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Time for CE listing fees. ***now includes comprehensive pay to play model!! post #11***

41 replies [Last post]
Sun, 03/11/2012 - 12:59
Rommil's picture
Rommil

Seriously. There is a 700 bid up at 7k per. We all know that no one thought , hmmm, 7k crowns per 100 ce? Thats the highest its been in over 5 months, now is certainly the time to buy up 70k ce at this amazing rate!!!

No. This is someone who has 100k+ CE and millions of crowns. They post up a giant 700 wtb lot, trying to force the CE market up (as was done at 6800, 6900 and 6950). They are trying to push the price as high as possible, so they can sell off 100k+ ce at 7500-8k crowns. Then they will remove their bid, wait for a CE package inevitably to bring rates back down, and rebuy all their CE at 6k per.

OOO claims that the CE market is player driven, but that's a fallacy. The price of 100-1k ce is price inelastic. If a player has a piece of gear they want to upgrade then they can't wait a week for that 700 bid to clear, so they are put in 1-2 bids above it, multiply this by 100s of players needing small amounts of CE quickly, and this is why giant WTB blocks can force up the market.

If there was a listing fee for posting WTB blocks. Or if they were completely uncancellable, then "rich" players could not manipulate the market like this to take advantage. No one would post up a giant 700-900 WTB block if it took 10% of their crown's if they canceled it, or if it was locked there until it sold.

Its pretty obvious, everyone knows it, and to just say "no no no, its a player driven market" is to overlook the obvious. YEs, the market is driven by players, but this can be done in unscrupulous ways since the system is designed in such a way to be easily manipulated.

On a macro-scale, these price fixes can only work on a limited basis. But in an inflating economy, rich jerk's can jack around the system.

OOO need only make there a listing fee (if returnable for nothing if you actually buy the bid you placed), a cancelation fee, or lock in bids for a set amount of time (a bid cannot be removed, but automatically returns to your funds after 30 days).

Or, the more simple and most obvious idea, if its player driven just make CE a purchasable, sellable commodity in 100 lots on the AH.

tl;dr

not a thread complaining about the high cost of CE at all. Just a thread addressing the obvious and easy fixes needed to stop price fixing in CE market.

Sun, 03/11/2012 - 13:42
#1
Asukalan's picture
Asukalan
I fully support this

I fully support this thread.

Asukalan approved.

Sun, 03/11/2012 - 13:48
#2
Noomad's picture
Noomad
+1 to something along these

+1 to something along these lines. I think a listing fee would be a little too much, as misplaced bid numbers do happen. But I would be for a cancellation penalty, perhaps if they pull their bid out before a day passes.

In my ideal world, there'd be a 60 second time frame to pull out of misplaced bids, but that's not really necessary :P

Sun, 03/11/2012 - 14:22
#3
Aumir's picture
Aumir
I SO support this. I always

I SO support this. I always was complaining about this months ago and called foul, but now it is far more noticeable. I don't really know why also they would do that, can't they just play the game instead of "economic simulator 101"?

Still we will most likely get "QQ", "It is how the market works", "Supply and demand" and "Can you give me your stuff when you leave?". So, inb4 all that stuff.

And we will get a 400x7200 barrier too.

Sun, 03/11/2012 - 14:22
#4
No-Thanks
Zelda

i have nothing to say about the CE market

these threads, however, are usually just drama threads

unlike other threads, this 1 sounds more convincing, yet it states speculations as facts(not going to specify)

why doesnt somebody make a thread stating, that there are people trying to make CE cheaper cospiracy andwhatnot. it would sound just as convincing and make no change whatsoever

please dont get me wrong, i dont mean to disrespect efforts to make the game better, especially for new players. just pointing out that u guys sound like some historically (in)famous warlords or something..

Sun, 03/11/2012 - 14:27
#5
Megatrondf's picture
Megatrondf
Looks at title

Reads post, looks at title again.

I'm sorry but complaining about ce prices is exactly what your doing.

