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when you take off an accsessary, why does it have to be destroyed?

29 replies [Last post]
Fri, 03/16/2012 - 14:21
Skyordjude

I dont like the idea of accsessorys being destroyed. just beacause that one thing, ive stopped playing the game. So will you please change it so they dont get destroyed?

(oh and if i had shadow dragon wings, i'll spend all of my birthday money on energy!)

Fri, 03/16/2012 - 14:38
#1
Severage's picture
Severage
@Skyordjude:

They destroy the accessory because otherwise the market will be flooded with them, as they'd be one of the FEW things in the game that would be non-consumable/re-usable.

If you stopped playing just because of that, I find that attitude extremely selfish.

~Sev

Fri, 03/16/2012 - 14:41
#2
Psychodestroyer's picture
Psychodestroyer
.......................

So I can't buy an accessory, bind it to my gear and unbind it when I feel like it.

The service is free, so it's not like you lose money.

You're supposed to think if it looks good before binding it to your armour, instead of changing your mind every few days.

Kinda stupid reason to leave the game over. If you said 'the game was too hard', that would be more acceptable. This? No way.

EDIT: What Sev said.

Fri, 03/16/2012 - 15:26
#3
Maeko's picture
Maeko
I like the idea of the

I like the idea of the accessory being bound to your character and made unable to be traded, but being returned to your inventory.

Fri, 03/16/2012 - 16:13
#4
Serell's picture
Serell
I think it sucks that the

I think it sucks that the item is destroyed when you take it off. Why not make it so it can't be unbound once equipped, so people can't flood the market? I think it kinda sucks for whoever bought those dragon wings, because now they have new wings out. What if they would have rather had the valkyrie wings on their armor? Well then they must destroy their dragon wings that they paid a lot of money for so they can equip the new wings on their armor.

People can also change their mind, what if they don't think it looks cool on their armor the next day?

Wed, 04/04/2012 - 20:47
#5
Hexzyle's picture
Hexzyle
Yeah true. I accidentally

Yeah true. I accidentally attached a 12k accessory to the wrong piece of armour. I had to buy another one -.- was not impressed. Of course, it was my mistake and I accept full responsibility for that, but it would be very delicious for an option to rechoose what armour to attach the accessory to.

However this would be problematic. Move your shadow dragon wings from your snarbolax coat to a spiral scale mail and unbind it for 100 mist? Then you could give it to another player, who could then move the shadow dragon wings to the armour they want.
There are always exploits.

Fri, 03/16/2012 - 17:24
#6
Zyborg's picture
Zyborg
@Hexzyle What if you couldn't

@Hexzyle What if you couldn't unbind any armor that had accessories on it, and putting accessories on a piece of armor bound it to you? Alternatively, giving or selling a piece of armor with accessories on it could automatically return the accessories on it to your inventory. In the latter case, the game wouldn't tell the buyer about the accessories in order to prevent scamming and misunderstandings.

Fri, 03/16/2012 - 17:42
#7
Hexzyle's picture
Hexzyle
Yes to the first, no to the

Yes to the first, no to the second. Having accessories bind armour to you would be annoying and difficult.

The point is here, that DISPLAYING an accessory, (means there is a bound armour involved) then taking it off that armour, attaching it to another armour that you own because of a mistake. This is the only exception allowed to the accessories rule: An accessory bound to a piece of armour may be unbound from the player that bound it, and bound to another armour that the player owns. (a mistake made on armour that is intended for the own player's personal usage)

Also allow players to attach an accessory to one unbound item, and then rethink and attach it to another unbound item (a mistake made on armour that is intended for gifting away)

So find things to avoid exploits of these two situations.
I have one: Accessories gain a "bound" variable. Once an accessory is attached to an armour, it shares the bound status of that armour. Therefore if you attach an accessory to an unbound armour, both the accessory and the armour become bound. Bound armour cannot be unbinded while there is an accessory on it, and bound accessories can only be attached to bound armours, while upon attaching an unbound accessory to a bound armour, the accessory becomes bound.

