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Bombers and Gunners, speak now.

28 replies [Last post]
Sun, 03/18/2012 - 05:45
Metagenic's picture
Metagenic

First off I’d like to say thank you to OOO for finally listening to people who aren’t swordsmen. But I’d like to add this. If bombers/gunners have anything else to add here, go ahead. I'll post your wishes in this.

Bombers

- Piercing and shadow defense

- Bring back the Dark Retribution to its former glory

- Mercurial Demo movement speed buff changed to Medium on every piece

- Make Ionized Salt Bomb shadow and give it a faster charge time

- Make Radiant Sun Shards elemental and give it an undead bonus instead of fiend

- Make Heavy Deconstructor elemental

- Buff Irontech Destroyer and Big Angry Bomb (I don’t know how, but there are plenty of forum threads on this)

- Attack Speed Increase for bombs, taking the form of a fuse time reduction

- Visual nerf of Blast Bomb graphics (way too annoying in teams, even though the Nitronome should be one of a bomber’s key damage weapons)

- Increase the movement speed when charging a Vortex bomb

- Buff Bombastic to a High bomb DMG bonus per piece because at the moment it is terrible and will still be terrible in the upcoming buff

- Nullify all the negative status resistances currently on Mad Bomber and give it negative Stun and Curse instead

- Give bombers a DMG medium shield

Gunners

- 2* versions of Magnus and Gunslinger set

- Shadow Lair armor for gunners, even though they’ll soon have all damage types covered already in the upcoming gunner armor buff

- The poor Pepperbox wants its harpoon effect back

- Buff every single 2* gun, because at the moment all the 2* guns are terrible and give new players false impressions

- Visual nerf of Pulsar graphics (way too annoying in teams)

- Piercing gun with some mobility (check out Incoherrant’s Snarbolax Gun thread if you want a good example)

- Fix the Firo Driver’s fire, because at this moment it is WAY too weak for what a 4-star gun should be capable of

- Make Catalyzer’s detonation benefit from gun DMG bonus

- Make Catalyzer bullets go faster

- Fix the Blackhawk’s range, because at this moment it has a noticeably shorter reach than its elemental counterpart, the Silversix

- Make Antigua charge attacks ONLY fire the last and most powerful bullet

- Make ASI increase bullet velocity

- Give gunners a DMG medium shield

Sun, 03/18/2012 - 06:01
#1
Armogedo
bombs

_bombs_
I think that on average bombs should do more damage than they currently do compared similar ranked swords and guns, taking in to account that bombs have the disadvantage of a charge only attack.

or

that a non charge attack could be a thrown bomb instead, sacraficing a little of its attack power

Sun, 03/18/2012 - 06:05
#2
Metagenic's picture
Metagenic
@Armogedo

The "non-charge attack for bombs" idea was in the preview of Spiral Knights at one point. It got rejected by the devs because it ended up too powerful and overused.

Sun, 03/18/2012 - 06:43
#3
Dukeplatypus's picture
Dukeplatypus
Meh, with the next patch, I

Meh, with the next patch, I feel OOO has earned a rest from gunner complaints (at least from me) for about a month or so after said patch. Bombers, eat your heart out. So, I'm going to poke some holes in some of suggested ideas/be a OOO fanboy instead.

-Buffing Bombastic to damage high per piece
I'm sorry to say that bombastic probably wont go that route. It might go damage med per piece, but that's most likely the max.
-Nulllify the weaknesses of mad bomber
No, no, no, a thousand times no. The point of mad bomber is to have ridiculous stats in exchange for a whole slew of weaknesses. It's a high risk, high reward playstyle, a glass cannon. Anything else and it would be overpowered beyond belief.
-Buff every 2* gun
Blaster is pretty good at 2*. More experienced players tend to ignore the line because it's normal, but it is deceptively decent.
-Make Catalyzer bullets go faster
They go as fast as pulsar shots and that's fast enough. Its not made for PvP and shouldn't be pointlessly changed just for it (the complaints about the new shadowsun).

Other than that, you guys can caps lock your heads off at them. I'm giving them a rest.

Sun, 03/18/2012 - 07:58
#4
Orbwanter's picture
Orbwanter
-

- Bring back the Dark Retribution to its former glory
Its "former glory" completely obliterated anything that didn't resist shadow. It was a level beyond broken.

- Make Ionized Salt Bomb shadow and give it a faster charge time
- Make Radiant Sun Shards elemental and give it an undead bonus instead of fiend
You do realize that RSS is a bomber's best anti-trojan weapon, right? If anything, ISB's the one that should become elemental.

