I have a brandish with CTR Very high. It will be good to spam charges with this. What should I upgrade it to? If elemental sword, then which status? Shock, Fire, or Ice? Or is nightblade better?
Brandish CTR Very High: Upgrade to?
Congrats that is awesome. Unfortunately you are going to have to figure out the answer for yourself. You may find Bopp's sword guide useful:
http://wiki.spiralknights.com/User:Jdavis/Swords
Personally I would take it down one of the elemental paths just because I feel like I have used my Elemental brandishes more than my Acheron (though I do use this a ton too).
My brandishes:
Voltedge 5* UV CTR Med
Combuster 5* UV CTR High
Acheron 5* UV Construct Med
Brandish 2* UV Undead Very High (unbound)
Iceburst Brandish 3* UV Undead Med (unbound)
I typically run mine with an Elite Sword Focus Module to give my Elemental brandishes CTR Max (though I just run my Combuster at Ultra sometimes). I am not a big fan of the Glacius though this is from my experience of using other Brandishes with somebody else who is using a Glacius. The freeze tends to leave some monsters stuck away from the mob while the rest get pushed (this may not be an issue solo). I like the Voltedge the best because it seems to do the best job of clumping enemies together due to the pausing and spreading effect of shock status. I am currently trying to craft a Brandish with some CTR to replace my Acheron.
A general way to think about the Elemental Brandishes would be
Combuster (best damage) - Voltedge (intermediate damage and crowd control) - Glacius (best crowd control)
Good luck
ps- Using a Combuster in FSC feels just like using an Acheron vs Slime/Gremlin
Shock status does not spread. The damage does, but the status itself won't.
Wiki = wrong?
http://wiki.spiralknights.com/Shock
"A unique characteristic of shock is that when the victim receives damage from shock, everything in a small radius around the target will also be hit. This can break blocks, hurt both enemies and allies, and potentially spread the status."
I thought shock could at least spread between enemies. Will have to actually watch it next time instead of spamming charges.
If it does, it does so rarely, and not enough to be worth using for that purpose. And I don't trust that edit on the wiki, because I havn't really seen a knight being injured from a shocked enemy. I've been using my EV extensively in fsc, and never been shocked or hurt by anything other than a zombie slap, leap, or breath.
More likely, I think the person(s) that added that into the wiki was looking at mecha knights and their shock transfer. Which I believe to be another skill with the same graphics.
In any case the Voltedge tends to bunch up enemies nicely setting them up for the next charge.
Yep, I duo fsc with my friend, and she handles her voltedge very well. And I've been spamming the electron vortex just for her charge.
Somuchwin.
combuster drastically has the highest dps for charge!! its guaranteed to make the enemies suffer damage from ALL FIVE explosions, not to mention it also sets them on fire! dealing even more damage!!! its even useful on fire enemies despite the resistance
If you want pure DPS (which, let's be honest... charge spamming with a brandish is DPS heaven), then you're going to want a combuster. Even in fire themed areas it still has a higher DPS than the glacius, and voltedge primarily because enemies ride all five explosions. The shock damage is negligible compared to the blast damage and the glacius' freeze doesn't so damage until thaw, so... yeah. Just get a combuster.
1) Where do you see yourself using it most? If FSC, then Voltedge. When you take the fire out of the equation, shock status is more valuable than hitting with a couple more explosions, IMO.
2) Do you think you might ever want to resell it, for whatever reason? If so, then again, Voltedge, as it's in highest demand.
Voltedge, simply because it is a badass weapon.
Usefulness, however, is about the same throughout all the elemental brandishes. The difference is the status inflicted on the charge. Pick your favorite status.