Sun, 03/11/2012 - 14:50
#6
Asukalan's picture
Asukalan
And here is a winner,

And here is a winner, Megatrondf, who probably manipulates market for his own unknown purposes and now is trying to discredit this thread by implying that its just another CE price complain thread in order to cover the truth about CE manipulation...

And just like Aumir said, this thread will be torpedoed with pointless answers with things like "QQ", "It is how the market works", "Supply and demand" from people who just read it somewhere and now are copying it without thinking if its right. Also this thread will be torpedoed with Megatrondf-like posts from people who will try to discredit this thread in order to keep their manipulative techniques safe and sound and be able to continue what they are currently doing.

Sun, 03/11/2012 - 14:48
#7
Crowwkd
great post rommil

nice post buddy,comes down to ooo being greedy again wont stick a promo on to try solve the problem just stick items on featured auctions so they can get more money this game as now become all about money to them since they know how well the featured auction items sell,to me the game is now getting even more boring and losing interest in it

Sun, 03/11/2012 - 14:51
#8
Myllakka's picture
Myllakka
---

I agree the general idea, and that adding a fee for buying CE would discourage people from pushing prices like this. I don't think having your bids be completely uncancellable is a good idea, though, since what if prices don't reach what you put up for a month or longer? The poor player would have their crowns completely tied up.

Sun, 03/11/2012 - 14:53
#9
Heron's picture
Heron
what if it's 3 rings that's

what if it's 3 rings that's doing the bidding to make people pay ce with cash?
I doubt anyone in the game has that much money to manipulate the market, 3 ring can make unlimited Ce.

It's kinda scary if you think of it like that.

Sun, 03/11/2012 - 15:06
#10
Pawn's picture
Pawn
HERON!!

That's nonsense. HUSH!!!!!

Now...go buy Shadow Keys off the AH!!! Ahh, nostalgia :D

Sun, 03/11/2012 - 15:27
#11
Rommil's picture
Rommil
all about money

This is where i get a bit torn on this whole subject. All about money, and really, it should be. Their job is making and up keeping this game. I do my job for one reason and one reason only, my job -- to me -- is all about making my money. So i won't slight OOO for trying to make money, or for it being "all about money." I will, and do, however, get annoyed at their methods of going about this.

In short, it seems that they do it sub optimally. It seems that they should be able to come up with a better construct for making their profits, while allowing a free-to-play crowd also to flourish. They are taking steps to cut out "in-game-hustle" as a means to funding play. I don't like this as a method for getting more money (i.e. forcing people who could otherwise play for free open up their wallets). -- a perfect example was the supply depot gear. Previously, some lower-end players could eek out a living by crafting up gear and selling it for a very slight profit (or recipe runs). Both of these avenues have been shut down via supply depot. Also, selling mats is hampered by it too.

I envision a business model that allows for profiteering in game by players, "forcing" early adopters to pay for that right, and also allowing free-to-play players the freedom to not spend money, and, AND, enjoy the game as deeply as pay to play players.

*******Here is my suggestion.********
New content monthly. This would include:
10-15 new missions.
Daily prestige missions.
1 New boss and accompanying levels. (even if shadow re-skins of various areas. Or 1-off bosses like the trojan from mission systems)
Any new gear. Or any new accessories.
Elevator pass for this time period.

The "NEW CONTENT" would be pay to play for the first 60 days. If you buy during the first month of release its 4.99. If you buy during the second month its 2.99. After 60 days it becomes available to all for no cost (free to play players are not locked out of new content). This gives p2p the right to enjoy new content first. F2p still get to do it, but they pay the 60 day waiting cost for being free. When you pay for content, at any time, you get elevator pass for the duration of that promo--however many days before it becomes free to play. This also gives p2p the right to have new weapons for 2 months before F2p. The new weapons, gear, MATS could be unbindable until the time frame for that content going f2p was reached, at which point you can unbind, sell and trade said gear and mats.

The only aspect of the game this would disallow f2p players would be the daily prestige missions. That would be the only sole benefit (aside from early access)
think about it, how many people pay 9.99 just to get access to the test servers?

BONUS****
Since shadow keys, shadow lairs, seem to be a failed experiment, and since this would likely render them further useless, and since people have money invested in shadow keys in their inventory, shadow keys could allow f2p a one time access for P2P content before it becomes free. Thus, f2p players could technically still access the new content during that 60 day incubation period.