However this prevents pre-used accesories on high level gear (shadow wings on snarby coat) from being unbound genuinely with the amount of energy and then being resold like most players do today.

Does that mean we could assign accessories "Bound star-ratings" that take on the highest star rating that the accessory has ever been bound to? So if you equip shadow wings onto bound snarby armour the shadow wings becomes "5 star bound". Even if you move those shadow wings to something like cobalt armour, you will still have to pay 4000 CE to unbind that armour. (and the accessory unbinds too) Accessories do not aquire a star rating if they and the armour they are being attached to are unbound.

This system seems to work better and would not interrupt the current accessory armour unbinding system, (this is the most important part. the current accessory system is fine we just need a fix for those who make mistakes) while providing an alternative to those who have accidentally mis-attached an accessory, or just want to wear something different.

Can anyone find any exploits with that? any problems?

Fri, 03/16/2012 - 23:45
#8
Myg-Mog's picture
Myg-Mog
Some Sort Of Point...

Bechamel uses his magnificent scissor blades to remove ANY accessory of your choosing. It's only understandable that they are destroyed.

There should be an option to Preview the accessory AT the Accessorizer's Shop though. That'd insure the accessory looks nice on that certain piece of armor so you'd know ahead if you want to use it up.

Fri, 03/16/2012 - 23:51
#9
Psaro's picture
Psaro
Because you have infected it

Because you have infected it and we don't want to contaminate other knights.

Sat, 03/17/2012 - 02:09
#10
Skyordjude
I dont care about your idea's.

I am NOT destroying my volcanic wings i got LEGIT! NOT FROM THE AUCTION HOUSE!

Sat, 03/17/2012 - 02:13
#11
Skyordjude
Acsessorys being destroyed?

No. Just NO.

How about they change the auction house instead, so acsessorys cant be spammed and flooded.

Sat, 03/17/2012 - 02:48
#12
Kentard's picture
Kentard
Methinks you're being selfish.

I was originally planning to make a logical response to all this, probably suggest that accessories can be removed from equipments but bound to you once, so if you do make a mistake you can reattach it to other equipment that you own just once; this way they can still fulfill their function as crownsinks yet provide some room for the demands of those who don't want it on their current equipment.

But I don't think it's fair on your part to request for the ENTIRE auction house to be changed just so that you can keep your oh-so-precious Volcanic Wings (frankly, I don't care if you do lose them). And it doesn't even help that you go on saying "I don't care about your ideas" despite the fact that most of the posters above did sympathise with you. If you don't want to hear our suggestions; rather you just want us to hear your incessant ranting, go whine on your own blog, not the forums. Please.

You're not even being logical at this point, and yes, I am justified to use argumentum ad hominem since you effectively denied the aforementioned posters of their carefully-thought out, rational suggestions.

Yell at me all you want. I have no obligation to respond until you calm down and reply rationally.

Sat, 03/17/2012 - 03:20
#13
Eldibs's picture
Eldibs
Just pointing something

Just pointing something out...

@Mygmar

You can preview it at Bechamel. At the bottom of the box listing all the options, there's a Preview button. Actually, you can preview it at any NPC merchant. Click the Preview button, then the accessory.

Also, it'd be nice to have the option of destroying either the equipment or the accessory, though I'm not certain if that would negatively affect the market in any way.

Sat, 03/17/2012 - 03:41
#14
Mayaura's picture
Mayaura
you don't have to destroy

you can craft another armor and put your accessory on it, and then sell the old gear

Sat, 03/17/2012 - 08:33
#15
Thewach's picture
Thewach
TheWach says:

When I was t1, I got myself the pumpkin bomb bandolier so I put it on my wolver coat, thinking that I would make it into a Vog Cub coat. However, when I maxed out my ash tail coat with the pumpkin bomb on it, I changed my mind and decided to make a skolver coat instead (because skolver is badass in ld). Now, whenever I'm playing, that pumpkin bomb bandolier always haunts me. Normally, I wouldn't be pissed, however, this pumpkin bomb bandolier is a one of a kind item as you get only ONE.

tl;dr:
I support the idea of binding accessories to your characters after you take them off your armor
+1

Sat, 03/17/2012 - 09:47
#16
Skyordjude
...

