Going with Tev's reasoning. I doubt that every gremlin could recognize every single Emberlight at any given moment.
Choose Your Adventure, Pick Your Path! [The Gremlin Spy] - Completed
The outcast symbols give you off. B.
(Jok jaklojk lkajklj jegh jgh kkj. B.)
If our Gremlins are clearly Emberlight outcasts, then B. If not, then A as there might be witnesses out of sight.
A.
If it turns out he didn't recognize you the whole place will be trying to kill you!
If you kil him it will attract attention and you will get yourself arrested or killed or wahtever
EDIT: Didn't see your reasoning Atg, either way it's a good one.
A aces out! And you guys got the jackpot! *Ka ching*!
Quite surprisingly, the gremlin guard really didn't recognise you as an outcast, and he sighs in relief. "Oh, you nearly frightened me," he said, "I thought you were some sort of knight hanging around. You should get out there and fight, you know. Two knights reached here just now, and they're fighting thier way through."
He looks behind you and notices the Knocker. "I see you have company... hmm he lost a wand?"
You explain why you brought Kevier along, and lie that you were in the middle of a work when Kevier begged for your help to find his missing wand, so you brought him along to keep an eye out.
"Oh, the red wand? Why didn't you say so earlier?" He reaches into his pocket and hands out the wand, "Just saw it lying around while I was patrolling. Thought it may belong to someone."
Kevier takes the red wand and looks at him gratefully, "Thanks! I owe you a favour!"
"Welcome. Good to know it finds its owner back." the gremlin guard turns back at you, "Well off to work now, catch you later." He runs back to where Harry and Garren is.
"That is so lucky!" Kevier nearly shouted when the guard is gone, "We're safe from trouble, and I found my wand without moving a muscle! Let's go back now."
You see a brawl taking place at a distant spot, and the knights are faring quite well; most of the gremlins are beaten, lying down on the ground unconscious. It's best to just keep the promise and leave them alone. You confirm that no one's looking before you head back to the elevator.
All of a sudden, you hear a great explosion, then a terrible cry. You turn back to check out the knights, and you see that they are wounded from a blast of a planted mine. Right ahead of them stands a lone Thwacker ready to strike. The knights seem to be too weak to face him, but facing him yourself is another risk to take.
What would you do?
A- Retreat to the elevator.
B- Help defeat the gremlin Thwacker.
Since it seems we're just knocking guys out, I suppose we can help with some pre-emptive thwacking ...
A!
HEY! Only I can kill those knights!
MWEHEHEHEHE
If you kill the thwacker, then all the other gremlins might kill YOU! I prefer survival.
Cause EPIC might win! After all the Knocker got his wand back, it now doubles the chances... but then again... has any of you gotten killed, much less HIT by a Knocker? Well, I'll still go with B Because after you kill the other guy DUDE, THE KNIGHTS ARE T3!!!!!
B, cause most are already unchoncious and the knights will take you up too.
JIJIOJ JOH A!
(Survive by A!)
No, I'm not a gremlin.
You decide that you won't leave the knights behind and run straight to the gremlin guard. You swing out your axe, and it hits his hand hard, dropping his weapon.
"Traitor! Don't you dare to stop me!" the gremlin sputters, "You deserve to be killed by the king himself, but I will be here to do his bidding!" He picks up his axe and lunges straight at you.
"Watch out!" Kevier shouts, and he lays out his pair of wands wide before smashing them together, creating a mighty explosion. Both Kevier and the gremlin guard are knocked back and dazzed. You take the distraction to deliver a blow at the gremlin. He moans painfully, and finally collapses to the ground.
You go to the knights and see if they're okay. "Oh, we're alright," Harry and Garren tells you, "we just hurt our legs terribly. Thanks for saving us! We thought you may forget us once you find the Knocker's wand. Speaking of him, go and see if he's okay too."
You rush towards Kevier, and he seems a little dizzy. "Nah I'm good... don't bother about me... I do this... all the time... It's nothing really." He snickers.
You help Kevier and the limping knights up and bring them to the elevator. That was pretty close, but you managed to bring everyone to safety now.
At Emberlight once again, Kevier and the knights recovers themselves there. As you lay back to shake off the little adventure you faced for the day, you feel someone tapping on your shoulder. It was Garren.
"Hi there, hope I'm not intruding. I'm really thankful for your heroic act earlier, I can't imagine what would happen if you left us alone... anyways, I also want to deliver a special offer for you... right from Agent Kora. By the way, she's the one who gives orders to us during our venture in the Clockworks.
"She had sent an intel about recent gremlin activity to us knights, and she mentioned that she would need help; more specifically, help from the gremlins themselves."
Your ears suddenly twich upon hearing that. This could be interesting.