They could also then have a 50 dollar yearly subscription that would allow access to all new content at 10 dollars cheaper than paying 5 bucks monthly for it.

Just a thot. Just a suggestion. And if they were diligent about adding new content, it'd be pretty solid. It would force players who have 100k+ ce to spend money on the game to enjoy the new content quickly. Otherwise you have the upper 10-30% of the game don't really any incentive to ever spend real life money on the game. Which is what OOO needs them to do.

Sun, 03/11/2012 - 15:14
#12
Rommil's picture
Rommil
and @ mylk

that would be fine tho, wouldn't it? it would just mean people would judiciously post up bids of 5 instead of 500.

@ Mylk, and you are right, 30 days is too long. It could be non-cancelable 48 hours. Like when you post an Auction or a bid in the AH.

Sun, 03/11/2012 - 15:09
#13
Michaelb's picture
Michaelb
I like this thread. +1

I like this thread. +1

Sun, 03/11/2012 - 15:17
#14
Crowwkd
i no they need to make a crust

i no they need to make a crust to keep the game going and im fine with that but i mean of the top end items that sell really well in featured how many do people get from opening lockboxes hardly ever rommil u and pawn of opened tons of lockboxes and my self but the % of a decent item is really low there for we dont benifit from it this is why they stick them on featured auctions because there getting the money for it and not us i mean they should increase the % slightly,also get rid of the supply depo items for ce thats more money for them buy ce with $ and give straight back to them obv if u dont craft urself

Sun, 03/11/2012 - 16:09
#15
Mayaura's picture
Mayaura
@ Rommil (my hero, whom I love like a brother)

I really like your first paragraph for the proper perspective on things, And that 30 day / 60 day waiting period is a great idea.

I'd have to disagree that Shadow Lairs "seem to be a failed experiment" since I know a lot of players who still do them regularly.

Also, you said, "Previously, some lower-end players could eek out a living by crafting up gear and selling it for a very slight profit (or recipe runs). Both of these avenues have been shut down via supply depot." I'm not sure what you mean by "lower-end." The fact is, 3* gear on down is still over-priced in the Supply Depot, so players can potentially still make a profit just like the old way. "Higher-end" players who were crafting 4* and 5* gear for a profit can still sell good UV'ed gear for a profit, too. And, of course, the boss gear and recipes can still be made or bought and then sold for a profit.

Rommil, you know I look up to you and appreciate both the tone and content of all your posts. You're obviously upset by these changes. However, since I'm not saying here anything you don't already know, why are you leaving these points out?

Sun, 03/11/2012 - 16:39
#16
Salvador-Texas
LOL

"This is someone who has 100k+ CE and millions of crowns. They post up a giant 700 wtb lot, trying to force the CE market up (as was done at 6800, 6900 and 6950). They are trying to push the price as high as possible, so they can sell off 100k+ ce at 7500-8k crowns. Then they will remove their bid, wait for a CE package inevitably to bring rates back down, and rebuy all their CE at 6k per."

I never post on the forums, however this made me laugh so I will make one post.
Unfortunately there is no evil banker controlling the SK economy, the reason CE has shot up is due to the massive amounts of crowns flooding into the SK economy. The new mission system has injected a large supply crowns into the economy, this in turn give players more crowns to spend. What do players spend crowns on? CE! What happens when a large number of people with lots of cash all try to purchase a limited resource? The price of said resource rises. That is what has happened here. The only reason the price of CE has risen is because there are more crowns in the economy. As much fun as it is to blame evil bankers, it will not solve the problem.

Sun, 03/11/2012 - 17:24
#17
Pawn's picture
Pawn
@ Texas

The reason CE prices are shooting up is not SOLELY because of the mission system. It is also because the CE package sales (dragon wings, sonic sets, love aura, 15% additional ce) are all currently gone. When there is no CE package available for purchase, ce prices simply rise. The "evil-banker" scenario can only exist when CE packages are not currently being promo'd. Although, i do personally believe rommil is overestimates the 'evil' banker phenomena. Just as i believe u are underestimating it.