- Increase the movement speed when charging a Vortex bomb
Vortex bombs already trivialize any fight with swarms of melee-only enemies. If it had a faster walk speed, there would be no risk in using it whatsoever.

- Nullify all the negative status resistances currently on Mad Bomber and give it negative Stun and Curse instead
lmao

Sun, 03/18/2012 - 08:21
#5
Juances's picture
Juances
~

Swordsmen are meat shields, they charge first and get all the damage. Gunners and bomber can safely play behind them, unharmed.

Wolver NEEDS to be slightly better than gunslinger/demo suit.

Sun, 03/18/2012 - 09:28
#6
The-Rawrcake's picture
The-Rawrcake
In the original design if we

In the original design if we take all of our gear off and look at this, swordsman deal the most damage while being the most vulnerable. Bombers are still vulnerable, but can deal nice AoE damage or bring amazing utility. Gunners are the safest, but deal the least damage.

That is without gear on.

We don't need to have gear exaggerating the fact that gunners deal the least damage, or have gunner gear make us even more vulnerable to what... "make up" for the fact that we are safe?????

Wolver gear can stay where it is, but gunslinger and bomber gear need to be in line with Wolver gear AS WELL. Gunner armor buffs are necessary, as well as bomber armor buffs.

Sun, 03/18/2012 - 15:40
#7
Sol-Xii's picture
Sol-Xii
Those pesky Devilites.

These are my opinions on the suggestions. Only my two cents.

Bombers

- Piercing and shadow defence

I agree with that. Bombers have been in dire need of different defences. Gunners and Swordies shouldn't be the only ones minimizing risk when getting hit.

- Bring back the Dark Retribution to its former glory

Hahaha. Former glory? Last time I did a JK run with my guildies, I stood by and watched as the purple orbs just decimated the population of the Slimes. The damage nerf should stay, but the orbs may be spinning a little faster. Not as fast as before maybe.

- Mercurial Demo movement speed buff changed to Medium on every piece

No. Medium is still too little compared to the speed increase. The problem is the speed of 'low' speed. It should be increased, but not the speed buff of the armour.

- Make Ionized Salt Bomb shadow and give it a faster charge time

Haven't used it, never will; unless they do buff it.

- Make Radiant Sun Shards elemental and give it an undead bonus instead of fiend

NOOO. Keep it like a former AP.

- Make Heavy Deconstructor elemental

That actually sounds like a good idea. To make the bomb used, it does have a nice little animation. And while we're at it, make WHB piercing, CIV elemental and Wrench Wand shadow.

- Buff Irontech Destroyer and Big Angry Bomb (I don’t know how, but there are plenty of forum threads on this)

Faster walking speed and specialize them. Make them Shadow or something, to give f2p a shadow bomb to use too. Make it weaker then DR though, p2p should have their benefits.

- Attack Speed Increase for bombs, taking the form of a fuse time reduction

Sounds good, maybe the bonus could be on a shield.

- Visual nerf of Blast Bomb graphics (way too annoying in teams, even though the Nitronome should be one of a bomber’s key damage weapons)

I HATE NITRO SPAMMERS. Maybe this will help me love them more. We can all hold hands and sing Kumbaya.

- Increase the movement speed when charging a Vortex bomb

No, that might make it too OP. Maybe the damage could be buffed on the explosion.

- Buff Bombastic to a High bomb DMG bonus per piece because at the moment it is terrible and will still be terrible in the upcoming buff

High Bomb Damage? Let's work for Med on each piece first, then see if it's still too Under Powered.

- Nullify all the negative status resistances currently on Mad Bomber and give it negative Stun and Curse instead

Stun and Curse. Why? Two of the most useless statuses? Mad Bomber already is too OP and can attain Max DMG and CTR already. We should leave it as it is.

- Give bombers a DMG medium shield

Maybe. A Fuse Time reduction could be an alternative.

Gunners

- 2* versions of Magnus and Gunslinger set

Yes. For the Ragecrafting Gunslingers out there. I am sick and tired of getting only a construct low on my Magnus the tenth time making one.

- Shadow Lair armor for gunners, even though they’ll soon have all damage types covered already in the upcoming gunner armor buff

The Shadowsun buff is good enough, let's not push it.

- The poor Pepperbox wants its harpoon effect back

They said that the harpoon thing was a bug. It may be intended, and they might like it like that.

