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The Gauntlet Solo Run

30 replies [Last post]
Wed, 03/14/2012 - 21:08
Jcasdfqwer's picture
Jcasdfqwer

Recorded this at the request of someone who claimed fiends are OP and said that anyone who thinks otherwise should record themselves doing The Gauntlet mission solo. The whole run was done using 0 health capsules and 0 revives.

Part 1: http://www.youtube.com/watch?v=Gp7eOp5xVKg

Part 2: http://www.youtube.com/watch?v=AyK3SualiRo

Part 3: http://www.youtube.com/watch?v=hSNX91okkTs

You should also note that throughout the whole mission I never used a charge attack even once, unlike some players who rely heavily on spamming charge attacks to get through waves of monsters without dying.

Wed, 03/14/2012 - 21:21
#1
Demonicsothe's picture
Demonicsothe
+1

Now to link this to that thread.

Wed, 03/14/2012 - 21:35
#2
Evilnut's picture
Evilnut
@Jcasdfqwer

Do you want to try that again with some amount of lag?

I've found tools like this:
http://www.dallaway.com/sloppy/
It's written in Java, to simulate a dial-up experience. But of course, dial-up is too much delay and impractical in SK's case.

I may be able to find you another tool with configurable delay, or I can write one myself, if you are willing to try.

Wed, 03/14/2012 - 21:42
#3
Jcasdfqwer's picture
Jcasdfqwer
Sure why not

Sure why not

Wed, 03/14/2012 - 23:02
#4
Evilnut's picture
Evilnut
@ Jcasdfqwer

Edit: I'm stashing this link here for when I get home... a discussion thread about similar tools.
http://stackoverflow.com/questions/1094760/network-tools-that-simulate-s...
http://sourceforge.net/projects/delayedproxy/

Wed, 03/14/2012 - 22:04
#5
Mouse's picture
Mouse
Then complete it without

Then complete it without using a shield! If you can't do it, they are clearly overpowered!

Wed, 03/14/2012 - 22:10
#6
Jcasdfqwer's picture
Jcasdfqwer
It's somewhat late at night

It's somewhat late at night here, not really in the mood to figure out how to work some program. Let me know when you try it.

Wed, 03/14/2012 - 22:55
#7
Evilnut's picture
Evilnut
Hmm

Forget Sloppy... it's only used for viewing web sites.

Wed, 03/14/2012 - 23:14
#8
Aurorra
Shock devilites are

Shock devilites are easy(provided you've killed vanaduke 10 times and acquired a Crest of Almire).

I don't think there's much point in pretending that devilites aren't the deadliest enemy you'll find in the clockworks. Sure, they're killable, but they're much more deserving of the nerf bat than any of the monsters Three Rings has chosen to adjust up to this point.

Wed, 03/14/2012 - 23:21
#9
Dirtymanspiral
And what UV's do you have on

And what UV's do you have on that gear?

Wed, 03/14/2012 - 23:58
#10
Jcasdfqwer's picture
Jcasdfqwer
-

@Evilnut Oh alright then.

@Aurorra You don't need a Crest of Almire to deal with shock devilites, I could do the same thing with Grey Owlite. I dodge/interrupt much more attacks than I block so it wouldn't be much more difficult, if at all. Yes, I agree that devilites are the most dangerous out of all the monsters but I don't think they are overpowered nor do I believe they should be nerfed. In fact, I think several nerfs on other monsters should be undone.

@ Dirtymanspiral Nothing that would affect how I deal with fiends. No shadow defense, shock resistance, or freeze resistance UVs.

Thu, 03/15/2012 - 04:10
#11
Sirenblue's picture
Sirenblue
O_O

What did you use to record the game?

I think the speed increases makes that difference. It kills them before they get to throw.
Most of us complaining would probably say your gear is something we'll never reach, anyway. But that's still the point. If the equips can't kill monsters in two hits, it's pointless.

Looks doable after watching your video, actually. My initial thoughts was that you had the benefit of server reaction time, but if I have no problems in a robo arena with pierce-resistant gear, this should be barely possible for me.

I'll be waiting for the australian/SEA server before coming to a conclusion for this and LD.