@kentard

...at least im not someone saying "i hate all of you!"...

Sat, 03/17/2012 - 10:28
#17
Serell's picture
Serell
@Skyordjude : Still being

@Skyordjude : Still being rude >.>
Geez, look at that nice wall of text hexzyle made for you... be happy

Sat, 03/17/2012 - 11:49
#18
Janessey's picture
Janessey
~

Here is an Idea~

Why not make them to where you have a number of times, before that item is destroyed?
So ~ You remove an item and it's bound, Into your arsenal, After say 3 times, it's destroyed.

Sat, 03/17/2012 - 12:18
#19
Skyordjude
.......

@serell

...thanks Mr. Obvious...

...i knew that in the first place. and im still being rude, but i havent played spiral knights in about two years.

Sat, 03/17/2012 - 12:55
#20
Myg-Mog's picture
Myg-Mog
Non-Valid Complaining Post Against Another Post

For one, thanks Eldibs for letting me know that!

Second, Skyordjude, if you don't like the ideas people come up with, then don't comment instead of complaining about them instead of making a constructive and vaild post. Oh, and just because accessories get destroyed because you were way too impulsive to Preview and see if you REALLY wanted them on your armor? Just...just no.

Start by listening to the points the more polite posters are trying to make.

Sat, 03/17/2012 - 13:34
#21
Serell's picture
Serell
Oh, not playing spiral

Oh, not playing spiral knights for 2 years is your excuse for people being rude?
Look, why did you make this post? This post is you stating you don't like that accessories get destroyed, yet you do not state what they should do to fix it.
So, we all came up with idea's for you. And now you're being a jerk. We are trying to HELP you.

Sat, 03/17/2012 - 21:35
#22
Damienfoxy's picture
Damienfoxy
Solution

When you get items like warmaster rocket hammer, or that useless green shield from the starter pack, there is NO way to even get rid of them.

Why not just do the same for accessories? You can put them on whatever you want, no bind or unbind, and they belong to you, now and forever, never allowed to change hands.

This would apply to purchased accessories, and people could have the option to get the wings permabound, and allowed the above effect, or get them for total freedom, but with the old effects.

Sat, 03/17/2012 - 22:23
#23
Kentard's picture
Kentard
...

@Skyordjude: At least appreciate the fact that these guys are trying their best to figure out a solution for you.
Playing SK for two years is no justification for you to rampage over everything and act like a total jerk, neither is the fact that you didn't preview, as Mygmar nicely summarized for me.
We're trying to figure out a solution for you, so please help us out - or at least appreciate what we're doing. And don't whine. I won't sympathise with you (ignoring the fact that your incessant whining made my impression of you worse anyway), but I will try to think of something.

@Damienfoxy: Accessories were designed as crownsinks. Granted, if durability existed maybe we could still have unlimited swapping around, but otherwise people would just purchase the accessories they want and leave it as that. I'm sure OOO designed it so that if we do want the same type of accessory on our three most used armors, for instance, too bad, we'll have to buy three accessories.
But yes, I am for the idea that they should be bound to you upon removal - at most once or twice. Perhaps on the third unbinding, the accessory breaks.

Alternatively, here's my suggestion: Each accessory has a fixed probability of breaking when unbound from an equipment - otherwise they're bound to you.
For instance, there is a 40% chance your accessory may break when unbound. This way, accessories still fulfill their purpose of being a crownsink, while giving a small chance of reusing the accessory. And ultimately it depends on luck, so it's less of a hassle to quantify how many times you want to rebind the accessory to another piece of equipment.
That being said, the only downside to this is that people will rage if the unbinding fails.

Sat, 03/17/2012 - 23:21
#24
Severage's picture
Severage
@Kentard:

People will either not unbind anything, or like you said, rage at failing..

