Come, Let us reason together ( AKA Solution to the Whinergy crisis!)

36 replies [Last post]
jonmkl
Legacy Username

Hello there! My name is Jonmkl and I love the mess out of SK and am well past annoyed with people complaining about energy prices. I personally think the game is well worth the price and that the energy based economy makes for a unique and dynamic trade environment.
But the strictness of energy does make it hard to play withought paying, and this hinders the enjoyment of the game for some.
So here's an idea.

I'm not saying this is the solution, I'm merely saying it's worth discussion and may actually be something the devs could use.

Reusable Mist Tanks.
Let's just say one actually, awarded upon entry into tier two, that would refill 100en and recharge in a day. This would double the amount of daily playtime one could get for free while still keeping energy a valuable commodity for crafting, trinket slots, farming, and of course, playing more LOL

This would of course have profound affects on the economy of the game, but it seems to me that it solves SK's biggest problem, it's fun as heck and people wanna keep playing it LOL!

On the one hand it could mean that OOO makes less money in the now, but on the other hand it may lead to a stronger and longer lasting player base, which could make them more money in the future, and it would definately help remove the constant whining from our midst!

I don't care to argue over whether the energy crisis needs solving, I'm not even sure it does.

I'm just asking, What do you guys think would happen?

anisoptera
Legacy Username
No. We don't need even more

No.

We don't need even more of these.

(You say that they "might" pay 3O more money that way. Why, if the main incentive to pay money [not being able to dive] were removed?)

Raul
200 extra CE a day would

200 extra CE a day would improve things drastically for newbies.

Raul
Yes we do because there is a

Yes we do because there is a PROBLEM, with the way things are currently going for newbies.

anisoptera
Legacy Username
200 extra CE a day would

200 extra CE a day would improve things drastically for newbies.

Yes. It'd also make things much less profitable for 3O.

anisoptera
Legacy Username
Yes we do because there is a

Yes we do because there is a PROBLEM, with the way things are currently going for newbies.

[citation needed]

Raul
It's not being removed only

It's not being removed only moved up. People will still have to pay for the game.

Raul
more players=more profit,

more players=more profit, don't you get that?

jonmkl
Legacy Username
Mist energy is not Crystal Energy

Well that's somewhat the idea of it being Mist energy instead of CE players couldn't sell it for crowns, and they couldn't trade it to other players, they couldn't have more then 100 at a time.

Hence CE would still be a distinct Commodity that would be WELL worth purchasing.

anisoptera
Legacy Username
It's not being removed only

It's not being removed only moved up. People will still have to pay for the game. more players=more profit, don't you get that?

This is my last post on this subject because I am so tired of wasting my time arguing about this when it doesn't matter. The devs know I'm right, that's why the game is the way it is, so I don't need to argue. I have just been trying to maybe get you to understand why the devs did it that way.

So here goes one last time.

More players only equals more profit if they pay. More players that don't pay actually equals less profit - there is a cost associated with each player, and if that player pays money they are balancing their cost. If that player does not pay money then they are costing 3O some amount of money. It's so small that 20% of the playerbase can easily subsidize the free 80%, but it exists.

So you need players to pay money for the game in order to make a profit. With me so far?

Now let's see how we get people to pay for the game.

Well, mainly we get them to pay by charging for energy above and beyond a single day's allotment. For this to work, a single day's allotment has to be large enough that you could conceivably do something with it, but small enough that you will frequently want to play a little more. 100 energy is pretty close to the sweet spot for this. If you buy 200 CE you can actually get by with your daily allotment + 20 CE a day to do, say, one big t1 through t2 run. But if you don't have any CE, your 100 ME will only take you so far.

So 100 ME is a nice sweet spot where people get to play the game for a while, and right when they decide they like it -- hey, you can't play anymore until you wait a few hours (to run one whole level) or a day or so. Or... you could just give us a little money...