Thu, 03/15/2012 - 05:34
#12
Tom-Awsm's picture
Tom-Awsm
I call ASI.

I call ASI.

Thu, 03/15/2012 - 06:19
#13
Extribble's picture
Extribble
Umm... Didn't know soloing

Umm... Didn't know soloing this mission was an issue. Yes it's more challenging than most arenas, but the fiend stage is not much more difficult than a Freeze or Shock Fiend arena if you control the waves that spawn and have the proper equipment. Leave one monster alive from one of the first 2 waves, and then roll through the new spawns until they stop. It takes a bit longer, but makes the fight much easier. I did the mission twice since I forgot to pick up the recon module at the end on my first run through. Did both without dying, although I did use pills. I don't consider myself much better than an average T3 player, I just find that using the proper gear and tactics even without much experience will help you survive much longer.

@Jcasdfqwer: Grats. I found the mission to be pretty challenging even with pills, you make it seem easy O.o

Thu, 03/15/2012 - 06:39
#14
Mouse's picture
Mouse
"I don't think there's much

"I don't think there's much point in pretending that devilites aren't the deadliest enemy you'll find in the clockworks. Sure, they're killable, but they're much more deserving of the nerf bat than any of the monsters Three Rings has chosen to adjust up to this point."

I would argue that's reason to buff the other monster types, not nerf the one you see as most challenging. Given how repetitious gameplay can be, I'd rather have more of a challenge to keep things interesting.

Take zombies, for instance. I'm actually happy about the added jump attack damage. FSC runs were just going through the motions because the slags were easy to dodge and corral, even in large numbers. At least now, you have to pay a little more attention to avoid getting hit.

As others have mentioned, you're not supposed to be able to walk through difficult areas solo without any trouble at all. If you can, the devs clearly aren't doing their jobs.

Thu, 03/15/2012 - 06:49
#15
Nordlead's picture
Nordlead
QQ I live in an area that

QQ I live in an area that isn't serviced by OOO. They should nerf all the monsters so my incredibly crappy connection won't cause a problem. I don't care if it ruins the game for everyone else, but no game on the existence of earth should be too hard for me to complete solo with lag and with the wrong gear.

I love the moving goalposts though.

Thu, 03/15/2012 - 09:57
#16
Jcasdfqwer's picture
Jcasdfqwer
-

@Sirenblue I used Fraps to record this.

@Tom-Awsm Yes I have ASI on my flourish, but it still doesn't really affect how I deal with fiends. If you look at my loadout at the beginning of part 1, you can see that I have vog cub cap and an elite quickstrike trinket equipped. That already gives me ASI Very High without any UVs on my weapons, and I could easily do the same thing with ASI VH.

@Extribble Neither did I until the person who thinks fiends are overpowered told me to do it for a challenge involving fiends. And thanks.

@Mouse Wholeheartedly agreed.

Thu, 03/15/2012 - 11:22
#17
Yechezkel's picture
Yechezkel
A mite well-geared to be throwing stones

Just did that solo run today, actually, though it was significantly sloppier than yours.

I'm not sure it's fair for those of us in full five-star gear with solid UVs and enhancing trinkets to cast judgement about the fairness of any particular enemy type for the masses, because that's basically saying that everybody should have to conform to that standard of gear. Yeah, fiends look pretty reasonable when you're all geared out specifically to slaughter them, but less so when you aren't. Further, while the nerfstorm business is rather annoying for those already fully equipped to deal with the nerfed enemy types, it might well have been a godsend to those still working their way up.

The problem with folks with endgame-level equipment clamouring for a harder game experience in Tier 3 is that it sort of leaves the poor sods in 4* gear out in the cold. What there ought to be is some kind of endgame-specific zone apart from T3 designed specifically to be a challenge to people with a wide variety of all the best gear. That way 4*s don't have to get slaughtered every time they go down to T3, and endgamers can have some place where they actually feel challenged on occasion.

Ideally some place that doesn't cost 1800 energy each time you want to access it wink wink nudge nudge.

Thu, 03/15/2012 - 11:59
#18
Debianlinux's picture
Debianlinux
Yechezkel said: "The problem

Yechezkel said: "The problem with folks with endgame-level equipment clamouring for a harder game experience in Tier 3 is that it sort of leaves the poor sods in 4* gear out in the cold."

