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Mist Energy vs. Crowns:Energy exchange too unstable, prevents extended play. How to fix?

13 replies [Last post]
Thu, 04/21/2011 - 18:10
Fenix-Stryk's picture
Fenix-Stryk

Put simply, 100 Mist per day is enough for -one- T2 run, assuming no deaths and a good party. That roughly comes out to an hour of playtime per day unless you buy into the Crowns:CE exchange system... which is what most players are doing. This would be fine if the Crown:CE market was stable and easy to enter/stay in, but it's not; in fact, I would argue the complete opposite: that it encourages "unsportsmanlike" mercantile behaviors that will hurt the game in the long run.

There are no checks and balances to the Crown:CE exchange. Crowns are essentially infinite, but Crystal Energy is not. What this leads to is a glut of crowns since Crystal Energy is consumed far more quickly than crowns are. This causes most paying users to just hoard CE and not buy into the Crown Exchange, while the few that do charge "too much" for free users.

Problems of the exchange in bullet format:
-100 CE already costs more than what you make from 100 energy in T1.
-100 CE will eventually cost more than what you make from flawless King Jelly farming.

Suffice to say, anyone that buys into the Crown Exchange is now also tied into a very sensitive and very unenjoyable fear of "wasting" Energy by not making a profit during their runs. This leads to planning runs just to make sure they can play for more than an hour (which more or less amounts to only playing when you have a stable King Jelly party).

This is a problem. This constant fear of not being able to play the game (due to not profiting from CE-funded runs), makes people not play the game. It's a vicious cycle: "I can't keep playing if I don't make X amount of crowns, so why should I do anything but Jelly runs with my guild? I'll just wait until they log in... in a few hours... guess I won't play."

The Energy system needs a solution such that:
A) Free users can play for longer durations.
B) Users are not forced to "plan runs" in order to prevent loss of in-game profit/playtime.
C) Crystal Energy still has a reason to be purchased (read: Three Rings won't be hurt by the change).

Possible solutions:
1) Allow gate access with no Mist Energy.
-When no Mist Energy remains to pay for gates, Crowns received is reduced by 80%; no Heat is gained. Must pay CE to revive, obtain Heat or craft items.

2) CE can be directly purchased from the game via Crowns.
-Limitations to Direct CE purchases per day: 2 x 100 CE for 3000 Crowns per?
-CE purchase from other users remains unlimited.

3) Add a Crown sink within T3 content to balance Crown vs. CE consumption.
-increases demand for Crowns to match demand for CE.

4) Expand Mist Energy bar to 300 maximum w/ 300 per day.

5) Other nondescript Mist Energy revamp.

I don't have all the answers, only a few ideas. All I know is that, if no changes are made, two things will happen:
-The Crown:CE market will inflate to the point where even players in T2 will become Mist-only users due to cost restrictions.
-The game is not enjoyable as a Mist-only user due to severe restrictions on playtime. Even free users pay for CE with Crowns. Mist alone isn't fun.

Thank you for your time. Hopefully we can figure this out before we reach hyperinflation and start losing users.

Thu, 04/21/2011 - 18:16
#1
King-Tinkinzar's picture
King-Tinkinzar
150 Mist Energy is good.

150 Mist Energy is good. Nothing higher than that.

Thu, 04/21/2011 - 19:03
#2
OnmyojiOmn
Legacy Username
Energy is fine. The exchange

Energy is fine. The exchange is not too unstable and it doesn't prevent extended play. Stop making threads about energy.

Thu, 04/21/2011 - 19:19
#3
Xxbigfootxx7
Legacy Username
Energy price sky rocket

The recent change in price of energy went through the roof today proving the legitimate claim in this post prices rose from yesterday 3800 to 4500 now even attempting to do a t1 run is out of the question

I agree with the 3rd solution for the crown sink to match the demand of crowns vs. energy. More simply why not add a repair system that doesn't hinder people with 1-4 star armor but can lower the crown gain and increase the usage for people using 5 star armor

Thu, 04/21/2011 - 19:56
#4
xienwolf
Legacy Username
It is a legitimate concern.

It is a legitimate concern. If not now, then soon.

Just ask what someone who has full 5* gear has to spend their crowns on.

Other than the VERY small crown cost to combine 2* gear in hopes of a nice UV (which will then be upgraded to 5* gear), which is easily replaced by selling the item to other players, these people have NOTHING to spend on. So what else would they do but buy CE that they don't need right now and drive up the prices for everyone? And as they accumulate far more CE than they can ever use, there is no incentive for them (the 5* devoted player, the ones who DID pay real money for CE at one point in time) to spend money on more CE, they already have too much, and get more every day!

As long as those players keep on playing, they will keep on naturally driving up the price on CE until it is at the level that they cannot buy it faster than people are spending RL $$ for it (So either we need less of the 5* geared players, or we need a LOT more of the 1* players with pocketbooks to burn).

Another potential solution of course is a cap on how much CE you can have saved on your knight at a time. This prevents people from hoarding it, and reduces the rate at which CE is purchased in game.

But yes, the ideal longterm solution is to find a way to ensure that crowns are consumed as quickly as CE is consumed.

Thu, 04/21/2011 - 21:21
#5
AlexJS
Legacy Username
Aidunno, increasing the Mist

Aidunno, increasing the Mist Tank capacity per tier always seems like a more reasonable approach.

100 normally, 120 for tier 2, 150 for tier 3.

On that first one, proceeding with no energy; that seems really iffy to me. I suppose in practice it would work, but there'd be no ingame explanation. Most things are to a degree.