Some people will drop the game in response to this. Other people will not pay and will just play their ME every day, hoping to eventually amass enough wealth to become self-sustainable (or just playing to enjoy their free allotment). Both of these responses are fine choices. But the idea is to maximize the number of people who say "Hmm, well, it's only 75 cents to keep playing for a little while today. I'll play more and see if I like it." and pay a little bit of money (or they look at how much better of a deal $10 worth of energy is, or $50 if they are really enjoying it, or whatever.)

Okay, so that's what happens with the current system.

What would happen if you got 200 or 300 ME per day?

Well, now you can play for two or three hours on your daily allotment. Now you can do two or three T2 runs on it. The game's kind of repetitive; you'll probably get bored after a couple runs and stop playing. Maybe you don't ever play again because, well, that was fun, but kind of repetitive. Maybe you play again tomorrow, and you have another 200 ME to burn through. Very rarely, you'll be so addicted that you blast through your 200 ME, and then want to buy CE. But if you have 200 ME, why would you ever buy the expensive options? It's super easy to get enough energy to play all you want. You probably just top up from time to time if you do pay.

In this scenario where is the demand for CE? Everyone just plays through their ME which covers a lot more players' habits at 200 than it does at 100. It's rare for a newbie to get to the point where he can't continue without paying money. That means less money for 3O.

The fact that it is "hard" to play as much as you want when you start out is not an accident.

last post I'm writing on this. I have spent way too much time today on this.

Raul
Hey hey I said 200ME a day

Hey hey I said 200ME a day max and it expires in 24 hours.

Raul
You sound like a greedy

You sound like a greedy sleazy corp executive, and I don't like you.

LobsterHime
Legacy Username
Armchair Philanthropy

Maybe I'm just a skeptic, but does anyone else question the true motives of anyone who claims to be arguing for the plight of the newbies? Lowering the crown price for energy, increasing mist energy capacity, and decreasing (or eliminating!) elevator costs would certainly allow newer players to have more game time, but not without significant benefit to these Great Champions of the Newbie.

Certainly you Great Champions have got energy to spare! So much that you don't need to repeatedly run dungeons to earn the crowns required to purchase energy leaving you with plenty of time to make thread after thread about how energy inflation is creating a gameplay barrier to newbies. Here are a couple of suggestions to help your disenfranchised brethren:

  • Add to tab - Every once in a while maybe you feel like doing a T1 run. Maybe you're unlocking access to T2 without having to pay 200cr each time (this is another gameplay barrier that needs to be addressed in the future). While you're down there, why not offer to pay the elevator costs for the new friends you meet?
  • Spread the wealth - Maybe putting newbies on your tab just isn't enough for you. Maybe you want to leave a lasting impression on the youth of today. A small present of energy can go a long way! Direct trading of energy allows you to sell at rates much lower than the market price. Gradually, you can wean them into the ways of the marketplace. All the while, you'll feel better knowing you made a difference in a young knight's life.
  • Item giveaways - Swordstones are your body, and light shards are your blood. You have created over a thousand Caliburs. You finally have That One UV. You know, the one you've always wanted. Now what can you do with all your mundane Caliburs? Why not "sell" them for free? Anyone who responds to a WTS for non-UV 2* items has to be a newbie.
Tive's picture
Tive
Hey anisoptera. One thing,

Hey anisoptera.
One thing, you forgot to mention is crafting costs.
As it stands t2 people will allways generate demand for energy. (because SOMEONE has to purchase these 100-200ce per craft)

Now to the main concern I have.
Why'd you want a newbie to reach a point where they can't play more without paying, excessively fast. Isnt a trial supposed to cover the basics.

Yes, there's a massive problem with the basics being t1, and the most crown generating phase being t2. Passing the basics would automatically enable you to sit at the source of most crowns.

That's faulty game design in my opinion. There should be a new t2 with 1* req, new t3 3*, t4 4*.