You do realize those same people used to be poor sods in 4* gear and the game was even harder then, right?

Thu, 03/15/2012 - 12:24
#19
Yechezkel's picture
Yechezkel
And?

I do realise that. What, so we suffered and thus everybody else should have to as well? In that case, why do we ever balance anything?

Thu, 03/15/2012 - 12:34
#20
Demonicsothe's picture
Demonicsothe
Lets not put skill into this

Lets not put skill into this equation, eh?

He shielded when he should've. He dodged. He didn't throw full combos everywhere. This teaches the newer players how to play. Unless, of course, you want the devs to cater to your playing style.

Thu, 03/15/2012 - 12:45
#21
Yechezkel's picture
Yechezkel
Now now

I'm not saying he's not good; of course he's good. He's certainly better than I am. But his gear allows that skill to manifest. I'm not saying anything needs to be nerfed. I'm just saying we should take into account the effect lower level players will feel before we ask for anything to be buffed.

Thu, 03/15/2012 - 13:23
#22
Demonicsothe's picture
Demonicsothe
You were asking for nerfs,

You were asking for nerfs, not arguing against buffs.

Gear = skill? As long as you have a weapon, you can deal with them. Someone recorded a fsc run in proto gear and 5* weapons. Misteryzx recorded a set of videos of boss fights with only haze bombs. Nicoya posted a video on fighting jk with only piercing weapons.

I've done the entire fsc and vana with ashtails and all 4* equipments. Skill has no relevance to gear, besides how you swing/shoot/place bombs.

Thu, 03/15/2012 - 13:31
#23
Yechezkel's picture
Yechezkel
Critical reading

That is blatantly incorrect, sir. I asked for no nerfs. I also did not say that gear is equivalent to skill or that skill should not be a factor determining success in a game. Both of those assertions would be ludicrous. But it's not much use attempting to have a discussion with someone who clearly cannot be bothered to read what I'm writing, so have it however you want.

Thu, 03/15/2012 - 13:39
#24
Demonicsothe's picture
Demonicsothe
"Yeah, fiends look pretty

"Yeah, fiends look pretty reasonable when you're all geared out specifically to slaughter them, but less so when you aren't. Further, while the nerfstorm business is rather annoying for those already fully equipped to deal with the nerfed enemy types, it might well have been a godsend to those still working their way up."

If that isn't supporting a fiend nerf, I don't know what is.

You are saying that his gear helped him along, hinting that if he didn't have such gear, he could not perform as well.

"But his gear allows that skill to manifest"

As in, if he didn't have such gear, his skill would not have manifested?

Thu, 03/15/2012 - 14:25
#25
Jcasdfqwer's picture
Jcasdfqwer
@Yechezkel You were saying

@Yechezkel You were saying that it's because I acquired 5* gear that I was able to learn how to deal with fiends so well. I disagree. My skill in T3 started developing as soon as I could pass through that barrier in Emberlight. When I was still 4*, I would do all of the gates indiscriminately instead of farming the boss gates. I would just go as far as I could without dying, and went back to haven when I did. This is how I learned how to deal with all kinds of monsters using a Heavy Demo Helm, Mighty Cobalt Armor, Wise Owlite Shield, and an Ascended Calibur as my primary weapon. As you could imagine, this is pretty terrible gear for fighting fiends. With no shadow defense on my armor or shield, the devilites' attacks would destroy me very quickly. Through practice, I learned their attack patterns and movements better so that I wouldn't get hit or have to shield as often, which is something I never really paid close attention to in T2 since their attacks were significantly less powerful. Eventually, I was able to get through a fiend stratum from depth 18-23 without reviving but not consistently. By the time I got several 5* items I was even better. However skill development has no correlation to owning 5* gear. Skill increases gradually over time, no matter what gear you have.

Thu, 03/15/2012 - 15:17
#26
Yechezkel's picture
Yechezkel
Oi vey

@Demonicsothe
Then clearly you don't know what is.

