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Suicidal AI "Rescued" Knights

6 replies [Last post]
Mon, 03/12/2012 - 14:13
Simohayha's picture
Simohayha

I like the idea of rescuing knights from a threat (even if they are for some reason all in devilite-manufactured cages) and bringing along an AI for the adventure to be my wingman. I'm not asking for them to be able to even kill mobs for me, or to have more staying power (they have plenty, more than us meat-controlled knights could ever hope for).

I just want them to stop being so stupid.

I understand that the rescued knights use roughly the same AI system as a mecha-knight kit and that redoing it is a pain. But it honestly hurts my experience of fighting through hordes of undead in a Candlestick Keep, rescue the knight... and see that knight jump into a grimalkin's maw five times in a row, then slump over dead.

Some thing that could be improved upon, and I'm not sure how hard each would be but they'd help us feel less like anchors (I know we get credit even if they die but still):
-Stop shielding when friendly knights fire projectiles. I'll let mecha-knights pass on this as a malfunction, but it's silly how my allies deliberately block MY shots at something in front of them, but stare blankly as a howlitzer hits them between the eyes. Speaking of which...
-Start shielding at enemy projectiles. All the PC knights know how important a shield is against ranged foes (or else don't have long to live), why wouldn't they have some rudimentary skills at least?
-Follow the group. Every time, one person will go to a dangerous place to get a few treasure boxes. And every time, the rescued knight follows that person and usually gets thrashed. And not just when the lone wolf is the one who got them out.
-Have something that isn't a sword. I'd love to see a gun or bomb specialist as someone to help out, maybe not as common, but still there like most knights.

I'm sure others will have suggestions too, and I leave this open to them.

Mon, 03/12/2012 - 15:17
#1
Juances's picture
Juances
~

NO to bombs, lroe and common sense dictates they will use the worst party bombs ever-blast line.

If even regular players can hardly use it without annoying their friends, how hard do you think coding a good nitronome AI would be.

Mon, 03/12/2012 - 15:49
#2
Xylka-Mkii's picture
Xylka-Mkii
Speaking of Nitronome, the

Speaking of Nitronome, the mission system wants one from me FFFFFFF

Anyway, they do need a bit better AI. They might as well stay captured for all its worth. (Still getting my prestige though :D)

Mon, 03/12/2012 - 16:30
#3
Heste's picture
Heste
Wait, AI knights can die? I

Wait, AI knights can die?
I thought they were immortal.

Mon, 03/12/2012 - 17:37
#4
Katmint's picture
Katmint
If their +2000 vitapod

If their +2000 vitapod finally runs out of juice they just slump over then revive themself a few seconds later.

The only time you'll really see them actually "die" is in the Candlestick levels. Grimalkins do a ton of damage so the AI knights can actually be killed by them fairly quickly.

Thu, 03/15/2012 - 09:00
#5
Yvanblo's picture
Yvanblo
Yes, agreed, they are too dumb

"-Stop shielding when friendly knights fire projectiles." This is one of the most annoying aspects of these knights. Why would they have to shield from friendly fire? If we can't damage them, which I assume we can't, then why shield? It only makes them take more damage by stopping them in their tracks.

Heste: I also thought they were immortal... until last night when one died on me. I was blasting through the level and suddenly realized that I was alone. I went back to find out where he was stuck, but instead found him sitting on the ground, dead. I was shocked and surprised. But the mission was still a success! Not sure how, but victory is mine!

Thu, 03/15/2012 - 09:57
#6
Thefirstgamer's picture
Thefirstgamer
Well hated type of mission.

And this, my friends, is why I hate Escort style missions.

Usually, I can deal with the horrid AI to keep them safe, but in Spiral Knights, it's not JUST the AI that makes them fail, it's the hoards of enemies that LOVE to kill you and your escort in seconds.

I'm just glad that (Seemingly) it doesn't matter if the knight is alive or not.

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