Sun, 03/11/2012 - 16:51
#18
Retequizzle's picture
Retequizzle
I'd be fine with a

I'd be fine with a cancellation fee under two conditions:

1. They put the cap of CE per 100 you can put into the market at something like 50 units. Basically, no knight can have more than a 5000 CE stake in the market fluctuations at any given time.

2. The cancellation fee only applied for units over 10. In other words, if you're going to cancel a 1000 CE chunk, you should be charged anywhere from 2%-10% fee based on the prices at the time.

However, #2 is a lot more sketchy to implement, so my focus would be more on #1 since then it promotes a "users" driven economy, not so much a "user" driven one. As it stands, the market is slowly being pulled around by richer players in the game, and those who aren't willing to buy into it are essentially being pulled along with it. There's nothing particularly WRONG with that under the current model, but it just doesn't seem right to call it player driven when it's really wallet driven.

Sun, 03/11/2012 - 17:08
#19
Aurorra
Salvador, if you can't see

Salvador, if you can't see that there's one person or a small group of players manipulating the economy then you're either incredibly dense, incredibly naive, or possibly the one responsible for the manipulation.

Six hundred seperate players certainly didn't decide to each put up an offer for 100 CE at 6801 crowns a few days ago, and it certainly wasn't an even one thousand players that all decided to offer their 100 CE for 7000 crowns a couple days ago, and then all cancel their offers at the exact same moment. Certainly the market manipulators aren't the only factor driving the cost of CE up this week (I'm looking at you broken Vanaduke mission) but they are having an affect on the market and something should be done to prevent such a small amount of players from being able to have such a drastic affect on the market.

Either a listing fee needs to be instated or a cap should be added to prevent players from placing large blocks of trades that they have no intention of honoring.

Sun, 03/11/2012 - 17:06
#20
Salvador-Texas
@Pawn

You could be right, but I think the recent spike is high even with the promos ending. Either way we will find out soon enough. If I am correct then the price of CE should continue to rise toward unstable levels or OOO will intervene to reduce the crowns in the market. If it stays around ~7100-7400 level then it probably was just the end of the promos as you said.

Sun, 03/11/2012 - 17:08
#21
Rommil's picture
Rommil
@ salvador

Trust me, Rich players can AND DO, attempt to manipulate the market. And no, they are not "evil bankers" they are just people trying to flip a profit, its fine, fair, and imo a little jerky. And when you see bids of 700-900, thats precisely what is going on. It doesn't happen every moment of every day, and its not primarily responsible for the rising CE costs. But in an environment where CE prices are going up anyways, it can be utilized to temporarily inflate prices further. (thus temporary increase the price a which you can sell your stockpiled CE). Again, it can and does happen. [and again, this doesn't work during a giant CE promotion, it works when the economy is stagnant, naturally rising, and people fearful of the increasingly rising cost of ce.]

@ mawashimono (my dragon princess, whom i love like a sister)
I guess by low-end i meant more of intermediate players. There was a merchant class of players who were neither scraping the bottom of the barrel nor excessively rich. A group of savvy grinders who would level up 5* gear (making crowns and mats along the way, often on elevator passes), unbind 5* gear, and sell off for a small profit (specifically clean gear). That has been removed. So too has the recipe runs which was a good thing for very new players to do. But yes, mawa, crafting 2-3* gear is still as viable as it ever was. And if you get lucky enough to get a good UV on 5* gear, that too can still be sold for profit.

Also, i meant shadow lairs being a failed experiment just in the implementation of the model. That is, buying shadow keys to run shadow lairs. Yes, people do them, yes people have shadow keys, but they don't seem to be adding new shadow lair content, and i think it was a poor way to do them period. It feels like something they did and it did not work out real great. I don't think i have ever talked to anyone who was like "oh man, these shadow keys and shadow lairs are sooo cool, i love the way they implemented this idea!!!!" Everyone was like, "shadow key to unlock shadow lair......BOGUS" especially since they were supposedly in lockboxes and then being put on auction house by OOO.

