, 03/04/2012 - 06:26
#10
Krysophylax's picture
Krysophylax
personally I've found it

personally I've found it quite useful in FSC, once I got used to it. Paired with a vortex it tears thru zombies in seconds using either the combo or charge, both have great damage. Used properly, the dash can actually SAVE you in tight spots. For example in the last room of D27, during the last wave when the 2 trojans spawn I got pushed into the corner with the freeze vial spawn, the trojan following close behind. I managed to whack thru the block and dash across the fire plate just before the trojan charged and the fire went up. and as the-rawrcake pointed out u don't need to use the dash at all when its not a good idea to.

The dash doesn't have to be restricted to just immobile targets like turrets or whatever. As long as they're close you can dash thru them and damage them, or dash towards the next group of enemies, or dash to a zombie that's about to unleash its breath and interrupt it, dashing across hazards if necessary (like spikes, status plates etc)...has lots of uses. All in all I think its great. It is a more offensive minded weapon perhaps, doesn't mean you can't use it defensively as well, and sometimes offense is a great defense.

Sun, 03/04/2012 - 06:26
#11
Sternlock's picture
Sternlock
Hahaha oh wow. I just noticed

Hahaha oh wow.

I just noticed that the dash does continuous damage do targets the knight is in contact with during the dash, similar to the AP projectile or DA sword beams.

This means it utterly destroys immobile targets such as turrets or large, cornered creatures (Lumbers) because you can't continue sliding forward through them, thus the dash hits them like 12 times.

This weapon is so silly.

Sun, 03/04/2012 - 10:38
#12
Rangerwillx's picture
Rangerwillx
-

Remember people, we're not talkin' about the RJP, or the IMF, or wherever. We're talkin' about solely FSC.

@The-Rawrcake Yeah, I found out that trick a few minutes after I got the hammer.
Problem is that in some situations you can't do that shield cancel, or somethin' like that.

@Everyone I definitely will give the hammer a couple more tries, see if I can make it work for me.

@Mbcscp Thanks a lot for the damage numbers!

@Sternlock The maximum amount of times the dash can hit your enemy is three times. Not twelve.

Sun, 03/04/2012 - 17:00
#13
Tsubasa-No-Me's picture
Tsubasa-No-Me
...

Best use?

ASI ultra

Only use first two swings, dash in, first swing=>dash out/dash to next group, repeat

~Tsu

Sun, 03/04/2012 - 21:59
#14
Sternlock's picture
Sternlock
Three, twelve, whatever, I

Three, twelve, whatever, I can't tell with the numberspam, it still 1-combos turrets. And that's silly.

Sat, 04/07/2012 - 00:01
#15
Koya
hammer purposes

wrh is great for persuing people in lockdown because the dash actually goes pretty far, best to use it with guardian sheild because the dash helps you move alot, @Rangerwillx sorry for off topic comment
WRH is great to use if you have a demolition partner with you and if they have a graviton bomb then you'll get easy kills when you swing/dash/sc into the traped crowd
hope this helped
P.S. just use a Peacemaker for FSC to get quick kills or polaris to mob at waves therefore you can run away from mobs and kill them so you wont lose health from their attacks, the brandish line is great for cutting through mobs with their charge attack but if you do get trapped i would use my WRH to dash away. BUT Remmember to just get a good team that is coordinated so you can clear the level with less chaotic running around( i do that all the time XD)

Sat, 04/07/2012 - 06:05
#16
Amanzi's picture
Amanzi
I like to use Hammer for FSC.

I love being reckless so my favorite weapon is the WRH (followed by Faust and FoV), it's a very powerful weapon that can make quick work of most anything, the only downside is that you have to use it well if you don't want to run into another zombie's attack or flaming spikes of death and fail.
I prefer it over my Shockburst and only bring a FoV for dispatching the Slag Guards at the end, all else can be conquered by the combined power of Polaris and Hammer spam. Blast the enemies into a corner or group then pound on them with the hammer. They fall fast. (The hammer also works well with Vortex or Shivermist.)
You just need a lot of practice and luck to wield it.

Sat, 04/07/2012 - 08:01
#17
Kickthebucket's picture
Kickthebucket
well the dash can launch you

well the dash can launch you into the shadow fire :) so if you liked the DA you'd learn to shieldcancel ;) (but then the damage wouldn't compete with the DA)

i like my glacius (or voltedge from other people) over the DA charge now :s it's getting the same problem was the levi charge! eighter i get pinned to a wall surrounded by zombies wich i can't shieldbump because they are jampacked up to me, or knock them away from me so my charge doesn't get it's full potential...

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