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T2 Blast Forge Slimeway Danger Room

7 replies [Last post]
Thu, 04/21/2011 - 15:37
Sigmund
Legacy Username

Utterly impossible. Tons of oils, with spikes and fire traps in the room. This is mostly a complaint about the oil enemies, which move lightning fast, do huge damage, and, apparently, can't be shield pushed (so they just cornered me and had their way with me). That's before they start lighting everything on fire also.

I'm all for challenge, but this room was utterly unforgiving in every way. This is coming from someone that has frequently successfully soloed T3 danger rooms.

Thu, 04/21/2011 - 15:59
#1
Icee's picture
Icee
The room is fine. Adjust your tactics.

I love that room. It's difficult, but you should expect that from something called a "danger room."

I recommend the blast bomb series in there. It'll keep distance between you and your enemies, push them away before they burn you or catch you on fire, and damage many of them in each explosion.

I also recommend bringing at least one other person with you, with complementary weapons (perhaps freezing and poison weapons). While you can play this game solo, you're not meant to do so easily, especially in danger rooms.

Thu, 04/21/2011 - 16:34
#2
hamiltond465
Legacy Username
I love the Khorovod

2nd combo flinches/breaks attack animation of EVERY enemy in T2 that I've met. Seriously, even trojans.
My favorite weapon for beating down jellies, constructs, the undead, beasts...

Still, oil slimes are the most dangerous of all slimes in my opinion. At least they're squishy, and tend to die fast.
I'd love to know what weapons you brought to this deathtrap tho, before I suggest anything.

Thu, 04/21/2011 - 17:43
#3
Sigmund
Legacy Username
Mixed Vog Cub/Skolver armor

Mixed Vog Cub/Skolver armor (full normal, half piercing and elemental), using a UV Medium attack speed Leviathan's blade for standard weapon. I believe i didn't have my secondary because I was leveling a sealed sword though. I dont rock bombs often but it might have helped. My primary complaint is just how dangerous the oils are, especially when mixed with other opponents in a room with fire traps.

Thu, 04/21/2011 - 18:01
#4
Kawaii_Desu
Legacy Username
Honestly, I think the poison

Honestly, I think the poison danger room is worse.
You have small toxigels that can shoot spikes.

There are many, MANY toxigels, and suddenly, everywhere can be an instant deathtrap if you aren't paying attention to the tiniest detail.

Thu, 04/21/2011 - 20:01
#5
Zerrif
Legacy Username
I dislike those stupid places

I dislike those stupid places where enemies suddenly mix freeze and shock. Oh hey, you're stuck in one place, try to block and suddenly find it quickly broken, and when you DO get unfrozen, that's when Shock just loves to trigger, keeping you stuck yet again while they re-freeze you. Rinse repeat till dead.

Oh well. Just some situations you really, really want to avoid in this game. I know what danger room you're talking about-- and if you were using Leviathan blade, you can clear it just like using bombs. Charge and strike when appropriate to make room, and then keep running.

Protip: Oilers are on fire. They'll die eventually while lit. And unlike Quicksilvers, they don't cure the fire.

Fri, 04/22/2011 - 21:14
#6
Stardrinker
Legacy Username
Oilers don't take fire damage when lit
    Protip: Oilers are on fire. They'll die eventually while lit. And unlike Quicksilvers, they don't cure the fire.

No they don't. I've watched oilers on fire for 5 minutes (or however long it takes to auto boot you if you stay dead for too long) and the fire does not fade and they don't take damage (if they do take damage, it's not enough to kill them after 5 minutes).

Sat, 04/23/2011 - 05:58
#7
Raul
Protip: Stay out of danger

Protip: Stay out of danger rooms, it's not worth the CE wasted on it with the current state of the economy.

I avoid Danger Rooms like the plague.

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