@Jcasdfqwer
You're also misunderstanding my point. I'm not saying you get better automatically as you get better gear, but I am saying that having better gear makes you more effective at dealing with enemies regardless of your skill level. This obviously must be true. If that weren't the case, then why bother getting better gear in the first place? Further, when one has optimal gear, it becomes more difficult to gauge the effect an environment buff would have on players who do not have optimal gear. That is why I'm saying that people who are in endgame gear should reconsider their calls for enemy buffs, because they may not be considering the effect it would have on newer--and thereby both less geared and less skilled players. How are players ever supposed to develop skill if they're annihilated as soon as they set foot into the tier? This is all that my post was meant to convey. It is unfortunate that people seem to be reading other things from it.

Thu, 03/15/2012 - 17:58
#27
Mouse's picture
Mouse
When I started playing, the

When I started playing, the game was much harder. Even so, I kept at it, faced those challenges and eventually made it to the level I'm at now. The difficulty didn't scare me away, it motivated me to get better. Since then, most of the monster types have been nerfed. Kids these days need to suck it up and put in the hard work it takes to improve their skill.

Since pre-release, there have been complaints from players who hit the "end-game wall", so to speak, at which point they have faced all the challenges and are looking for something to keep them coming back to the game. Of course, since then, all sorts of features have been added, like more bosses, Shadow Lairs, revamped PvP options and, most recently, missions. By giving players a challenge, particularly early on, you're giving them an obstacle to overcome as a gauge of their skill. Take those obstacles away and you diminish the incentive to improve. You also make it easier for players to hit that final barrier, the "end-game wall", at which point they have trouble finding something new and/or challenging to enjoy. The ideal, of course, would be that new players and veteran players alike could enjoy the game at their respective skill levels - and that's what the tiers are intended to achieve.

I think I'm starting to ramble a bit, but my point is that difficulty is a good thing, players should be challenged, without challenge they would not develop skill. If you want to advance without a challenge, go play a grind-focused MMO, there's no shortage of those.

Sun, 03/18/2012 - 08:16
#28
Sirenblue's picture
Sirenblue
On second thoughts

I think I'll make another thread about it.
http://forums.spiralknights.com/en/node/47705

Sun, 03/18/2012 - 13:41
#29
Mirrorminx's picture
Mirrorminx
Decent gameplay

I'd love it if you re-recorded it using t4 gear, a non-shadow defense shield, and no trinkets (a normal entrance to t3 setup).

Personally, I'm not advocating for fiend nerfs. I think their difficulty level is a nice change from other stratums, especially since the retrode and wolver nerfs, and I also enjoyed the challenge of soloing the gauntlet. I used pills, although I also have a 1-bar connection.

But you undercut your points by playing with high quality gear. If you want to demonstrate your skill and how easy the stratum is to the newbies who are complaining, come down to the level of those who you're criticizing. Otherwise, its simply you using some of the best gear to beat some decently difficult content, and nothing remarkable. If you had been using a plate shield, or a cobalt-line shield, it would have broken many many times in your footage. Instead, you use a shield that requires you to already have beaten Vanaduke, on content thats designed to be a precursor? Not to mention that you have a massive arsenal, have obviously have put a lot of hours into SK, and are at a much higher skill level than the average player.

I agree that challenge is good. But it's not content thats designed for mismatched t4 gear. Some people are simply frustrated that they need to significantly improve or upgrade their gear to continue to progress. And that frustration has merits, considering that energy prices back in the pre-nerf days were much lower, and before the crafting change, t5 items were a fraction of the energy cost they are now.

Sun, 03/18/2012 - 15:09
#30
Jcasdfqwer's picture
Jcasdfqwer
@ Mirrorminx

Except your entire argument is invalid since you can only play The Gauntlet mission after you've acquired 5* (yes it's 5* not "t5", there is no "t5") gear unless someone invites you. The last rank 8-2 mission requires you to have all 5* in order to pass through the Hall of Heroes. The Gauntlet mission is rank 9-2, which is intended for T3 players with 5* gear.

Edit: Btw, I am not wearing "the best" gear for dealing with fiends. If I wanted to go all out I would be wearing full snarbolax gear with 1 ASI trinket and a pentaheart pendant. And if you want to see me do it with 4* and no trinkets, then go craft some 4* stuff and mail it to me. I'm not wasting energy to make 4* stuff that I will never use ever again so I can prove my worth to some random person.

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