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Missions need some downside.

15 replies [Last post]
Mon, 03/12/2012 - 12:53
Tyronelos's picture
Tyronelos

Al'right. Seeing as the way the clockworks is basically useless in a way now, due to the no-profit gains. After dying to a bunch of greavers and losing around 1k from the FEE'S. I had a thought.

What if... Missions had fee's?

It may sound kind of silly but, the clockworks requires fee's to go down into. 500 for emberlight and 200 for moorcraft manor.

these prices should stay the same. but missions should be given fee's.

Missions are MISSIONS. not some profit game.

You get free stuff when you complete them once, and you shouldn't have to complete them twice just for profits on them.

As far as I know, the King of Ashes mission. gives 12k per run. and no downside because of the way that you don't have to pay a fee, you only must pay 50 energy. 12k used to be 200 CE in worth. so that you could gain easy crowns trough playing it alot. because of the multiplying of the profits. the CE market has raised in prices and deals because of this. and this gives newer players a harder time to actually gain some armour and weapons.

But enough of off topicness on the way that the KOA mission gives too much, onto the main theme of this suggestion.

The missions can have fee's depending on what type they are. for example. Teir 1 missions could cost 200 per play. the Boss mission should cost 500 to play.

Teir 2 should cost maybe 400-500 per play. the boss mission should cost 1000 per play.

Teir 3, costs 1250 per play, and the boss mission. should cost a big 4000 per play. that may sound insane but hey, you get a free ticket to Firestorm AND 12k. so you still get a 2k profit. and the way that you only must pay 50 instead of 90-100 to go trough it all.

My thoughts say that this would make the clockworks played more so that the missions can then, be played after working to do them.

This adds more to gameplay and working your way trough the game. And probably would fix the CE market I think.

This is just all my opinion though, Id like to hear your thoughts on this.

TL;DR Add fee's to missions a good bit more than the fees for the clockworks.

Discuss.

Mon, 03/12/2012 - 13:09
#1
Nova-Royal's picture
Nova-Royal
why are all whining

why are all whining about the best thing that happened to SK. Missions are Missions giving by Spiral HQ to its knights. Why would knights pay fees to do missions requested by theirs commanders? Does soldiers pay fees to their government to go to war?

Mon, 03/12/2012 - 13:19
#2
Tyronelos's picture
Tyronelos
I'm not whining. it's a fix suggestion.

Then why must we pay fee's to go down to the towns hmm? we must not pay fee's to go to them trough the start. note that the strangers need shinies so they may want bribes every now and then. and please, take note that we are knights with swords that can fire out explosions. games need to take away the realisim to be fun at times and all. I do agree that missions are great, but the fact that the 5* players overplaying this one thing and then making it harder for newer players to get trough it kinda discourages them. and the clockworks is SKs main attraction, the way it changes all the time. but no one plays it because of the profits. see. and don't take this as anything mean, i'm just putting my opinion out there. no offense.

Mon, 03/12/2012 - 13:19
#3
Juances's picture
Juances
~

Just tweaking the crown payout is fine and easier than adding ridiculous fees.

Plus even with 4k fee Vanaduke mission is still better than clockworks, your fix is not enough.

Mon, 03/12/2012 - 13:28
#4
Tyronelos's picture
Tyronelos
.

Tweaking the crown payment would still leave no point for players to work in the clockworks though.

Mon, 03/12/2012 - 16:21
#5
Nova-Royal's picture
Nova-Royal
How can 5* doing mission

How can 5* doing mission affect 1*,2* since they do mission to?

Mon, 03/12/2012 - 16:59
#6
Tyronelos's picture
Tyronelos
It sorta goes like this.

The reason the CE market prices risen was because of the KOA missions payout, but the 1-3* players need CE to upgrade, their missions dont give much payout, thus it makes everything harder.

Mon, 03/12/2012 - 17:18
#7
Shion-Sinx's picture
Shion-Sinx
my thoughs

so far im rank 6, and the only profitable mission i see is the last one from 6-1 (the one with three floors of machines). it gives about 2.5k for 30 CE, so its 7.5k for 90 CE.

then, as i can see, only the high rank missions give this kind of profit, and this is needed because of all the CE you MUST spend to craft 4* and 5* equips.

its 800 CE per piece of equipament from 4* to 5* (plus mats and recipes), each piece worths about 72.000 (42k from 800 CE at 6k per 100; plus 25k recipe and 5k to craft).

i think this totally breaks the reason you want to change it, because new players NEED this incoming.

Mon, 03/12/2012 - 17:23
#8
Severage's picture
Severage
@Shion-Sinx:

But it's so easy for end-game players (And there are a LOT of them) to farm KoA.

You literally more than triple your money if you use pure-CE to run it, granted you don't revive.

~Sev

Mon, 03/12/2012 - 17:36
#9
Shion-Sinx's picture
Shion-Sinx
Severage

yeah, but there is no way to f*** with new players just to not make older ones more rich.

also, at certain point this 'new' player will manage to make his whole 5* set (one with 2 weapons, just for 5* from 4* is about 360k, w/o mats).

then it ll need to improve it, using the UV change cards. this will consume even more i guess.

and after all that it ll be at same lv as an 'older' one.

but what does an old player does? more sets!

each will cost about the same, so in the end only ppl who has everything it wants will make use of this profit for his own purposes, like wasting 1kk in costume items.

it this player cant make profit, or make little profit, it will have everything it wants and nothing to do except showing it and massacrating ppl in PvP. then quit.

Mon, 03/12/2012 - 17:45
#10
Severage's picture
Severage
@Shion-Sinx:

Shion, by making it so easily farmable, you simply make CE even MORE expensive.

So, by making it "easier" for new players to make money, you make it harder for them to even GET 5* gear.

~Sev

Mon, 03/12/2012 - 17:48
#11
Shion-Sinx's picture
Shion-Sinx
Severage

but this is another problem.

instead of ppl farm in a mission to get easy 12k per run and buy 200 CE for 10k crowns wasting 50 CE, this high CE price is about ppl who DONT WANT to go do mission and make profit mostly by reselling CE.

Mon, 03/12/2012 - 18:26
#12
Nova-Royal's picture
Nova-Royal
The Royal is Absolute

fees wont make lives of newbies more easier.

Mon, 03/12/2012 - 19:34
#13
Diamondshreddie's picture
Diamondshreddie
sigh...

no fees pleez... as most of the missions give nothing in cr XD ...

just make each playable once a day c: LOL

Mon, 03/12/2012 - 19:58
#14
Severage's picture
Severage
How about something very simple?

A very simple mechanic to prevent farming would just be...

2 Replays per day?

Seems better than an overall fee, because some missions give great amounts of crowns, and others don't.

EDIT: "just make each playable once a day"

lol Didn't even see that...

But no, I think 2 replays is better. At least you can unload your mist on 2 replays. That *can* include 3 total dungeon-runs, because you play through it once, then you can replay twice a day.

~Sev

Mon, 03/12/2012 - 19:53
#15
Shion-Sinx's picture
Shion-Sinx
/\

that seems pretty nice.

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