Sun, 03/11/2012 - 17:33
#22
Salvador-Texas
?(**EDIT)

"Six hundred seperate players certainly didn't decide to each put up an offer for 100 CE at 6801 crowns a few days ago, and it certainly wasn't an even one thousand players that all decided to offer their 100 CE for 7000 crowns a couple days ago, and then all cancel their offers at the exact same moment."

That wouldn't keep the price up indefinitely. The kind of algorithms that are used to do the sort of thing your speaking of are highly sophisticated and require lots of data. Even then they only work for a short time. I buy into Pawn explanation regarding the promotions but the idea the a few select individuals are controlling the market is simply not feasible or realistic.

**
Just read this thread,

"Spiral Knights CE Market Price Watch (Hey look, we have a graph!!!)"

After looking at that graph I've changed my opinion. I trade stocks regularly and if stock moves up by 10% and down by 10% within an hour, then it is frozen by the exchange in which it is listed on. This is due to the fact that these type of movements are ussually caused by market manipulation. The graph (if it is accurate) would seem to confirm rommil's theory. I'm still skeptical due to the fact the difficulty involved with such a feat would be much more complicated than you speculated, however I suppose someone with a tremendous amount of time on there hands could decide to cause some mischief.

Sun, 03/11/2012 - 17:29
#23
Rommil's picture
Rommil
salv

no one is contending that anyone is "controlling" the market. But short term manipulations for personal gain do take place. This is why i emphasized so heavily that it can only be done given the right "economic conditions."

I.e. in a CE situation where it is steadily increasing anyways. No one (no matter how much they threw at it) could drive the market up during the Dragon wings promotion. But when the promo's run out, and CE is rising anyways, the market is ripe for these manipulations.

A lot of what it boils down to is this: Temporary solutions to a permanent problem. Permanent problem being a game design that if left unattended CE prices steadily increase to ??? as X approaches infinity (lol). Temporary solution= insert ce promo package here.

HOWEVER. I guess this is all a matter of perspective, really. It is only our perception as players that the steadily increasing CE prices is a problem in need of a solution. If you are the manufacturer of the game (OOO) perhaps there is nothing wrong with this picture. Perhaps this is perfectly fine, and just the way you want the game to work.

This is why I
A) pointed out how the CE market mechanics are flawed in such a way as to always drive prices up, in the vacuum of a CE promo.
B) Gave a few ways to fix this CE market mechanic.
C) Gave a profit making solution in post #11. Presenting a business model that would allow for OOO to make plenty of money, encourage P2P'ers to keep paying, convert F2P'ers to join the paying ranks, and not lockout F2P'ers if they choose to remain free.

this whole thing got sidetracked on wether or not the CE market can be manipulated by rich players. XD

Sun, 03/11/2012 - 17:38
#24
Salvador-Texas
Offtrack

"this whole thing got sidetracked on wether or not the CE market can be manipulated by rich players. XD"

I apologize for de-tracking your thread Rommil. I just find it strange that someone would go through so much work to manipulate a market in a game. However as I said in the edited post, if that chart is correct there is most likely something fishy going on.

On the business model 10-15 new missions seems like a lot of code. Would these be reconfigurations of old levels or entirely new ones?

Sun, 03/11/2012 - 17:41
#25
Saberyoko's picture
Saberyoko
+1

I support this...
Besides...this is coop of players who pay with OOO...easy way to convince players to purchase CE...while the players who pay the CE post here sayin "If you dont like it buy or quit..." or "You just complain because you dont have money", OOO reminds there is a other way to purchase instead of spend high crows on CE...its free to play, but almost forced to keep up.

Sun, 03/11/2012 - 17:51
#26
Rommil's picture
Rommil
i am blind

i am blind on how much work it is or isn't to code new levels. Basically, 10-15 new missions would be just like what we see already. I mean, they just released "over 30 new missions" and we already have daily prestige missions.

From outside leering in, it feels like it shouldn't take that much work, or a lot of the work it does take could simply be a reduplication of efforts already done.

