After being stuck in a t3 map which contained 5 gremlin menders, all of which were healing each other and reviving each other upon getting damage, I got pissed and decided to return to haven (mainly because I suck). But before I left, it hit me, a thwacker's hammer. And also an idea. What if gremlin meders have mana or whatever that would only allow them to revive and shield a few times (heal would still be infinite though)? Just saiyan.
Mender MP
Its kinda hard when its in an enclosed space like an arena or those little rooms in the clockworks with a party button.
No, an enclsoed space is better because you can corner them easily, since they always run if you get close. They usually die with 1 faust combo or an acheronc harge. Dark Retribution/venom veiler work too.
it's like you d0nt have the right weapons to fight them.
How did you end up in a situation where there were 5 of them? Was it a deconstruction zone? In these maps, it is better to lure gremlins away from the pack so that you don't have to deal with all of them simultaneously. In all other cases, they are not designed to spawn more than two at a time.
The Energy Dome isn't as bad as you think. They are rooted in place while using it and it can last quite a while if you don't break it. You can knockback or shield bump the others to separate them.
You can break a stalemate if you have any poison vials or weapons. There is a cooldown period after using the revive skill. You can also try interrupting them when they try to revive each other.
It's much easier to deal with when compared to several Healing Circles.
If you have poison vials, it should be pretty easy.
But I had 3 of them all by themselves in an Arena and I killed them with an Elemental weapon so it's not really that difficult...although it did take like 30 seconds.
~Sev
Recently i died here ---> http://cs5880.userapi.com/u18302456/150467651/z_9744fa24.jpg
Yes i can kill even 3 of them on normal levels and arenas but on that arena (Mission) they revived each other immediately (+ they seemed to hav HP buff like in a danger room) and Yes i tried rush them and spam them ...Killed each of them about 5 times and then i died. It wuz impossible to handle those Menders here without Faust or Asheron.
I was wearing Volcanic bomber, Seerus mask, Retribution, Umbra driver, Rocket hammer and heater shield .
My suggestion is to make their ARISE limited...3 times maybe. That will not break anything i guess.
P.S. Previous stage was fiend/undead freeze themed so there waz greavers + cats+ minions + trojan and a few zombies at the same time ( thats why i had 80 to revive lol) .
Your loadout doesn't have anything that causes status effects. Status effects can be a very helpful while soloing.
Players seriously underestimate the power of weapons that cause poison.
@ Alch
....Yeh i know that dude .Who do u think I am? But do i hav to carry faust ALL THE TIME? Coz I sometimes cant predict appearing of 2 Menders...
+ limiting their Arising abilities seem to be fair ( Coz if u arise someone too many times his body just explode...... blood, s**t everywhere ......I tested it)
I can solo multiple menders and I'm a gunner. It's just imperative to keep them moving, preferably in the direction away from the rest of the menders. If you keep knocking them they'll be out of the other mender's heal range. Also spreading your damage will often cause their mending priorities to change, then suddenly spamming the one gremlin.
Of course you died there, that's the final wave of the third round of an arena. The final wave is always the same. You gotta plan beforehand, and always go for the menders first. If you're not up to the task then don't take on the third round.
You could invite someone to party instead of soloing. Having multiple ppl help you. But well if you decided to solo.... its at your own risk, sorry.
I usually run as a solo gunner. My favorite weapon is the Valiance. I never use trinkets and always use 2 weapons max.
And that is why I avoid the third round of T3 arenas. I've done them before. I've done them without reviving before. But, usually that last round (with two darkfang menders and a ton of mecha knights) is not worth doing with my gear. I do not want to spend the next 10-30 minutes banging my head against the wall before I start to make progress. It's just not worth it. But, that's why there's the elevator after each round.
Yeah, the menders are really, really annoying in T3. I wish they ran out of MP. I actually think they do run out of MP, as I've seen them look at their fallen comrades without reviving them. But, it could just be that their AI is written so that you actually stand a chance of killing enemies when they are around.
I'm not a pure gunner, but I usually do the final stage of the arenas with AP. Now that it's pure-elemental, it's very useful for wiping out hordes of Mecha Knights.
A poison vial is optional, but nice; but the AP is able to do enough damage so that the Menders can't heal them fast enough. Just kite and shoot toward the horde of enemies and they'll all die before you get hit, it's not that difficult.
When you get down to a couple Mecha Knights, that's when I usually aim for the Menders. Until that point, there are too many damaged Knights for the menders to heal.
~Sev
Hmm, that is true. When I get my 4* and 5* elemental guns I'll give the third round a try again. Thanks. (=
My interpretation of your last line: http://i2.kym-cdn.com/photos/images/original/000/219/051/tumblr_lufydqLf...
T3 gremlins just have to be dealt with quickly, and kept away from each other/damaged before they can revive each other. Next time, try separating them and picking them off, if not destroying them all at once.
I'm pretty sure they can only shield once, and that's when they're low on HP.