- Buff every single 2* gun, because at the moment all the 2* guns are terrible and give new players false impressions

They are OK. No need to change that.

- Visual nerf of Pulsar graphics (way too annoying in teams)

Just like what I said about Nitronome spammers. They're Nitro Spammers in disguise aren't they.

- Piercing gun with some mobility (check out Incoherrant’s Snarbolax Gun thread if you want a good example)

:3 Maybe a Piercing Alchemer? I like the Snarbolax Gun idea.

- Fix the Firo Driver’s fire, because at this moment it is WAY too weak for what a 4-star gun should be capable of

No comment. I swore off fire when I found out the endgame boss disregards fire.

- Make Catalyzer’s detonation benefit from gun DMG bonus

YES!!! How come it doesn't in the first place?

- Make Catalyzer bullets go faster

Only a little faster. Maybe 1.1 times only. Or 1.2 times, let's get a little wild here.

- Fix the Blackhawk’s range, because at this moment it has a noticeably shorter reach than its elemental counterpart, the Silversix

If this is a bug, it should be changed. This could only be a graphics bug. Is Sentenza ok?

- Make Antigua charge attacks ONLY fire the last and most powerful bullet

The Antigua line charge attacks are like Cutter line charges. Very risky and could use only one hit with lots of damage and knockback.

- Make ASI increase bullet velocity

By maybe small increments per low.

- Give gunners a DMG medium shield

Maybe bullet speed or reload speed increase.

A bit long.

Sun, 03/18/2012 - 19:29
#8
Tiasthyr's picture
Tiasthyr
I have no idea how hard this

I have no idea how hard this would be to code, but I would love to see the Mercurial set changed from "increasing walk speed" to "reducing the speed penalty for charging a weapon".

I also don't know how that fits inside an arrow. Speed Penalty Reduction?

The devs have said that the rhythm of the game relies on all four players moving at about the same speed, which is why the current set's bonus just isn't that noticeable, and why there's no buff at 3*.

Sun, 03/18/2012 - 19:46
#9
Maeko's picture
Maeko
- Piercing and shadow

- Piercing and shadow defense

Acceptable, but not truly necessary, I really don't have any trouble damage wise in RJP and Fiend stratums, and any Beast level is laughable with a Spine Cone line of bomb

- Bring back the Dark Retribution to its former glory

The DR is still a force to be recon'd with, the only thing that I would accept is a slight speed boost. For example, pre-nerf, JK went down in about 20 seconds, post nerf it's up to 25. Whoop-de-bleeding-do.

- Mercurial Demo movement speed buff changed to Medium on every piece

Lord no, as Nick stated, buffs like speed boosts are tricky to balance. Besides, the purpose of the boost is to let the Bomber keep up with the team while having a bomb ready to fire when the rest of the party starts to fight.

- Make Ionized Salt Bomb shadow and give it a faster charge time

I'm fine with this.

- Make Radiant Sun Shards elemental and give it an undead bonus instead of fiend

Meh, fine as is, personally.

- Make Heavy Deconstructor elemental

Very much yes.

- Buff Irontech Destroyer and Big Angry Bomb (I don’t know how, but there are plenty of forum threads on this)

Nice way to balance them out.

- Attack Speed Increase for bombs, taking the form of a fuse time reduction

Yes, but just a change to how ASI works with bombs, no need to add a new UV and see the forums rage be rekindled.

- Visual nerf of Blast Bomb graphics (way too annoying in teams, even though the Nitronome should be one of a bomber’s key damage weapons)

Needed.

- Increase the movement speed when charging a Vortex bomb

No, that's the trade off you take for superior crowd control.

- Buff Bombastic to a High bomb DMG bonus per piece because at the moment it is terrible and will still be terrible in the upcoming buff

No Comment.

- Nullify all the negative status resistances currently on Mad Bomber and give it negative Stun and Curse instead

... Be honest, were you high when you thought this up? This makes it so the most powerful Bombing set has effectively ZERO risks for using it. Basically it becomes Wolver Set; Bomber Edition

- Give bombers a DMG medium shield

Can be useful for some.

Sun, 03/18/2012 - 19:55
#10
Fehzor's picture
Fehzor
Buffing merc demo to med? No

Buffing merc demo to med? No thanks. It already has a tremendous edge over mercurial mail... if anything, buff mercurial mail/helm to med. :l

Sun, 03/18/2012 - 20:57
#11
Enclavean's picture
Enclavean
+1

+1

Sun, 03/18/2012 - 22:43
#12
Traevelliath's picture
Traevelliath
What Dark Ritual?