I think a more static figure will be in the best interest of everyone (As unsatisfyingly predictable as that is), though I don't see the need to remove an accessory more than once. It's highly unlikely that you'd put it on something you didn't want more than once....but who knows...we might get suggestions after the implementation to change it to 3rd unbind = destruction later. :P

Though I think Featured Auctions were designed as crown sinks and accessories more or less accommodated the majority of the slots therein...but yeah, the uber accessories that pop up in the Featured AH are crown sinks.

~Sev

Sun, 03/18/2012 - 18:33
#25
Serell's picture
Serell
Yes yes, they should make it

Yes yes, they should make it that once you equip an accessory, any item that is equipped on it cannot be traded, and you can only move the accessory to another item of yours limited times (i think it should be 3 times). If you put it on the wrong thing, at least you can move it. BUT people will still want to buy multiples of the same accessory for all their items because they can't just move that accessory around all the time or it will be destroyed.

Sun, 03/18/2012 - 22:59
#26
Shion-Sinx's picture
Shion-Sinx
what about

accessories not being attached to equips, but bind just like equips once equiped?

its just like another equip, but only for fashion.

then they put a timer on it, like 15 days or 30 days, and once its over you cant use it UNTIL RECHARGE IT.

yeah, recharge = pay some CE to make it usable for more 15/30 days. this way they remove the problem with trades and it being destroyed and keep making a bit more money from CE usage.

Mon, 03/19/2012 - 00:48
#27
Schattentag's picture
Schattentag
Alright folks, here are my thoughts

Accessories are, indirectly, an energy sink. That is, accessories are a way for OOO to get money. Don't get me wrong, I would love it if accessories weren't destroyed upon removal, especially for promotional things like the Pumpkin Bandolier (discussion on this later). Accessories primarily come from Iron Lockboxes. Iron Lockboxes are opened with Silver Keys. Silver Keys are purchased with energy. Energy is purchased with real money. The more demand there is for accessories, the more people will purchase/spend energy to obtain them. If you destroy an accessory by removing it, but you still want that accessory, you are increasing demand for accessories and therefore increasing the amount of energy spent on obtaining them.

TL;DR: OOO will most likely continue to have accessories destroyed upon removal because doing so will provide them with income.

Now regarding alternatives to immediate destruction:
I like the idea of an accessory having multiple, finite "uses" for an accessory. Eventually these accessories can be destroyed, so there will always be some demand for them. The idea is fairly simple and it provides some relief for people who make mistakes.

Hexzyle's idea (from what I understand of it; I feel like I may not have fully comprehended it as a result of the music I'm listening to) seems to work fairly well, and seems to be thorough enough in explanation. It seems like the best solution because not only does it allow players to reequip their accessories, it also keeps up some energy demand so OOO can turn some profit.

Lastly, I have this to offer for accessories that are only available to players once (crests, Pumpkin Bandolier, maybe others I'm not thinking of right now): make these permanently bound to players. I feel like these accessories are special and players should be able to show them off as sort of a status symbol (e.g. "Look, I was around during the 2011 Dark Harvest Festival! Let me show you my Pumpkin Bandolier."). Basically I'm saying these one-time-only accessories should symbolize a player's status in the game, and players shouldn't be able to trade that away by unbinding because it would just be weird (e.g. someone coming from rescue camp with a Mighty Cobalt Crest from his buddy).

Mon, 03/19/2012 - 02:57
#28
Kickthebucket's picture
Kickthebucket
not going to read this whole

not going to read this whole topic, but going of on Severage's reply.

to keep it flooding the market, make the items your remove permantly bound to you (no unbinding option what so ever) or use the same system as unbinding weapons? pay in order to keep it.

Mon, 03/19/2012 - 03:13
#29
Kentard's picture
Kentard
@Kickthebucket:

That's exactly what we're trying to avoid - keeping the items permanently bound to you.
To quote myself...
Accessories were designed as crownsinks. Granted, if durability existed maybe we could still have unlimited swapping around, but otherwise people would just purchase the accessories they want and leave it as that. I'm sure OOO designed it so that if we do want the same type of accessory on our three most used armors, for instance, too bad, we'll have to buy three accessories.
But yes, I am for the idea that they should be bound to you upon removal - at most once or twice. Perhaps on the third unbinding, the accessory breaks.

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