People would easily access t2lite without spending money.
(Even now that's hardly a problem to the avid gamer/kid with 5$)

But with the new "t2 lite", the crown payout could be designed around obtaining 3* recipes, not 4*. So quite a bit lower.
Now due to t3/4 having crown payout like the current t2, the CE price would remain relatively unimpacted. even going down a bit due to the masses of new-intermediate players sitting in t2lite (temporary, CE:Crown is still trending upwards heavily as we all know)

Playing in a glorified t1 is a lot nicer than being bunched with the completely new guys(=>happier players), even if it'll take moderately longer to get to the main dish (=>more reason to spend money)
Would also make the "breaker" series of armor more poppular, and some 1*/3* weaponry.
And would create the need for at least a new boss :3
And the second half of new t3 could be a bit more brutal than current t2 second half.
(of course current t3 level difficulty needs to get looked into also. shock/freeze/crowded fiend area is just way above plains/castle/poison area)

edit: and perhaps a reusable 50 mist/day (or per 2 days) tank >->
edit: thinking about it, a weekly 200 bonus energy bar might be reasonable. Sure, it's 29 more energy a day, but allowing someone to play for 300 energy one day and only 100 the next just sounds effective to get people hooked.
edit: or jut make it 100 extra weekly and keep the steam tanks for reaching certain floors like we have already.

Unbounded's picture
Unbounded
What would this do?

EDIT: Terrible misread on my part. You're basically suggesting that we get a free 100 energy daily, and that's just offsetting the balance and giving us free energy, which is also a no-go.

My apologies for the misread.

Metaknight's picture
Metaknight
Wheelchair Philanthropy

can we just.. stop with these threads. please? there are enough.

Tive's picture
Tive
Oh why stop now! I'm firmly

Oh why stop now!

I'm firmly convinced that the prospect of having to deal with 0* equip players, while being limited to 100ME a day+a 1 time refill is just not going to cut it for 50% of undecided buyers. (statistics pulled out of my you know what)

An easily reached 1* floor of players, 100ME a day+100Extra ME a week+a 1 time refill sounds about twice as attractive.

And all you are getting is harder to reach 3* floor plus 14,3 more energy a day.
Yeah this'll make people never buy CE right.

(OP's idea of 2x steam is kind of ridiculous though, okay)

ZanDooma
Legacy Username
Instead of a second mist tank

Instead of a second mist tank that refills like the normal one, why not a second mist tank that you can pay crowns to be refilled once a day. That might seem a little more fair.

Thoughts?

Vicious172
Legacy Username
To those saying that having

To those saying that having more mist energy available will mean less money for Three Rings

They won't be making any money at all if the game is dead.

Metaknight's picture
Metaknight
guys the game hasn't even

guys the game hasn't even been out for a full month yet. can we stop ringing the death knell of spiral knights? and maybe wait until, you know, it actually happens?

all I see frustrated players complaining. there are plenty of paying and non-paying players that are getting mileage out of this, handling CE prices (real or market), and having fun. the forum is devolving into this cesspool of ME/CE complaints. I'm not saying its a perfect system, and I do agree that it might need some tweaks to help new players that are starting out. everyone is speculating too much about the potential market price of CE. and guess what? you guys are probably contributing to a panic -- hey everyone get CE on the market now while you can still afford it with one ME run!! Meanwhile these buyers are helping drive the prices up and up. Ironic, no? I have a feeling the forum activity really isn't helping us any. self-fulfilling prophecy.

Dashiva
Legacy Username
"Yes. It'd also make things

"Yes. It'd also make things much less profitable for 3O."

How?

You have to buy CE end-game. You cannot play, craft, and get necessary mats and items with only ~200CE.

So tell me. How is getting new players hooked on this game to the point they would be obliged to spend money to continue playing past tier2 and 3 not profitable?

You are under some assumption that just because they aren't paying within' 10 minutes of creating their character they are never going to be a paying player, totally ignoring the fact that you could give players a mist-tank of 1000 and they would STILL have to pay to play in order to get 4* gear to play tier 3 and beyond (eventual new content) unless they wanted to play for ~6 months going nowhere slowly.

Raul
could be a crownsink

could be a crownsink

jonmkl
Legacy Username
Good lord people, Are you to

Good lord people, Are you to exhausted to actually read my post?

"I don't care to argue over whether the energy crisis needs solving, I'm not even sure it does."

"I personally think the game is well worth the price and that the energy based economy makes for a unique and dynamic trade environment."

