Equiptment lvl'ing up
To put this up at the beginning, sorry if this has been mentioned before!
It has came across my mind several times since I started playing that using your gear doesn't really seem to affect how fast an item lvl's up? Am I wrong here or is this actually the case?
Isn't that a bit silly? (if I may speak so frankly) Using one weapon more than the other would logically lead to that weapon lvl'ing up faster than the other? Slightly similar for the use of a shield in my opinion, not using it shouldn't "enable you to use it more efficiently"? (if that is what you can compare SK item lvl'ing up with)
Would also allow for slightly power-leveling a newly acquired weapon if say you have 1 pool of weapon heat distributed amongst your used weapons, each with a share based on percentage used in a lvl. And it would force people to use a shield more often if they wish to lvl that up, which could lead to discovering new tactics and ways of play? (yes you could do that normally too, but I personally don't pay a lot of attention to using my shield a lot, and perhaps others do the same as me) Sounds like a good thing to me?
How would using a weapon more lead to more heat added to it? This isn't like a skill where the more you use a weapon the more it magically gets stronger.
Every time you reach the end of the weapon, you end up storing the heat in your equipment. Actually...correct me if I'm wrong but I'm pretty sure that if you have completed equipment, the heat is then redistributed over the remaining.
Actually, I'm not absolutely sure that it's distributed by dividing up the total heat you picked up. It seems possible that the entire total could be added to all your incomplete items individually.
@Slurpz: it depends on what you think about what this "heat" represents? I see it as a way of saying you get more "skilled" at using your armor or weapon, for which it would make perfect sense that a more used item gets more heat. If you let everything lvl up just like how it is now however, then you do see it as a magical empowerment?

Well some items level up slower than others which is what I've noticed... Lol my Firotech MKII was at level 4, and my Firebreak Helm started at 1, and passed my firotech after a few dungeons

It seems possible that the entire total could be added to all your incomplete items individually.
Er, all items in your inventory, including unequipped items? If that was the case, I'd expect my Blaster handgun to be level 10 right now.
I understand that heat doesn't go into maxed-level equipment. It just seems so unlikely (from my experience with SK with lots of low-level equipment) that the heat I get from levels would get distributed to not only my equipped items, but to my unequipped items too.
To clarify post: I don't believe heat gets transferred into items you didn't equip for the adventure.
What he meant with the entire total thing was for the incomplete items that you have equipped for the adventure.
Also, I've noticed that the more stars a piece of equipment has, the slower it levels up.
Whoah no, that's not what I meant. I meant just your equipped items, of course.

Ah, good. I'm glad I just misunderstood it :P
I know another game that levels up unused characters as you level up, though they get half the experience points you get. :P It's convienient, takes out a lot of the grinding, but it doesn't feel rewarding at all. I won't be crazy about it if it was implemented. I think how weapons level up should be left as is....
The total heat that you and your party obtain in a level will be distributed evenly to your the equips you're using for the gate, and NOT including the unequipped things in your inventory. If you're using an already completed item (Lv 10), the fate of the heat portion thats suppose to be given to that item is unknown whether it would be distributed to the uncompleted equips or just gone.
Another thing is how many stars a specific equip have. The more stars, the more heat would be needed to level it up. You can get proto gun (1 star gun) to Lv 10 while at the same time only get Khorovod (4 stars sword) only up to Lv 3 or so.
I'm with Evolution on the point that heat distribution feels unnatural.
Personally I would expect used items to get more heat, unused (though equipped) items to receive no heat. Actually I would have loved it if your heat would go in a container and you'd be able to pick what items to level up. I'd level my weapons first, then my armor, shield last. Seems so much more logical and efficient to me. Now I see my hard earned heat go into items I only carry around because I have a slot for it. xD Feels like a waste sometimes.
Hurray for heat though, it's one of the additions I really loved seeing.
i find that the level of the ten does affect what you get from drops....
In a run, using a maxed spur, i got quite significant more than my lvl 4 fire alchemizer, 3 stars. I don't know if it is just me, but it seend that the level affect your drops, and, also, with my spur, i rarelly get one mineral shards from mineral veils, at most 1 from every 7 i find, more or less. Now, i dn't know if it is just me, if they implemented something like: the kind of weapon influences in drops, or if the level have a hand in it.
> If you're using an already completed item (Lv 10), the fate of the heat portion thats suppose to be given to that item is unknown whether it would be distributed to the uncompleted equips or just gone.
There is a simple test for this.
Take a number of level 10 items, and one level 1 item, into a dungeon that generates a lot of heat (probably a deeper one than I can manage).
At the end, look at the heat gained by the one level 1 item.
Compare that to the heat normally obtained by a single item when there's a lot of items getting heat.

Items that are level 10 will not absorb heat. It will instead be sent to items that are equipped on your knight (not in your inventory) and below level 10. This is confirmed Here.

All your weapons and gear equipped gain heat equally. Max level items do not gain heat (thus the rest of your items get a bigger cut) and higher star items require more heat to level up.
This system allows you level items faster by bringing less (higher risk).
the risk is not so high when you have all the others equips already maxed, and need only to level a few (for example, my troika and my firetech allch, when i have a full firebreak armor maxed).
I agree that equipment should level up as you use them. I also think heat should be used for your skill(s) instead. They'd have to implement skills first though. Skills would be like powerups but cooler and used less often. They would also be permanent and you wouldn't have to find the skill in a level to use it. Just need heat.
It doesn't, no. As you progress through a level you gather heat (the little glowing orange balls) and when you get to the lift at the end, it is distributed evenly to the equipment you are wearing.
In short, you don't have to actually use items to level them up.