Forums › English Language Forums › General › Suggestions

Search

A different suggestion to balance lockdown: Turning~

15 replies [Last post]
Thu, 03/15/2012 - 21:25
Softs's picture
Softs

This is a rather simple suggestion to balance Lockdown thhhhhaat...... I don't think most people will like, but I suspect would work.

Basically, after anyone drops or puts up their shield they, very briefly, have a slightly reduced turn speed.

Recons travel in a slightly straighter path after cloaking, Stikers darting around in a circle will have to pace themselves, Guardians will need to make sure they're close to facing the enemy before they counter attack.

It's balanced........ because it cripples everyone.

Thank you for reading my suggestion~

Thu, 03/15/2012 - 21:28
#1
Diamondshreddie's picture
Diamondshreddie
hmm ....

i kind of like this ... but i think it shouldn't be for recon cause they are lacking already :/

also strikers would much more easily track them down >_< and not to mention , you don't have to be facing the way you are moving ..

Thu, 03/15/2012 - 21:34
#2
Trollingyou's picture
Trollingyou
Probably won't work

On top of what Diamondshreddie said, some weapons, one of which are the toothpicks, can hit in front and somewhat beside you in a wide arc, so turning isnt always needed.

Thu, 03/15/2012 - 21:38
#3
Softs's picture
Softs
Now.... suppose said Strikers

Now.... suppose said Strikers were also having a turning penalty when they turned on their boost to run after you.... still bad? :D

Thu, 03/15/2012 - 22:02
#4
Trollingyou's picture
Trollingyou
Yes, it is still bad

sure, it'll make it harder for them to approach, but it'll also make it harder for you to escape. The reason why striker is so widespread is not only cause skolver/toothpick abusers use it, it's cause the others use it to escape the toothpick range (or GF, or the Polaris), as its the best option right now.

If you want to balance a scale that's unbalanced, you have to take away from the heavier side, not both. Hurting everyone will not balance LD.

Fri, 03/16/2012 - 06:47
#5
Softs's picture
Softs
Hmm.... perhaps. Though the

Hmm.... perhaps. Though the turning restriction would probably be minimal and quick to dissipate, and strikers already have this tremendous advantage. Their inability to easily perform their "circling while striking with shield-cancel" technique would be far more crippling then the Recon's slightly straighter path after disappearing ~

Sat, 03/17/2012 - 21:17
#6
Softs's picture
Softs
Bump~

Bump~

Sat, 03/17/2012 - 22:28
#7
Kentard's picture
Kentard
Just a question.

With this idea in place, is it still possible to reverse your current direction immediately after shielding/activating a shield power?

Mon, 03/19/2012 - 17:42
#8
Softs's picture
Softs
You could AIM in the opposite

You could AIM in the opposite direction, but your character would be a little slower to get there. I think it would be pretty minimal though, maybe only a half second or less. But as any who plays just about any game these days know, even a small amount will be enough.

Mon, 03/19/2012 - 18:45
#9
Hijadestone's picture
Hijadestone
i dont think this would make a difference cause

if i run in to a striker ill jest fight him there is no runing realy and this isent needed cause LD offen lags

Mon, 03/19/2012 - 23:30
#10
Kentard's picture
Kentard
Then I'll pass.

Anything that makes you turn around a little longer just makes your movement more predictable; this isn't a way to balance the Striker class, on the contrary this makes the difficulty curve for learning how to play a Striker effectively much steeper since less experienced Strikers will die.
That and I'm a gunner. You turn any slower, and you're a sitting duck for me. :3

Tue, 03/20/2012 - 06:18
#11
Softs's picture
Softs
Striker.... class?........

Striker.... class?....

.... this balances everything. Your gunning? if you shoot then shield you'll have problems to (I'm going out on limb here to assume you gun striker, but then, recons and guardians would have similar troubles). I don't hate Strikers if that's what you think (I can understand why you might, they seem to be the most reviled of the three), but this idea would work, just not in a way many folks would like (just like how twinker's in most games hate being handicapped).

This wouldn't balance a CLASS, it would balance the usage of SHIELDS.

Tue, 03/20/2012 - 06:30
#12
Kentard's picture
Kentard
Not really.

If anything this idea will make everyone more vulnerable (like you said), but not necessarily balance everything out - recons and guardians are sure to suffer disproportionately more than strikers.

Recons will be much more killable, given that they can't cloak and change direction immediately after. For gunners in LD (and probably most strikers), we have a tendency to aim in front of where the recon would be (assuming he doesn't change direction).
The reason why I asked whether your idea would affect a complete change in direction is simply because, for recons, a slight delay in changing their movement path could mean the difference between life and death.

As for Guardians, they're slow enough; spare them the torture of having even turn speed slowed down.

With all due respect, your idea has some merit to it. But I don't think this will help balance the game as you said.

Tue, 03/20/2012 - 06:40
#13
Softs's picture
Softs
Let me try to explain~

Yes, I thought of that when you first questioned... and my response may have been too vague. The turning thing wouldn't be as detrimental as you may be thinking, rather, it would be just enough.

Right now, you can aim in any direction, and your character will automatically turn that way. This would make it take something like a quarter of a second to achieve the same, can you picture that? Plus it wouldn't last a even half a second either. I agree that outright blocking the ability to turn would kill the game, I realized that after you asked, but I mean just a small, short-lived turning restriction. You wouldn't be limited to a straight path, you just wouldn't be able to instantly turn.

Tue, 03/20/2012 - 07:01
#14
Kentard's picture
Kentard
Actually, come to think of it...

How would you like the mechanics to work?
Specifically speaking, would you want the turn speed to be restricted to a maximum of, say, 120 degrees for every quarter of a second (i.e. proposing a fixed turn speed rather than how fast we move the mouse around), or would you like it to be implemented regardless of the angle of the turn?

If it's the latter, it would, as you describe, be less problematic for recons.

Tue, 03/20/2012 - 19:32
#15
Softs's picture
Softs
So... you mean if you

So... you mean if you attempted to turn in a quarter circle, it would take a quarter of a second to turn... right? No I think that would be too restricting. Possibly a fixed turn speed, though faster then that, though I'd think the turn speed would scale depending on how far away (in rotation) the mouse reticle was.
Though I wouldn't say anything for sure, it'd definitively be something they'd have to test extensively before they even thought of releasing it formal.

Powered by Drupal, an open source content management system