Hello all!
For those who do not know what a crownsink is, it is essentially a way to sieve crowns out of the game so that their value in relation to CE stays roughly lower. Having more crownsinks is important as it keeps the price of 100 CE in crowns at a relatively stable rate so that new players can still reach endgame without having to fork out real money if they do not want to.
I have been a F2P player for forever now and I would still like CE to be accessible to everyone so that the community can continue growing. With the introduction of FSC missions, the supply of crowns entering the economy is HUGE and the market is going to experience a large inflation pretty soon. 2012, anyone?
Background: The prices of CE in CR have been rising constantly over time and the only way OOO has been keeping them down is through CE promotions, and AH 10% tax rate, along with featured auctions. However the value of crowns has still been decreasing a lot.
In economics terms, the supply of CE has been rising with the cheaper CE promotions, but now with the (relatively larger) influx of crowns into the economy, first by the jelly arena mission, now by the FSC mission, the rate of increase of supply of CE is less than the rate of increase of CR. Hence, the value of CE appreciates in relation to the value of CR and causes the demand of CE to rise, resulting in a stronger CE vis-à-vis the CR.
Therefore, in order to make sure the market is stabilized at about the current rate, it would be great to remove the amount of crowns in the economy.
Suggestions:
1) Increase the cost of participating in PVP games. Perhaps T1 LD can stay at 200 cr per game, while T2 and T3 are increased to 300 and 400 each. I'm pretty sure endgame players have no objections to paying a few extra crowns for the games and this will also incite poorer players(like me) to play T1 Lockdown (finally I can get a game without waiting for forever)
2) Like the normal arcade, make each mission at its respective stratum cost 200/500 cr to go down to, depending on whether it is T2/3.
3) Tax for normal trading. I know other MMOs like Maplestory (which has ultimate super mega hyperinflation) adopts this method and the amount taxed scales in relation to the amount traded. A 5% cut or so from each trade seems pretty reasonable to me. Taxing CE also seems plausible and also serves to encourage people to buy more CE. Hint hint, hint hint.
This suggestion is generally not approved of by the community.
4) Guild hall decorations/guild hall dungeons. Okay I must admit I have never been in a guild before despite being pretty much 5* already. However, I have read several other forum threads on this, and think that they are brilliant ideas. MMOs like The Kingdom of Loathing (which survive solely on donations, hear, hear!) have guild dungeons, guild wars and guild decorations which serve to reduce the amount of meat (KoL's currency) in the economy.
5) Reduce the crown gain from the arena mission and the FSC mission. I think this speaks for itself.
OR
Limit the number of times one can go down these missions to X number of times a day.
6) Revive with cr instead of energy. Maybe one can start off at 200 cr, then increase exponentially as it already does for energy.
100> 200> 500 for T1
200 > 500 > 1000 for T2
1000 > 2000 > 4000 for T3
and so on.
7) Alternate(or additional) BRIBE KING KROGMO bar using crowns instead. Extra Krogmo coins for everyone!
8) Suggested by Diamondshreddie, customization features that cost cr such as eye shapes, or armor dyes
9) Make recipes usable only X number of times, forcing people to re-buy them in a while. Suggested by Scrolax
10) Remove token rewards from boss missions. (Oh God Why)
11) Crown cost to rename items. Could range from really low, to huge amounts if nametags are to be sold as featured auctions.
Although these suggestions seem to be rather trivial, when a few extra hundred crowns are removed each time a person plays a LD game, every little thing serves to stabilize the economy.
Thanks for reading this lengthy suggestion post! :D
Any comments would be welcome.
Thank you!
What if i want to just gift stuff?
What if i trade by mail and laugh while avoiding your taxes?
Or we could slowly trade crown-by crown (how are you gonna take 5% from that, lol?)
And what about item trades with no crowns involved?
Put a random number there and hope they like it? since the game cant differentiate accesorized or UV gear and doesnt weight useless vs popular mats...