I have proposed ideas on this vein before. But a simple mission could be take the jelly castle and fill it with gremlins instead of slimes. Instead of jelly king, we could fight a five -10 minute free for all of never-ending gremlin spawns. Or they could put in a giant Gremlin with 10x HP of a regular gremlin (just an increase the size, increase the HP-- so something that didn't require reprogramming just an adjustment).

At any rate, i guess its the easiest thing in the world to set back and assume that it'd be so easy for them to make more content. For all i know, it would take 5k hours to do this :) and i am being fully unreasonable. i don't know. Computer programming is like magic to me.

Sun, 03/11/2012 - 20:54
#27
Diamondshreddie's picture
Diamondshreddie
@Rommil

please post that one post u made... the "---My suggestion---" one, as its own little thread!! i love it!!

XD i agree with all stated above

but the market, if manipulated by obsessive P2P , it has to inevitably go down again to pay off for them XD right?

Sun, 03/11/2012 - 21:01
#28
Megatrondf's picture
Megatrondf
The absolute irony here is

The absolute irony here is that these large blocks are not the work of a single individual or even a dedicated group. They are instead the work of a large group of people posting bids for the same amount in a short amount of time. As far as price manipulation I don't bother; I just place buy bids and resell for an average of 50 to 100 crowns per 100 ce. While I do have the money real world to do mass markett manipulation I don't in game.

P.S. Your personal attack just ended any thought I had of applying even a temporary fix. I've got better things to spend my money on.

Sun, 03/11/2012 - 21:14
#29
Aurorra
Please, if it was a large

Please, if it was a large group of players doing it you wouldn't see things like:
1. Large rounded numbers, 600, 1000, etc. you'd see a more natural random number, 758, 532 etc.
2. The entire block appearing and disappearing at once. You'd see it shrink or grow as people create or withdraw their offers. Instead you see exactly a thousand offers for 7k crowns appear, sit there for a time forcing offers to go higher or lower, and then disappear all at once.

Sun, 03/11/2012 - 21:23
#30
Megatrondf's picture
Megatrondf
The large rounded numbers are

The large rounded numbers are exactly what I see Aurorra. Even worse for your argument is the fact that I have sat there and watched these things pill up while I was making my trades.

Sun, 03/11/2012 - 21:29
#31
Eltia's picture
Eltia
A simple solution

Stop buying CE altogether, take a break from SK and return when the CE market is more sane.

I am not surprised market manipulation exists in SK. To us CE consumers, the choices are pretty clear (which I will lay out as follows):

- Suck it up and buy overpriced CE with crowns. Result: rich becomes richer, poor becomes poorer. (Do I support this? No. Should OOO support this? If your goal is to attract more new players, probably not.)

- Buy CE from OOO with cash. Result: less lunch money for me, Nick can afford better lunches. (Do I support this? I already bought DLC and Elevator pass this month. I think I'm going to let my wallet rest up. Should OOO support this? Hell yes.)

- Just take a leave and play another game. Result: I keep my lunch money, I do not widen the gap of wealth and poor inside SK, and I got to play with new people or enjoy different experience. (Do I support this? Hell yes! Should OOO support this? We still want your lunch money, but we do not want you to eat too much McDonalds, it's not good for your heart!)

So yea, it's not a very difficult scenario and I hope people (people who manipulate market, people who profit from the game and people who pay for this game) know what their choices (and consequences of these choices) are.

Sun, 03/11/2012 - 21:34
#32
Rommil's picture
Rommil
@ diamond

I don't like to make suggestion threads, despite what OOO says, i still am skeptical to believe they spend much time in the suggestions thread. I (super-cynical in nature) feel like the suggestion forum is "here put all your suggestions here so we can easily ignore them en masse!"

Feel free to copy and paste that section and make it into its own thread :)

Sun, 03/11/2012 - 22:31
#33
Derpules's picture
Derpules
@Megatrondf

"The large rounded numbers are exactly what I see Aurorra."

So. . . Aurorra's right?

Sun, 03/11/2012 - 23:00
#34
Aurorra
I think he's just trying to

I think he's just trying to troll?