Garren continues, "Well, you know that gremlins deployed the Roarmulus Twins from Project R, they constructed endless numbers of creatures to eliminate us... who knows what they're up to next time? So, recon knights were sent to detect any gremlin activity. They reported they indeed find something of interest, but it's incredibly dangerous to venture further by themselves.
"Hmm," Garren pauses for a while to think, "I remember it's about some kind of grand Arsenal the gremlins are preparing. It was predicted that it may be far more threatening than the Roarmulus Twins. Furthermore, one of the members of the Crimson Order is related.
"I know it's that dangerous, that's why we think that the gremlins would do best in helping us to execute a spying mission. Judging on your bravery, I think you could be the one. All you have to do is to sneak into the Arsenal, gather as much intel as you can, and get out unharmed. Oh, you may not want to alert them too."
A spying mission? Into matters about the Crimson Order? This is simply unbelievable. Would you take the quest, or would you stay out of trouble? You feel someone tugging on your arm. "You're not alone, I'll be with you whatever you choose." It was Kevier.
"Yeah, we'll help you as much as we can." you see Harry smiling behind Garren.
"So," Garren inquires you, "interested?"
A- Count me in!
B- No thanks.
Besides, wouldn't it be ironic for a couple of Gremlins to stop Warmaster Seerus? It will be Seerusly awesome :P
You wouldn't actually be doing anything if you chose B, I mean, if it was me, I would have done B, but it's some gremlin, so I'm going to lead him to his death (JK).
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@Frostrex yes Powpowpowpowpowpow is a troll (wow verstion).
-Quote- :)
To do or not to do, that's a question.
B. Go to Emberlight University and learn to build Knocker wands instead.
"Cool, I'll contact Agent Kora now." Garren produces some sort of device, "Now if you could excuse me."
He turns away and speaks to the device for a while, then he turns back at you with a smile on his face, "She would like to have a little chat with you personally."
You take the device from him, and you see another knight on the display screen."Hello there, it's a pleasure to meet you." Agent Kora greets you. "By the way, I'm so thankful that you are willing to volunteer for this risky task, which is certainly no easy feat. So far, we only manage to recruit one gremlin, which is you. But I heard that you have a friend, yes?"
Kevier comes close to you and waves at the screen. "Ah, isn't he adorable?" Kora grins at him. "He may join you in this mission too. Of course, we might have some knights standby if you need any assistance, but you are definitely the front-liner standing alone against the gremlins.
"I believe that Garren already briefed you for the mission, so I'll explain the procedure for you. Basically, we detected extreme gremlin activity somewhere beneath the Clockworks, which we found out was some sort of construction of a grand Arsenal. There are several pathways that lead there, most of them are guarded heavily to prevent unauthorized intrusion.
"The first path is none other than the Deconstruction Zone. Gremlins circulate around there to do all sorts of construction, transportation, repairs, all of these contribute to the Arsenal itself. We speculate that it may be closely monitored, so beware.
"We also detected a sky island directly connected to the Arsenal; the Jigsaw Valley. Gremlins mine for ores and lumber there as a resource for the construction, but do watch out for any patrols lingering there.
"Another path is rather odd... It's apparently an office populated by devilites: the Devilish Drudgery. It's quite unknown why the gremlins make contact with the devilites, but it was believed that the devilites have worked out schematics for the Arsenal. You may need to deal with those pesky creatures if you want to go there.
"That's all for now. All the best for your mission. We're counting on you." the screen blanks out, and you hand the device back to Garren.
"I'll leave it to you here... don't worry 'bout me, I'm doing fine. Harry and I will leave once we're fully recovered. Goodbye." Garren waves at you.
Each path Kora mentioned could provide some sort of help, but with its own danger. Where would you want to go next to proceed to the Arsenal?
A- The Deconstruction Zone (again)
B- The Jigsaw Valley
C- The Devilish Drudgery
A sounds a bit crowded, and C just sounds like a bad idea ... why send our grems through an area that deals nothing but shadow damage?
No need to care too much about the type of damage or what nots... Imagine it solely as a story, so chillax mate ;)
Well, I hate dealing with devilites, so I still don't want to send gremlin-dude-self and little Kevier through there!
b-if all elts fails just burn the forest and pretend to be the only serviever.
I love Jigsaw Valley, always have, and I would have chosen it even if nobody else picked it! SO... I'm gonna go with B :DDDDDDDDDDDD
It's gonna be fun watching them get cornered by Lumbers and crushed to death rapidly...
Wait, did I just say that?! O_O
Kill him! If he's dead, he won't be able to do anything. But if he lives, then he'll probably recognize you, then kill YOU. Better safe then sorry (Sometimes).