Give GM's a gravity gun to throw mobs around and a bomb that destroys doors :3

Sun, 03/18/2012 - 22:51
#13
Diamondshreddie's picture
Diamondshreddie
Wait... you ...

Looks at original post....

checks mind...

Double checks original post....

Wow... you got pretty much everything bombers could ask for 0.0 .... heh. i have a buff BAB, Irontech, Decon thread that ppl think is pretty good, i can go find it if you want :P

although, i think mad bomber can keep its weaknesses, its fine as it is, and a dmg shield would be nice, but not neccesary... However!!

ASI reducing fuse time is genious... i want this nao

as for the Mercurial demo MSI to med each piece? yes please!! and also do that for te 5* mercurial mail and helm.

i think the Mercurial demo deserves to have the bomb damage bonus 'edge' over mercurial mail because well.. its shadow lair armor!... but srsly buff the 5* gear MSI

Sun, 03/18/2012 - 22:57
#14
Encross
As a bomber, I'll comment on

As a bomber, I'll comment on that section.

- Piercing and shadow defense
Sure why not.

- Bring back the Dark Retribution to its former glory
Former DR = two of today's DRs, pretty much. It was way too OP for it's own good back then. Maybe it could use a liiittle buff, but not a priority; it's fine for what it does.

- Mercurial Demo movement speed buff changed to Medium on every piece
That would make it the only movement speed VH, and give it to bombers only. So no. Unless if Mercurial (jelly) gets the same effect.

- Make Ionized Salt Bomb shadow and give it a faster charge time
Half shadow half normal, or full normal, or something. At least give it more than a chance of status for the long charge time, or change the charge time.

- Make Radiant Sun Shards elemental and give it an undead bonus instead of fiend
I'm heavily against this, RSS works beautifully for what it's used for.

- Make Heavy Deconstructor elemental
Ooh, that's an idea.

- Buff Irontech Destroyer and Big Angry Bomb (I don’t know how, but there are plenty of forum threads on this)
Mmhmm.

- Attack Speed Increase for bombs, taking the form of a fuse time reduction
Interesting twist, I think I like it.

- Visual nerf of Blast Bomb graphics (way too annoying in teams, even though the Nitronome should be one of a bomber’s key damage weapons)
Polaris too, while they're at it.

- Increase the movement speed when charging a Vortex bomb
Nope. For reasons mentioned above.

- Buff Bombastic to a High bomb DMG bonus per piece because at the moment it is terrible and will still be terrible in the upcoming buff
Interesting idea.

- Nullify all the negative status resistances currently on Mad Bomber and give it negative Stun and Curse instead
Mad Bomber's fine.

- Give bombers a DMG medium shield
Would be useful.

Mon, 03/19/2012 - 01:35
#15
Griseolar's picture
Griseolar
IMO Bombastic should just be

IMO Bombastic should just be kept at medium bomb damage bonus per piece along with the freeze resist that it's going to get. This is because Volcanic Demo is fire resist + medium ctr, so Bombastic should be resist + medium damage bonus, while Mad Bomber is a combination of both at the cost of negative resistances (which should remain to balance it out). In other words, Volcanic Demo specialises in ctr, Bombastic in damage, and Mad Bomber in both.

Other than that, I'm fine with the other suggestions except for the RSS change and the walking speed penalty when charging a vortex. RSS is good enough as it is, and the movement penalty for vortex has already been mentioned several times.

Mon, 03/19/2012 - 04:05
#16
Aquajag's picture
Aquajag
The negatives on armors and

The negatives on armors and such are there for balance. Too many of your suggestions removes all balance, and to me can be summed up in this: "I want to kill everyone in LD without trying, and waltz through the clockworks in my sleep." Get over it. I'm f2p, and before I got my weapon upgrades, I solo'd FSC (up to Vana, I don't bother with him solo), without dying, with only my Mad Bomb set, Shivermist, and RSS. Yes, in groups I tend to burn to death a lot. But that's the price I pay for the gift of being able to blow things to hell. I also love spamming vortex, and if the move speed was decreased, I would be able to do it risk free. But much of the joy would be lost for me. Half the fun of being a Mad Bomber, for me, is the risk! If you don't like the risk, get volcanic.