So if you're in the mood to shout at freeloaders, or blame successful people for your lack of success, please do so in the myriad of threads that seem tailored to that purpose.

Now back to the point, Yes, I'm talking about 100 extra energy but I picked that figure merely as a starting point for discussion.
When you actually stop to think about it rationally, there IS a possibility that they can give (yes GIVE OMG) a little more energy out and actualy make more real world money as a result (which in a nutshell is the whole basis of the freemium business model)

jonmkl
Legacy Username
Interesting!

"Instead of a second mist tank that refills like the normal one, why not a second mist tank that you can pay crowns to be refilled once a day. That might seem a little more fair."

I think that's pretty interesting, though it may feel strange or cumbersome in game

And as far as 100 being ridiculous, some people are saying 200 (which seems way too high) and some are saying 60 (much more reasonable) 100 seemed like a good midpoint to start at.

iammandler
Legacy Username
another way to go about it

Instead of giving everyone 200 energy essentially, why not just cut t1's elevator costs in half? This way, only newbies really benefit. Lower the crowns gained in t1 if necessary so t1 doesn't have the highest crowns gained/energy spent ratio. It might take longer to get to t2, but at least they'll get to play more, which will make it less frustrating for them, and they'll be more likely to stay, which will make them more likely to support the game.

Sure, currently it's possible to get to t2 quickly if you're vigilant and buy people's UV castoffs from /2, but not everyone wants to do that/knows to do that, and just because it's available doesn't mean it's the best system.

As for relying on the kindness of strangers: these are the same strangers that can and do buy thousands of CE - with crowns, even - and constantly drive the prices up to make the most profit possible as they resell it. Guilds can sell each other energy to drive the prices up and make people think that's what everyone's paying. It's basically like gasoline in the US (and I'm sure other countries) - everyone needs it, so we're charged the max amount we'll pay. People will complain, but they'll still pay, because it's a necessity. Again, this doesn't mean it's the best system.

A crown-sink mist tank is also an interesting possibility, but I'm not sure how it would play out with regards to the economy. Another crown sink besides alchemy and recipes is a fair idea that I think most can agree on.

alkanshel
Legacy Username
Really just need a bloody

crown sink.

Costumes. Um, cool vanity items that do different but not overbalanced things. Furniture. A one-day-a-month gate that takes both crowns AND minerals to fill out, but provides cool loot (such as a vendor for cool vanity items....). Personal houses that can be decorated. New player portraits. The ability to choose the color of your name/add cool effects to your name in dungeons. Zombie invasions where you throw money at the yelling 'don't eat me'.

You know, that kind of thing. Um, maybe not the last one.

Raul
Oi! Now we got those creative

Oi! Now we got those creative juices flowing ;)

alkanshel
Legacy Username
Also, before I forget

Jelly weapons! When I want to look pink and blobby, I want to go all the bloody way, mate. All the bloody way.

Hassohappa
Legacy Username
They have made a game that

They have made a game that they only make money from when you buy CE from them, and given you a free source of energy and the ability to acquire CE from other players instead of giving them money and you want more? There are all ready tens of topics that are exactly like this one, would it be at all possible to keep your ingratitude to just one of them?

alkanshel
Legacy Username
What's the point of a market for CE

if there's no reason to sell CE? It's an economic system where the endgame is acquiring as much CE as you conceivably can, then hoarding it because it's the only thing worth doing with crowns.

I'm not saying it's a bad system, I'm saying there needs to be a purpose for crowns. Actually, I'm not sure which post you're even replying to. If it's mine, I am and have been offering suggestions that would basically make crown inflation less of a major force on the market.

Also, I really hate it when people have this opinion of 'you have a game, you must be grateful for it and never raise any objections unless you have paid money.' Yes. It's true that so far, I've put in many hours and have not had to pay for them. I'm certainly grateful for that.

That being said, I don't think it's ingratitude to make suggestions regarding market trends, regardless of whether I've purchased CE. Possibly *especially* since I haven't purchased CE; if I had, I wouldn't bother watching the CE market at all (why would I? I'd have enough CE for 2-3 weeks, at least).