Fri, 04/22/2011 - 09:20
#6
Niko_1313
Legacy Username
i am angry and frustrated

im going to stop playing if energy continues to be this hard to purchase

Fri, 04/22/2011 - 09:48
#7
alkanshel
Legacy Username
Bigfoot: A repair system

Bigfoot: A repair system doesn't add anything. A crown sink has to be fun, or it's just going to drive people away.

Fri, 04/22/2011 - 10:16
#8
RamuneDrink
Legacy Username
You know, as players this

You know, as players this kind of thread is a huge issue, but sometimes I wonder:

What do the devs think?
How is this affecting them?

If the price for energy in crowns is increasing, then won't more people just buy CE in real money? Maybe to the devs it seems like a blessing? Maybe they think the playerbase is going to start dropping really soon and then no one will buy anything and they're super concerned and trying to solve the problem.

Just a note, I don't know what the devs are thinking, nor am I trying to make them out as greedy bastards. I am VERY grateful for the game and the chance to voice my opinion as a player on the forums and contribute to the wiki. Thank you, OOO! Anyways,

Hey devs, if you've read any of the forum threads on energy, could you please respond and give us your point of view? How are things looking on your end? Do they need fixing? If so, what solutions are you considering? Can we help in any way?

Throw us a line! What's up, yo?
=p

Fri, 04/22/2011 - 10:35
#9
alkanshel
Legacy Username
More people will buy CE, but

More people will buy CE, but mainly because everything in higher tiers is done with CE. The problem is, the market is designed for CE/crowns mutual conversion; if everything's done in CE, there's no point to having crowns to begin with.

There's a market imbalance at the moment because there's no reason to supply CE into the market.

Fri, 04/22/2011 - 11:03
#10
Icee's picture
Icee
There's a tipping point

As the CE exchange price goes up, more people will buy CE and OOO will make more money - up to a point. At some point, though, while more people may buy, those who buy will generally buy less because those who buy CE to sell for crowns will not need to sell as much CE to get the crowns they want.

For a simplistic scenario (very simplistic, only illustrates a point and the real mechanics and numbers are more complex): Let's say 25% of players are willing to spend some money on a video game, and of those 1/5th (5% of total players, let's call them CE sellers) are willing to spend cash for crowns to buy gear so they don't have to spend as much time in the dungeons.

When 100 CE costs 6000 crowns, a 2* recipe costs about 100 CE (accounting for crowns sunk in the exchange), so to reach tier 2, a CE seller would sell about 500 CE. If 100 CE only cost 3000 crowns, that seller would need to sell 1000 CE, so OOO would make twice as much money from that player, so it seems that lower CE exchange rates are good for OOO.

However, when CE is at 3000, maybe only half of the players who would generally be willing to pay actually pay because the others can earn enough to play as much as they want for free. So instead of 25% paying, only 12.5% pay. OOO has lost paying customers because it is too easy to freeload, but because the would-be-payers are playing as much as they'd like to anyway, OOO probably makes about the same amount as if energy costs were high enough to make all potential payers pay.

At a certain point though, energy prices are so high that all potential payers have paid, and the reduced CE selling needed to obtain crowns means that CE sellers need to sell less and there aren't more people buying to offset their reduced selling. At that point, and I don't know where that point is, OOO would lose money compared to what they would make with a lower exchange rate.

There is a sweet spot for an exchange system like this in which you maximize sales of energy. I don't know what that spot is and I'm not sure OOO will know until the game has been running for a while so they can gather more data. I would guess that the sweet spot puts the price of energy somewhere just below what the average player would make on 8-10 dungeon levels. That's the point at which players can play forever, but won't accumulate enough to stockpile energy and drive prices up.

Fri, 04/22/2011 - 13:19
#11
alkanshel
Legacy Username
It's all crown sinks

I honestly think the key is to really make something worth converting CE into crowns. We don't have that right now. CE is usually the limiting factor, not crowns.

Without the impetus to get crowns, there's no reason to sell CE (why not just save it and do runs yourself, for example)? That's the main flaw with the economic system at present.

Fri, 04/22/2011 - 15:53
#12
SirNiko
Legacy Username
Why do you assume the price

Why do you assume the price of CE should be at a point where T1 and T2 players can do as many runs per night as they like? I don't believe this is intended or desired by the developers.

The CE system seems explicitly designed to promote short sessions of play over a long time instead of long sessions over a short time. This can be circumvented by buying CE with cold, hard cash.

The primary reason I play Spiral Knights is because of the current CE system. I would surely lose interest if they went with a system that allowed infinite, continuous play. I like being competitive without having to quit my job. If anything, I wish it was impossible to use over 100 energy in a day so that I could play at my all-out best in less than an hour and have time to move on to other tasks.

There are plenty of games on the market that offer unlimited play time for free. Why don't you just play one of those instead?

Fri, 04/22/2011 - 21:02
#13
Fenix-Stryk's picture
Fenix-Stryk
@Niko I feel that CE should

@Niko
I feel that CE should be affordable for a T1 or T2 player because "affordable" essentially comes out to "drop all of your profits just to keep playing". You're not getting more than an extra 1000 crowns per 100 you do in a single day due to the current CE prices on the market, and that's assuming things go well and you only play the most profitable gates. If you lose, or you go out to explore gates that aren't very profitable, you are -losing- money just to keep playing as a free user.

Is it not bizarre to penalize free users quite literally (read: there will be no way to get more CE by using CE to get crowns; only waiting for ME regen)?

All I'm saying is, as things are now, the only free users that will remain are ones that got in while CE was still cheap, or Mist-only free users (rare and not helping the economy move). Half the forum is abuzz because the problem is visible; there's no way to deny it.

We just need to figure out a way to fix it that is beneficial to both players and the company.

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