But that's not to say none of your ideas have merit. I think the responses have analyzed them pretty well. The biggest thing there I think is to alter the graphics on Nitro (and polaris). I agree, it's a sweet bomb, and I do love to spam it, but even when I'm solo sometimes I get lost in the spam and I don't know what's going on. It really needs to be toned down a bit. I agree that the new changes to Bombastic don't seem sufficient, but a total of Max Damage on a set would be way OP. It would need status nerfs to make it balanced, and then you have Mad Bomber all over.

Mon, 03/19/2012 - 05:59
#17
Alice-In-Pyroland's picture
Alice-In-Pyroland
- Piercing and shadow

- Piercing and shadow defense
Possibly

- Bring back the Dark Retribution to its former glory
Return the rotation speed back to what it used to be, although keep the nerfed damage with a slight boost (Maybe a 20% buff or so)

- Mercurial Demo movement speed buff changed to Medium on every piece
Thus rendering regular Mercurial worthless? No, maybe give it fuse time reduction if that did become a skill, but otherwise Merc Demo is fine.

- Make Ionized Salt Bomb shadow and give it a faster charge time
Agreed

- Make Radiant Sun Shards elemental and give it an undead bonus instead of fiend
This could be done, although RSS is fine as it is really. A five star upgrade would be more ideal honestly.

- Make Heavy Deconstructor elemental
This, and give it a five star upgrade.

- Buff Irontech Destroyer and Big Angry Bomb (I don’t know how, but there are plenty of forum threads on this)
Yes.

- Attack Speed Increase for bombs, taking the form of a fuse time reduction
Could work, although it would change the dynamics on the entire weapon class. That and it screws over anyone whom invested in CTR UV bombs, unless an armour set provided the boost.

- Visual nerf of Blast Bomb graphics (way too annoying in teams, even though the Nitronome should be one of a bomber’s key damage weapons)
Agreed. Although Nitro is the only one that's really disruptive, since the effect lingers and has a screen shake.

- Increase the movement speed when charging a Vortex bomb
No?

- Buff Bombastic to a High bomb DMG bonus per piece because at the moment it is terrible and will still be terrible in the upcoming buff
Med per piece should be sufficent really.

- Nullify all the negative status resistances currently on Mad Bomber and give it negative Stun and Curse instead
No.

- Give bombers a DMG medium shield
Nah, we really don't need this.

Mon, 03/19/2012 - 15:17
#18
The-Rawrcake's picture
The-Rawrcake
- Shadow Lair armor for

- Shadow Lair armor for gunners, even though they’ll soon have all damage types covered already in the upcoming gunner armor buff

No. We have four sets like everyone else. Nobody should argue that we deserve another set. Not to mention, we have a new mask as well.

Stop being greedy gunnars!!11

By the way, we had all damage types covered before. Just some people that for some reason were sooooo phased by Pointless to argue from either side now, considering it will become gunner gear.

- The poor Pepperbox wants its harpoon effect back

It was a bug said by Nick, we will never get it back. We have to focus on removing the annoying knockback it has.

- Make Catalyzer bullets go faster

No

- Make ASI increase bullet velocity

No

- Give gunners a DMG medium shield

No, the only reason I disagree of these buffs is because we aren't really deserving of them. I think those parts are just fine or unecessary.

- Make Catalyzer’s detonation benefit from gun DMG bonus

YES YOU ARE A GENIUS

Mon, 03/19/2012 - 16:54
#19
Regalya's picture
Regalya
Can't decide if you are

Can't decide if you are trolling or not
Gunners has 4 sets ? No
Class spesific sets,
Gunslinger 3 ; Nameles,Justifier and Shadowsun
Bombers 4 ; Bombastic,Mad,Volcanic and Mercurial
Swords 4 ; Skolver,Snarbolax,Vog Cub and Heavenly Iron
Also there's Hybrid sets that give bonus to all or against spesific monster family such as Radiant Silvermail,Dragonscale,Deadshot,Chaos,Virulisk,Fallen etc

Cata and Pulsar bullets can get a little speed upgrade but having ASI increase velocity would make problem best solution ASI having greater effect on Reload/Recovery time

Gunners should get class spesific shield due swords has it,bombers does not need ASI and so easyer for them to cap their stats and so Gunner shield is a must.

For me it doesn't make much of a diffrence if cata detonation gets bonus from your gear since it allready has two times of raw bullet damage and so it'll only increase the over all explosion damage arround 30%

Mon, 03/19/2012 - 18:17
#20
Milkman's picture
Milkman
I disagree with about 50% of

I disagree with about 50% of these suggestions. Most of the disagreements have been outlined in previous posts, however I'll address two:

1. Change RSS to elemental damage. It's perfect as it is. The piercing damage allows it to be fairly useful against wolvers and gremlins, despite their elemental defense. It also already does ridiculous damage to undead and fiends so it doesn't really need a boost in that regard.

