If you plan on using two Alchemers and a Blitz Needle, does ASI even matter?
Question about ASI for some guns
I don't know if I should try to max out both CTR and DMG via armor and trinkets or if I should get some ASI in there.
You should only achieve ASI by armor or UVs.
At least currently pre-armor buffs, your trinkets should be 2 medium damage modules by default no matter what gun you are using.
In our justifier and nameless sets with damage modules, they each have very high ASI and very high damage. It's pretty much a default, so not much to worry about.
For alchemers, ASI is noticable but not extremely important. Because of the alchemer mechanics, it has slightly faster movement speed while firing (very slight) in comparison to an antigua and you have a moment of 100% run speed during shoot-pausing. An alchemer already has great mobility, so ASI might not be so much of a necessary survivability buff there.
Get a CTR UV on an alchemer, and shoot for damage bonus post-armor buffs.
For Blitz / Plague, they are both very slow despite their speed bars. They take huge advantage of ASI. Blitz charges are mainly used in certain situations like Seerus battlepods / Vanaduke / Trojans. If you have a shiverer which you should, then having ASI for survivability is not necessary.
Get a CTR UV on a needle if you are often in groups. If you solo often and care more about survivability than damage, get an ASI UV.
That is a perfectly viable way to play with blitz and alchemers.
So, assuming Seerus mask:
Seerus
Shadowsun
2x trueshots
Or:
Full shadowsun
gun focus
trueshot
ASI affects the speed of the bullet and the firing interval, not the reload rate. It's okay, but negligible in low doses. Try to get at least ctr med on alchemers and needles and leave the ASI to the armor or a swiftstrike.
ASI obviously affects the reload speed, but people cannot accept it apparently I dunno why.
It is just toooooo obvious, then again none of us are 100% for sure.
It does NOT affect the bullet velocity though.
After tests and tests, ASI and Damage bonus are basically equal in the single target DPS they grant, if shot by unload-reloading on something that doesn't die.
Due to game mechanics (Because things do in fact die), damage bonus will win.
Personally, I tend to use Callahan, Sent, AP, and Polaris the most, so CTR isn't too big of a deal.
If I am in a group with a shiver and I am blitzing trojans / vana / battlepods etc, then I will just throw on a mask of seerus, my blitz has a CTR low UV on it so it is ultra CTR, very high damage, and high ASI. Good enough for me...
Whether the tests are correct or not, I leaning toward the idea that says asi affects the animation between shots, not the bullets themselves.
eh who cares, ASI makes combos per minute faster. So it counts for damage...
It obviously lets you get to moving faster while using a Callahan / Blitz just by merely observing, probably alchemers and such as well... so it has survivability purposes at well.
post-armor buffs, damage bonus will probably be capped over ASI.
like it helps a little i think. i havent really done a test to see if with max ASI will shooting 1 bullet at a time or 2 at a time will do more damage. also i read on the wiki that gun ASI affects reload speed very slightly.
If you think about it, asi affects the animation of bringing a gun up and down. So it helps you to charge very slightly faster. Alchemers benefit well from both asi and ctr, so that part is preference.
Why not get asi with armour/trink? Unless this is a uv question.