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"Going Solo" Should not destroy all the heat you've gained.

11 replies [Last post]
Thu, 04/21/2011 - 14:10
Zerrif
Legacy Username

Basically, long story short, I was with a piss poor group that cleared most of a level, and when I decided to skip a room because of small amounts of time + low supplies, and they wouldn't go with me, I decided to "Go Solo" in order to avoid the hassle, and at least let them try and finish the level, keep their heat, etc.

Except in doing so, I lost all the heat I gained up to that point.

Utter bull if you ask me. Going solo should not reset your heat counter (the fact that I kept money gained up to that point is the only thing that's stopping me from just raging right now), because you put the work into getting that far in the level.

Now I understand you gain more heat with a group and that could be abused. You know, 4 man a large level, everyone solo, get extra heat blah blah blah-- so cut the heat I gain. Don't set it to absolutely 0.

Garbage.

Thu, 04/21/2011 - 17:55
#1
Raul
Wow that's ridiculous and

Wow that's ridiculous and here I thought that was a good thing they implemented..

Thu, 04/21/2011 - 19:58
#2
Zerrif
Legacy Username
Oh it's a good thing. You can

Oh it's a good thing. You can join someone and your leader can disappear and all of a sudden you can find yourself stuck at a party button not knowing what to do.

It's a very good thing. It's just poorly implemented. You should keep your heat. Or some of it at least.

Let's say with 4 people, heat gain is doubled. That means if you go solo, you should cut the total heat up to that point in half. That way, it would be like you'd soloed the entire thing. You get no extra heat, and you keep the work you've put in, as well as make it worth the 10 energy you spent to do that floor.

Thu, 04/21/2011 - 20:25
#3
Negimasonic's picture
Negimasonic
oh...didn't think a bug would

oh...didn't think a bug would be created with my old idea... should this be in bug reports? I mean I don't think this is meant to do that.

Thu, 04/21/2011 - 21:20
#4
Metaknight's picture
Metaknight
Wait, you don't even get more

Wait, you don't even get more heat when playing with a group. You should be getting the same heat and crowns roughly whether solo or partying. so that seems pretty rediculous that you would lose your heat. I guess maybe they think to many people are going to ride the coattails of others and then go solo? I don't know, seems wrong to me.

Thu, 04/21/2011 - 21:44
#5
Zerrif
Legacy Username
You get slightly more in a

You get slightly more in a group, depending on size. At least, that's what it's been like in my tests.

Depth 15/16 of Jelly Palace, solo I make about 5k crowns. In a group of 4, I'm pulling in about 7-8k

Heat seems scaled up too. I can have Heat go into the last graphical stage on 16 after the first room, solo it takes 1 or 2 side rooms.

Fri, 04/22/2011 - 01:08
#6
Raspberry's picture
Raspberry
Group Heat & Crowns

If you do groups, you actually gain more heat and crowns because a bit more monsters are generated. Since the heat and crowns are distributed to everyone, you benefit by the extra monsters that are generated in a group.

Fri, 04/22/2011 - 09:26
#7
Metaknight's picture
Metaknight
well thats interesting. and

well thats interesting. and good actually. means there are benefits unique to either going solo (materials = all mine!) or group (improved heat / crown rewards). i just thought the enemies were tougher, but the quantity was the same. the more you know!

Wed, 05/11/2011 - 03:07
#8
Lymojo
Legacy Username
Just experienced this as

Just experienced this as well. It's absolutely utterly malarky.

And this was after I had rezzed every member of the group three to four times. Each. Without ever dying myself. And this was one of the highest-yield areas, too. We're talking absurd numbers. Doing the math, I was probably going to personally pull in the equivalent of 3 "normal" runs of that level.

And then this happens? It's so bitterly unfair.

This has to be changed, I see no reason for it whatsoever. I was going to get that heat anyway. What does it matter if I go solo at the end of a level or the beginning of the next one? Auuugh raaaaage why is this in the game!?

Wed, 05/11/2011 - 03:57
#9
Jerakal
Legacy Username
It's a very good thing it's

"It's a very good thing it's just poorly implemented" should be the tagline for this game.

Wed, 05/11/2011 - 03:03
#10
Lymojo
Legacy Username
Also, this weird explanation

Also, this weird explanation that people keep offering about there being more heat in groups... why should that affect anything at all? For example, let's say four people go into a dungeon and they gain 1000 heat each when they would have only gained 900 on their own. If they all decided to go solo at the end of the level, it wouldn't be as though they pulled some "trick" to pull in more heat than they would have on their own BECAUSE THEY ALREADY PLAYED THE LEVEL AS A GROUP. Why should it matter if they go down the elevator alone or together?
There's no possible way for someone to game the heat-mat system. It's not as if by going solo partway through you're somehow going to get extra mats and extra heat for the entire level. You're just going to get somewhat more heat for the first part of the level, and then somewhat more mats for the second part.

All this heat-zeroing BS policy does is just rob you of your legitimate gains for no apparent reason.

I played that section of the level. I beat those enemies. I got that heat. Why do they think it's fair to take it away at the end? They don't deem it fit to restore your health to full power when you go solo, or restore all the enemies in a level. Why this weird bias against you keeping heat?

Wed, 05/11/2011 - 09:28
#11
Lymojo
Legacy Username
After sleeping on it, my

After sleeping on it, my thoughts are that this is probably a technical problem with how "going solo" instances are generated, and not a deliberate design decision.

It's probably like this:
When you go solo it probably makes a copy of the current instance, and then plops you into it as a new player. Something about that action of plopping you in as a new player is hardwired to default you to 0 heat. Whereas crowns and mats immediately become part of your permanent inventory, heat requires an elevator ride before being deposited into your gear, and the idea of carrying "loose" heat from one instance to the next might be something the game is not currently equipped to handle.

Still upsets me, though.

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