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Some enemy changes/ideas that could add more depth to battling enemy types

5 replies [Last post]
Fri, 03/09/2012 - 23:28
Seesevn's picture
Seesevn

One thing I find to be very odd about this game is how some of the enemy types don't really have a sense of fluidity across the different stratum themes, or that sometimes enemies that you think should do something don't actually do it.

For example: using fire on oilers, freeze on ice cubes, and shock on quicksilvers produces a negative effect towards the player, causing them to want to use the appropriate gear to attack and counter them. Yet Toxigels produce no downside when they come into contact with poison. Themed polyps, which also resemble their themed counterparts, also are unaffected by their appropriate status effect. I feel like this is a place where a bit more strategy can be added to the game, if only a little. After all, howlitzers have the homing head gimmick, why should players not be punished for using a bad strategy against polyps?
Another thing that bothers me is how gremlins only have Scorchers for a fire theme, and then all that's left for the others are the knocker series, which are pushovers and really only a problem when paired with an onslaught of other gremlins.

So I feel like I should propose some ideas to remedy this, even though it's not really a high priority in comparison to other issues.

Toxigels
- Poisoning them causes them to heal a bit, as well as permanently produce a cloud of poison around them similar to the Toxilargo in Briar Bone Barrage.
- Void Slimes should remain without this, I know they use toxigels as a base but poisoning void slimes can be useful and other players may not know not to poison them if they do pick up the ability somehow.

Slick Polyp
- If set on fire, they heal and drop lit oil around them.

Polar Polyp
- If frozen they gain an outer ice shell, healing them and raising their defense.

Silver Polyp
- If shocked they heal, and increase their fire rate for a few seconds.

Caustic Polyp
- If poisoned, they heal and create a toxic cloud around them for a bit.

Gremlin Electrician
- Gremlins equipped with enough battery power to repair any electrical issues within the clockworks.
- Have a car-battery pack on their back, which is hooked by jumper cables to a lightning rod wand used for attacks.
- Can fire explosive shock beams similar to retrodes as well as shock projectiles. projectiles increase with each tier.
- Behave similarly to scorchers when low on health and can heal.

Frigid Gremlins
- Gremlins specifically trained to go into the coldest corners of the clockworks to make quick patch jobs.
- Wear a thick jacket that changes color depending on tier (to match other gremlins in the same tier).
- Throw ice-bombs that can create slicks that can freeze knights (like greaver mist).
- Behave similarly to Gremlin Demos.

Gremlin Exterminator
- Toxic gremlins designed to infiltrate and exterminate any pesky creatures that wander into the clockworks.
- Have a gas mask, and a protective suit that covers more of them as they go up in tier.
- Wield this thing that mr. Game & Watch is holding in this pic: http://www.productwiki.com/upload/images/the_king_of_games_game_watch_gr... (I can't remember the name of it)
- Can spray out a cloud of poison or poison projectiles.
-Behave similarly to scorchers.

Thanks for reading, and tell me what you think.

Sat, 03/10/2012 - 04:22
#1
Diamondshreddie's picture
Diamondshreddie
mmm

i like the idea of more gremlins!! the ones with shields are pissig me off XD mainly cause im a bomber but... yeah!! i totally agree with everythig said here, and was even thinking about the shock polyp thing, going into machine gun mode XD

i also want to see gremlin pulsar specialists, they are gremlin weps after all :/

Sat, 03/10/2012 - 19:11
#2
Magnicth's picture
Magnicth
+1

New gremlins FTW!!!!actually i find gremlins to be a huge pain,but how could you not like them despite their jerkiness?i agree with the pulsar gremlins,and maybe make a reskinned pulsar with maybe a status effect other than shock (maybe a shadow pulsar) that could be used by the pulsar gremlins and that could be an extremely rare drop(like darkfang shield).but what youre saying about the polyps and their normal slime counterparts makes sense.

Sat, 03/10/2012 - 19:55
#3
Wenkuang's picture
Wenkuang
[Insert Title Here]

For the polar polyps, I think it'd be more ice-themed if they got some sort of new attack like the ice cubes do when frozen. How about they gain the jelly's spike attack, ranging from a single spike in tier 1, to 3 spikes in tier 2, to a line of 5 spikes in tier 3 that follow the nearest player? It'd go with the ice cube. Also, when killed, freeze powered polyps would make the freezing mist the ice cubes do.

Sun, 03/11/2012 - 01:07
#4
Alchemystic's picture
Alchemystic
Toxigels already shoot

Toxigels already shoot spikes. Having them heal from poison would mean the Biohazard would have to be redesigned. Boss weapons should never have a huge weakness against a monster that is weak to their damage.

OOO isn't going change polyps. They learned their lesson with Oilers and Quicksilvers. These slimes had to be nerfed because their abilities were too powerful. A single mistake could quickly wipe out a party in an arena or danger room. It wasn't fun or challenging. It was unfair and frustrating.

It is unlikely that more gremlins will be made anytime soon. Knockers were made because there was a lack of gremlins that caused status effects. Other monster families had the various status effects covered so gremlin knockers were designed to fill in a gap.

Sun, 03/11/2012 - 01:47
#5
Tuhui's picture
Tuhui
I agree with alchemystic. The

I agree with alchemystic. The reason why toxigels don't get a status effect is because they get the ability to shoot out spikes, having them that and a poison cloud would be crazy and the only reason big ones do is because they are a mini boss and you only get to see one at a time.

Freeze ones don't get effected by freeze if they have their ice on them, infact they can get frozen in place by their dead friends freeze haze.

You wanna make polyps harder? they already have the ability to see all around them, that is enough for a turret.

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