Sun, 03/11/2012 - 23:58
#35
Megatrondf's picture
Megatrondf
You mean bids like this one I

You mean bids like this one I discovered after selling off all 3600 of the ce i had on hand?

http://steamcommunity.com/profiles/76561198040834133/screenshot/52378105...

Come on guys it never went away; just got buried. I've watched these kinds of bids come in 5, 10, sometimes 20 at a time countless times now. All it is is just a bunch of random players submiting bids for the same amount at near the same time.

Mon, 03/12/2012 - 00:00
#36
Mbcscp's picture
Mbcscp
just a few point to consider

1. CE market is fine ... you cant honor 700 bid @ 7k per if no one sells at that amount so the bid is useless

2. locking ppl's bids is BS ... your items on the AH arent locked until someone bids on them so why penalize CE buyer / sellers

3. the 2% penalty when you sell CE is good enough unless you guys are happy to loose more CR when trading CE ... i'm not

4. you are giving RICH players to much credit since everyone is buying up CE ... 99% > the 1% :P

Mon, 03/12/2012 - 00:17
#37
Pawn's picture
Pawn
@ Megatrandf

You keep proving everyone else's points.

I like you and you have been fun to chat with in-game, but it's time to realize you are incorrect here. No harm done. Just kinda take a look around and realize, oh hey this dissenting opinion from mine actually makes more sense and adds up a little better...time to change my mind.
Good luck!!!

Mon, 03/12/2012 - 00:29
#38
Megatrondf's picture
Megatrondf
Pawn how am I proving

Pawn how am I proving everyone elses points?

We've never chatted in game

I've sat here and watched these kinds of bids come in numerous times

My screen shot disproves one of the main points of the thread.

The method being used to supposedly drive up the price would in all honesty never work. One need only look at how long the large sell now blocks last to see that.

I'm not wrong nor am I disscussing opinions

Conspiracy theories never make any real sense no matter how much they may seem to in the moment.

I've already descibed how and where these large bids come from and been called a troll for it. I've been accused as being one of the people driving up the markett. And against my better judgment I dropped quite a bit of ce driving down the price a little bit.

Yet here I am still being attacked for it. Really people grow up and learn something about markett forces while your at it.

Mon, 03/12/2012 - 00:33
#39
Rommil's picture
Rommil
@ mbcscp

i know plenty of RICH players who have done this and admitted it happily in private chats. Like i said before, its not evil, just another way to make money. I rich player wishing to get more crowns for selling CE is no more nefarious than a player of lesser funds wanting to get a cheaper price on CE.

But your fourth point is exactly what i am talking about "when economic situations are ripe." In a situation where 99% of everyone is buying up ce, the opportunity for a few wealthy "investors" to drive the market up artificially is perfect. Place in a high bid (these need not be in the 500+ range) let people one and two it up, put in another chunk, let it get bid up, another chunk, sell off some CE. Remove bids. Let it work its way back down, and buy back a bit cheaper.

We all know we have done it. You need a few hundred CE, there are nothing but small bids in, so you put in a bid a little lower, and go on about your clockworks run, waiting for your bid to go through. If one of those bids is 100 or bigger, you are going to put your bid higher than that. You can wait for a few small bids to clear and get your CE, but you need to craft something, so you can't really wait for 100, 200, 300 lots to go through.

oh well.
It was all just a thoughtful suggestion. Some people will like it, some will not. Some will argue its right, some its wrong. We will all most likely leave this thread with the same opinion we had coming into it. I know I'm right, feel i have proved my right, and will feel that way tomorrow. 99% sure all of you are the same, no matter what your opinion is.

Good night to all. I am done in this thread. XD
Glad we had the chance to discuss it intelligently, thanks to all who participated. If we didn't come to a consensus at least it got people to thinking. With thought comes ideas, with ideas some good ones are bound to be formed, and when good ideas are had, the world becomes a better place.

Mon, 03/12/2012 - 11:21
#40
Aumir's picture
Aumir
And just now, a 45x7300

And just now, a 45x7300 barrier just appeared.

Mon, 03/12/2012 - 12:18
#41
Sniperjoe's picture
Sniperjoe
@Aumir

Well look at that! It's gone!

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