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Flamethrower Idea

68 replies [Last post]
Mon, 04/16/2012 - 16:42
#51
The-Ark's picture
The-Ark
2

I have officially started the second page.

Tue, 04/17/2012 - 07:02
#52
Kentard's picture
Kentard
Well...

Otherwise anyone could run around with it and spray down everything.
Hence my suggestion of a significantly reduced movement speed.
You're too vulnerable while spamming M1 to shield quickly, and you're not fast enough to outrun gremlins, jellies etc.

As for the problem of stationary targets; well, it isn't a problem. You won't be fast enough to dodge incoming projectiles from Puppies, or to avoid Lumbers/Trojans quickly enough.

Sure, the weapon is spammable, but now it comes at a cost - a much greater degree of risk.
That being said though, this still isn't a valid reason for bumping up the damage way too much; it's still a gun by nature.

Tue, 04/17/2012 - 12:05
#53
Canine-Vladmir's picture
Canine-Vladmir
um...

LAAAGGGGGG....sorry bro but -1

Tue, 04/17/2012 - 13:19
#54
Grittle's picture
Grittle
@Kentard- what do you mean by

@Kentard- what do you mean by too much damage the most? the most damge in this set of ideas was the overtimer whip, with 10-12 damage per second, and it does STUN, a status wich slows down the target, not hinder it useless(freeze) or damages it over time(fire/shock)

Wed, 04/18/2012 - 07:41
#55
Kentard's picture
Kentard
@Grittle:

Nono, that was addressed to anyone who's planning to bump up the damage.
In all honesty 10-12/s goes way below most guns (unless you're considering T1) though, just saying.

Although Canine did bring up a pretty pertinent point - particle effects. You're going to be using a lot of particle effects for the flamethrower, so having 4 people spamming these is pretty much out of the question.
Unless the particles look largely unappealing and badly made, they are going to hinder your game's performance.

Wed, 04/18/2012 - 15:36
#56
Grittle's picture
Grittle
well i thought ithe mist

well i thought ithe mist spray would look like the mist bomb, but more floating like and refined

Wed, 04/18/2012 - 15:59
#57
Duskfinder's picture
Duskfinder
Not a bump.

Not a bump.

Thu, 04/19/2012 - 06:22
#58
Kentard's picture
Kentard
@OP:

well i thought ithe mist spray would look like the mist bomb, but more floating like and refined.
Don't forget that since you are using a spray weapon, you're probably going to use quite a lot of projectiles.
That being said, you also need to have a separate counter to keep track of how long the enemy has come into contact with the flame/mist.

Unless you want a single mist projectile to appear once every second (which looks very ugly, imo) you're going to use quite a lot of particle effects which will lag up the entire game.

Thu, 04/19/2012 - 07:15
#59
Bisento's picture
Bisento
~

What about a rapid fire gun like the Blitz Needle? I have yet to see lag with multiple party members spamming that against a Trojan or Vana. The particles could fire with a similar, maybe slower, rate to that but in a straight line and with a larger hit box to accommodate for the "spray". The particles would be low damage, but have a strong chance of fire.

Another concept: what if we simply turned the fire attack from the flamethrower puppies into gun form for knights?

Thu, 04/19/2012 - 09:12
#60
Canine-Vladmir's picture
Canine-Vladmir
@Bisento

i believe thats called a volcanic pepperbox?

Thu, 04/19/2012 - 09:29
#61
Bisento's picture
Bisento
~

I meant in terms of mechanics. Kentard was concerned about the game keeping track of the projectiles and I was using the Blitz as an example. The gun itself would still fire the haze-like spray that OP was talking about.

I don't think I've ever actually seen the 5* Pepperbox in game. Does anyone use it?

Thu, 04/19/2012 - 12:52
#62
Grittle's picture
Grittle
@bisento: actually i do use a

@bisento: actually i do use a fiery pepperbox

@kentard: its hit by second plus ive seen huge amount of mist bombs going off and silkwing mist affect and icecubes ice mist go of 4 at a time all at the same time with little to no lag with me and some friends with horrible computers with little to no lag, and your telling me that 4 sprayers (whats the possiblility of that happening?) going off with all of that would crash a computer or 2, FAT CHANCE

Thu, 05/03/2012 - 11:13
#63
Lilipup's picture
Lilipup
+1

i really like this idea.I dont really care about lag and theres like no chance of 4 people using at the same time ive seen a full party in training hall except me using vaporizers in my face i dont know wat * but ya it was almost no lag.

Fri, 04/20/2012 - 09:35
#64
Kentard's picture
Kentard
No no no...

@Bisento:
What about a rapid fire gun like the Blitz Needle?
No, each projectile is pretty much as it is during the entire duration of the flight.
Chances are the flamethrower projectile will have to change in shape throughout its flight (as real mist/flame does), and quite a fair few will be spawned at once.

Otherwise, static projectiles (a la the Blitz Needle). Not very aesthetically pleasing, but it gets the job done.

and your telling me that 4 sprayers (whats the possiblility of that happening?) going off with all of that would crash a computer or 2, FAT CHANCE.
Crashing a computer is a little too extreme. I'd say reduce its performance by a fair bit.
Have you ever played any levels with Shadow Fire?
Seriously, it's not very fun when you have to render each block one by one as you approach them.

well i thought ithe mist spray would look like the mist bomb, but more floating like and refined.
Again, the graphics quality is always an issue. If you're suggesting that the mist is more 'refined', you'll want better graphics in each projectile.

Mind you, the Blitz projectile exists as a single, static entity until impact, so that argument is irrelevant.
What you're suggesting is akin to firing about 10 shadow fire blocks a second that fade after a few seconds. Not fun.

Don't get me wrong though, it's a decent idea if not for the fact that it might be tricky to implement.

Sat, 04/21/2012 - 14:29
#65
Grittle's picture
Grittle
well i thought that it would

well i thought that it would start up like a normal mist bomb, mist popping up out thin air, and after you finish spraying, it dissapates like a mist bomb

and whats the possiblilities of A WHOLE TEAM OF 4 having a sprayer, i seen whole teams with guns and swords, and never bombs, but really? a status dealing weapon?

Sat, 04/21/2012 - 14:54
#66
Hyperleon's picture
Hyperleon
+1

the idea semes legite very small errors but legite

Sat, 04/21/2012 - 20:21
#67
Kentard's picture
Kentard
@OP:

well i thought that it would start up like a normal mist bomb, mist popping up out thin air, and after you finish spraying, it dissapates like a mist bomb.
Exactly. Each projectile is dynamic in nature. I did toy around with game development before, and stacking particle effects is one of the easiest ways to drop fps (frames per second); particularly for Java where stacked objects can easily contribute to lag.

and whats the possiblilities of A WHOLE TEAM OF 4 having a sprayer
Exaggerated example, but one is enough to drop game performance, given that you are spewing out a fair few particles per second.

I'm really not sure how this will fare in lieu of the recent performance boost in-game, but I'm fairly certain that this will create more lag than rendering bombs' blasts.

Sun, 04/22/2012 - 11:47
#68
Grittle's picture
Grittle
I'm fairly certain that this

I'm fairly certain that this will create more lag than rendering bombs' blasts

then you never seen 10 mechknights on fire with a nitrome + polaris does...

but you are correct that partiles lower fps, but most things can cause lag, i mean, i lag because there were too much snipes next to me before

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