2. ASI = Fuse Time Reduction. I'm not sure if I'm missing something here but I don't see the appeal of fuse time reduction at all. It doesn't increase dps at all. The only situation where it might mildly be useful is if you are laying a one-off bomb (doesn't sound like it would be that much benefit in such a situation anyway). Further it would royally mess up timing with bombs such as RSS where if the fuse time is too short, you severely limit dps. I know you can remove UVs while upgrading, but what if I get that UV while upgrading to its final form? Then what do I do? Overall a pretty useless UV I think.

Mon, 03/19/2012 - 18:23
#21
Culture's picture
Culture
Yeah...

I'm looking for variety and balance, a lot of the suggestions I wouldn't be comfortable with.

I think that OOO is acknowledging our pleas, I'm just going to wait to see what they do. If the armor thread is any indication, they are mostly on the right track.

Mon, 03/19/2012 - 21:42
#22
Windsickle's picture
Windsickle
ASI

How come there's no ASI for Bombs? It takes time to raise it over the head (or take it down and hold it by the side) just like it takes time to raise and lower Handguns it's also possible to shield-cancel Bombs too. I've been messed up several times in the past where I'm trying to switch Weapons but my Knight fumbles for a second shaking a Bomb up and down and doesn't switch. Am I just really ignorant of something about Bombs and why there's no ASI?

Tue, 03/20/2012 - 09:14
#23
Regalya's picture
Regalya
There's no ASI for bombs

There's no ASI for bombs because boms dont use ASI they use CTR

Tue, 03/20/2012 - 10:55
#24
Paweu's picture
Paweu
"1. Change RSS to elemental

"1. Change RSS to elemental damage. It's perfect as it is. The piercing damage allows it to be fairly useful against wolvers and gremlins, despite their elemental defense. It also already does ridiculous damage to undead and fiends so it doesn't really need a boost in that regard."
Are you still in the release version? We have now Dark Briar Barrage which is much more useful for both beasts and gremlins, or you could just use nitro instead if you aren't going to specialise your bombs. Its not fairly useful, its seriously useless against both of those.

Tue, 03/20/2012 - 11:50
#25
Sodl's picture
Sodl
About the armors.

About the armors.
Piercing for Bombastic along with freeze resist and med damage on each piece (Aka, Skolver for bombers).
Shadow for Mad (It uses dark materials to craft it, so probably it used to be one).
The 2 negative insted of 4 even stronger would be fair.

The Retribution.
Either, restore orbs speed or damage, if not both, would be great already.

Supporting Ionized salt bomb suggstion, it has slime High by default, so the piercing damage is quite trolling.

But highly against about RSS, the piercing|elemental combo is perfect.
And i'd say its the only thing for bombers to deal with 'underworld' creatures.
The 5* version of those would be great though...

Wed, 03/21/2012 - 02:49
#26
Metagenic's picture
Metagenic
split damage

Eh, RSS does weak damage to everything but undead and fiends lol. And even against undead and fiends only half of its damage gets boosted (thanks to split special damage).

Wed, 03/21/2012 - 03:38
#27
Milkman's picture
Milkman
@ Mr. Paweau

DBB might be better against groups of 4+ wolvers. But when facing less than that (which is often the case in wild paths etc.) I can do pretty amazing DPS on a single wolver, often killing it faster than if I had used a DBB, just by getting them to 'bite' onto the bomb.

With gremlins I think it might just be my playstyle, but I find for T3 that most of the time their shields block my DBB or nitro (also most groups don't like nitro use). I don't have access to Dark Retribution. So I use RSS and it does pretty good damage.

@Metagenic

It doesn't do weak damage. Just because the numbers are grey doesn't mean it isn't doing good damage. Maybe it could be doing more damage being elemental, but does it really need to do more damage? Wouldn't a 5* suffice in giving that extra damage? I also don't want to see its effectiveness against fiends lost.

Wed, 03/21/2012 - 04:11
#28
Alice-In-Pyroland's picture
Alice-In-Pyroland
It also has eight projectiles

It also has eight projectiles Meta, meaning if you don't suck with it the single target dps is higher than that of any other bomb, bar Dark Retribution against certain enemies.

It'd no doubt be a lot better being pure elemental, but it's already a devastating bomb if you're actually using it properly.

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