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What I'll Pay For

3 replies [Last post]
Fri, 03/02/2012 - 14:56
Antistone's picture
Antistone

I've never spent money on Spiral Knights, because I don't personally like paying for acceleration. I don't have a problem with games that offer it as an option or players who take it, but I don't like to do it.

However, I have no such problem with paying for content. As such I am happy, in principle, to pay for expansion missions. I'm not entirely sure if it is wise for OOO to segregate paying players into different areas than free ones, and I think that $4 for (what I'm told is) about 30 minutes' worth of new content seems a bit steep, but that probably wouldn't have stopped me.

But untradeable and obviously game-changing weapons, available only to paying players?

That's just reprehensible. Now I feel like I'm being bullied into buying the expansion content. And I don't see any way that game balance could NOT suffer as a result.

And, more important to me, personally, that's just terrible game design. I'm a game designer myself, I care a lot about craftsmanship, and just knowing that this game did something so awful reduces my enjoyment of the whole thing.

So you've just made the first SK release that I would actually have been HAPPY to pay you money for, but now I can't, because I refuse to reward such a decision.

If you want me to buy it, add (non-binding) recipes for crafting the new weapons. It's even OK if they can only be obtained in the expansion mission, as long as players can sell the recipes on the auction house. And I'd prefer it if you stopped giving 5* items away for free as mission rewards and reduced the mission cost appropriately, so I don't have to feel like I'm buying the items, but I'm even willing to compromise on that point.

But you can't sell raw power if you want my business. Micro-transactions may still be in their infancy, but they're old enough that you should know better by now. Selling a direct tactical advantage is not OK.

Fri, 03/02/2012 - 16:06
#1
Iapnez's picture
Iapnez
I agree with all of your

I agree with all of your points, EXCEPT the following:

"Selling a direct tactical advantage is not OK."

While it might not be okay from a morals perspective, it's okay from a business perspective. That exact thing right there is what has people spending hundreds and even thousands of dollars on Wolf Team, which is developed by Softnyx. Only there, there are about 20+ weapons and 16 sets of armor that give a HUGE advantage over non-paying customers.

Here, you have a bomb and a hammer, which are mostly only overpowered in PvE. They make the shadow lairs a LOT more manageable. I really only bought the missions for the missions, but was pleasantly surprised when I saw that I could directly craft a 5*, 3*, and 1* piece of armor, and immediately obtain the new weapons. The Dark Retribution is easily avoidable in Lockdown and the hammer isn't that easy to control, but it's insanely powerful if you can master it. It's also the ONLY pure-elemental sword (hammer), it being very comparable to the toothpicks in the game now.

Now then, these weapons are flexible, powerful, and offer up HUGE damage-per-second opportunities, but I still don't see them as terribly overpowered. Why? The brandish has an overpowered charge attack that allows for corner camping. This doesn't.

The DA has a charge attack that does EXTREME knockback to tons of enemies. This new weapon (hammer), at the most, can only propel you four squares away from enemies. It doesn't have a ton of knockback like a DA and it's charge attack is basically a double Troika AoE blast with half the knockback, leaving the user to be incredibly vulnerable to attack.

For its incredible offense it adds a very risky play style, which is why it should do the damage it does. Now as for lockdown, I think the damage there should be toned down a bit to make this weapon a bit fair, but even there the toothpicks still run rampant.

There's my analysis on the hammer. Take it for what you want, but yeah. Selling a tactical advantage works, but these weapons don't give much of one, so OOO isn't really doing that too much.

Fri, 03/02/2012 - 16:13
#2
Juances's picture
Juances
~

"Here, you have a bomb and a hammer, which are mostly only overpowered in PvE"
"Selling a tactical advantage works, but these weapons don't give much of one"

This means they can do a dungeon faster and more easily, wich leads to more Crowns. Crowns buys things.
Isnt that a tactical advantage?

Also, on big LD maps the hammer comes in handy, you move faster, you capture more and you can maintain the cloack/shuield instead of chosing striker.
Isnt that a tactical advantage?

You can easily get a pretty good mask for gunners. Sure others can buy it thanks to unbind, but prices skyrocket.
Isnt that a tactical advantage?

Fri, 03/02/2012 - 16:25
#3
Iapnez's picture
Iapnez
"This means they can do a

"This means they can do a dungeon faster and more easily, wich leads to more Crowns. Crowns buys things.
Isnt that a tactical advantage?"

Not so much, because most of the runs only get you enough to continue playing. Sure, if you are at the point where you can grind FSC for hours on end, then it's a slight advantage, but a bigger advantage would be an elevator pass with this. Even then, it's not that much faster when you have a party. It's only faster for solo, noticeably.

"Also, on big LD maps the hammer comes in handy, you move faster, you capture more and you can maintain the cloack/shuield instead of chosing striker.
Isnt that a tactical advantage?"

It doesn't take a genius to know how to take a guard's shield down or how to flush out a recon. Again, not so much of a tactical advantage, especially since I've tested the lunge forward. It makes you move slower overall.

"You can easily get a pretty good mask for gunners. Sure others can buy it thanks to unbind, but prices skyrocket.
Isnt that a tactical advantage?"

Prices seem to be hovering a bit below the 6K CE range, which is actually LOW for a 5* item that's been unbound. Nope. No advantage there.

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