Anybody noticed this?

Does anyone noticed that it's easier to shoot with the Magnus compared to Alchemer lines?
No really, I'm serious. With the Magnus, I can shoot down wolvers perfectly (I mean hit). It seems the auto-target is more frequently ON if I use the Magnus compared to Alchemer guns. :/
Yes, some projectiles are faster than others. For instance the pepperbox is slower than the needle shot, shot wise. Which actually makes a bit of sense, since you'd expect the needle shot (which does piercing, ideally the damage type you want against wolvers) to hit wolvers before (or as) they dodge out of the way.

I also considered that one, and it may actually explain the phenomenon. But I think there's more to it. I actually compared the auto-target function with the two guns, and I noticed the auto-target is more functional to the Magnus compared to the alchemers. :O
_ For example, with the Magnus, I lock-targeted into a wolver (yellow light showing). I shot a bullet and at the same time the wolver jumped sideways. It supposedly have to be missed (srsly), but the damage was taken and the poor dog yelped shouting (wtf??). Comparing to the Alchemers, this phenomenon would not occur.
_ Another example, I compared whether I'm just having delusions that the yellow light (auto-target) often shows when I'm using the Magnus compared to the Alchemers. And I noticed that auto-target is kinda biased. It easily functions on the Magnus while on the Alchemers it really doesn't (comparing the two).
(With Magnus, shoving your mouse near to a monster may automatically change the angle your character is facing, making it more easier to shoot enemies. With Alchemers, shoving your mouse near to a monster doesn't change anything. You still need to correctly and accurately aim for the monster.)
Is it just me, or is this a bug? I want to know if anyone experienced any of these, especially the second example I mentioned. I don't know with the Antigua line though.
(By the way, I'm comparing a Magnus with a Shadowtech Alchemer and Cyrotech Alchemer.)
It's not a bug. The Antigua, Magnus, and Needleshot guns have bullets that travel very fast compared to other guns. The wolvar are supposed to be able to dodge gunfire, but it wouldn't be fair if they could dodge EVERY gun, since their weakness is piercing, which is a predominately gun-based damage type. So with alchemers and blasters, with their slower bullets, it's easy for the wolvar to get out of the way, but with the other gun types, even if they dodge, they still don't get out of the way fast enough and end up taking some damage.
I'd also like to point out that those 3 guns all do piercing damage. This is not a bug, nor is it a coincidence.
I think it actually may have more to do with the magnus bullets traveling faster than the alchemer. At least that was my best explanation when I saw that happening, too. that or the AI just doesn't dodge them as easily/often, so you hit more often.