If you're responding to an earlier post asking for everyone to be granted free CE or for a rent ceiling, then yeah, maybe you have a minor point about some degree of ingratitude.

Hassohappa
Legacy Username
My post wasn't directed at

My post wasn't directed at you alkanshel, it was directed at the people who are asking to double their daily energy or impose a cap on energy prices and such. I'm the first to say that I understand that there are other influences on profitability and that a lot of game companies do absurd things like trying to completely kill the used game market without seeming to understand that not every person that buys a used game would have bought it new otherwise, and that it gives their company exposure to people that wouldn't have otherwise played their games, and puts money back in the pocket of people who have bought their game new and will probably continue to buy new games. However, this is a game in which you can still comfortably play the game as much as you want for free and people are flipping out and creating tens of topics complaining bitterly about it and bumping each other's topics and it's just totally absurd.

I'm all for adding cool stuff like unique dungeons that cost crowns and costumes and all sorts of random vanity stuff (as well as just more bosses and things like that), it's just people that are crying about how hard it is to get energy when people buying energy is the only way Three Rings makes money and acquiring CE at this point in time is still pretty simple that grates on my nerves.

Also, are people noticing that the name of this topic is a quote from 300? Is that supposed to be a subtle indication that the OP recognizes how dumb his suggestion is?

alkanshel
Legacy Username
Well, he likes the current market

I think the OP is just making a suggestion for the sake of shutting people up, really.

I get that Three Rings needs to make a profit. Part of it, though, is also that the market relies on free players/people who simply don't pay enough money to get a steady supply of CE. If there's no demand for CE (because everyone paid for enough to comfortably use), there's no reason to have a market.

Given this, it's unsurprising that the people that would complain about market prices are, well, the free players. They benefit the most from the market.

I definitely don't agree that everyone should be getting more free energy, though. The economy IS flawed, but adding more CE/ME isn't a fix at all, it just makes people feel better and profit more and, ironically, probably drive up CE costs more. It SOUNDS peachy, but it's akin to printing money.

jonmkl
Legacy Username
seems good!

"Instead of giving everyone 200 energy essentially, why not just cut t1's elevator costs in half? This way, only newbies really benefit."

That also seems like a great idea! It would also make it more favorable for tier three guys to help tier oners do runs without much cost to themselves.

And @Hassohappa If you read the OP you'd see that I not only buy energy, but I also think the price is fair and the game is worth it. I know this may be really hard to believe, but I was actually just considering if maybe it would be a smart move to quell the whiners for the sake of smoothing things out.
Giving away free stuff is a very affective way to secure long term loyalty and future finances, it's kind of an investment.
When the IPhone launched a few years ago? Apple replaced every single broken one, no questions asked, even if someone dropped it on the concrete and broke the glass, for two entire months.

Seems to have worked out pretty well for them! ;-)

alkanshel
Legacy Username
To be fair,

in exchange, Apple gets to know where all of its users are.

No free lunch and all that...:P

jonmkl
Legacy Username
No Rollover Minutes

Also just wanted to point out that 100 energy is worth about 30 cents. Meaning OOO would basically be giving everyone a 30 cent daily allowance that they'd have to log in and play to even access, as it wouldn't add up like CE.

So it would drive more steady play, it's not fiscally unreasonable, and the more people play, the more likely they are to pay.

jonmkl
Legacy Username
There's probably better crown sinks but

Hey Zandooma, how about

Mist Charger - Useable Item
Adds 60 to your Mist Charge

Suppose there was an NPC that sold these at 1000 Crowns, limit one per account once per day?

It's an interesting Idea for sure, but what would it do to the market?

leecadet
Legacy Username
T1 elevator costs

jonmkl, you beat me to it.

If lowering the energy cost for newbies is truly the goal, the quickest way for OOO to do that is to cut the cost of the first few elevators in half. They already do this with the elevator in the Rescue Camp, it's only 5 energy. It should be easy to set the level 1, 2, and 3 elevators to 5 energy, too.

In the first terminal, they could mention the price increase.