Getting clobbered by fiends is horrendous...But eventually, fighting fiends is inevitable given I'm still loyal to the clockworks. (And don't comment on this cause its off topic.)
So I went ahead and grabbed myself a new shiny setup of gear to make life easier on me against devils and bats and the whatnot:
Angelic Helm
Angelic Raiment
Heavy Plate Shield w/ UV Shadow Low (Really don't feel like buying another shield for such a specialized set.)
Flourish
Antigua
Radiant Sun Shards
The end result I want is:
Valkyrie Helm
Valkyrie Mail
(Any shield. Most likely a VPS w/ shadow low as I plan on taking that heavy plate shield to VPS and making it a FSC shield)
Final Flourish
Argent Peacemaker
Radiant Sun Shards
Reasoning behind each piece of gear:
Valk Mail + Helm: Nice shadow resist and VH fiend
Final Flourish: I simply would rather not grind snarby another 6 or so times to get a pure pierce sword. I figured this and BTB are similar enough stat wise to be interchangeable, especially since I rarely, if ever, charge a sword.
Argent Peacemaker: Neutral on fiends, and great against undead, who also seem to pop up alot with fiend strata. (Dark City, Infernal Passages, etc)
Radiant Sun Shards: Fully heated, and keeps in tune with my usual bomber self. Has a sweet and quick charge time, and can fill the room with projectiles. Tacking on its Fiend H to a Valk VH gives me Fiend Max on this weapon.
So any parts of this layout I should reconsider? 4th weapon slot is out of the question for now, but maybe in the future. But anything I should reconsider with this setup? (Remember, its only an anti-fiend niche setup, and not something I'll normally use.)
Loadout looks fine. But the shield...
If it rarely breaks as you use it, then please continue to, by all means. But if you find that the shadow low is too low:
Dread skelly has craftable low *'s you can take advantage of. A cheap shadow shield, so to speak. Or you can grind vana for a blackened crest, then upgrade it to a crest of almire. An equally good shadow shield, with a different set of status resist. A better set to some, since fire and shock fiends are more dangerous than poison fiends.