Forums › English Language Forums › General › General Discussion

Search

One bar: hitting the wall with devilites

22 replies [Last post]
Sun, 03/18/2012 - 08:16
Sirenblue's picture
Sirenblue

So I decided to record a devilite level after a recent thread about how fiends are overpowered. Mind you, I was expecting to die 2 minutes in, but I'm pretty surprised I went that far.

Also, It's quite doable. I only died because of some bad decisions.

As for the connection/lag: up to you to decide. You guys should know how easy it should be to block.

Pardon the crappy gear (goodness I thought all attacks in T3 had zero normal-based damage. bad decision on crafting the silvermail and divine veil.)
Things I've learned:
- Never kill a boss if he's already blocked by a wall away from his minons.
- Hitting overtimers when they are about to throw will cause them to flinch. Hitting them when they are about to melee WON'T
- Treat your shield like your second healthbar. It dies, you die.

http://www.youtube.com/watch?v=W9xp-T--a64
http://www.youtube.com/watch?v=LfqLoNGlYtY

Any help on dealing with these devils? =(

Sun, 03/18/2012 - 09:16
#1
Damienfoxy's picture
Damienfoxy
Oddly enough i've had alot of

Oddly enough i've had alot of luck using a hunting blade on fiend types. Usually best if dealing with four or less, i noticed the attack spam will stop their throw, and prevent more. It also works well on greavers too.

Sun, 03/18/2012 - 09:59
#2
Paweu's picture
Paweu
First, get some real shield

First, get some real shield with shadow defense; second, focus on shadow+normal defense for fiend levels, arsenal stations are now everywhere for a reason; third, be more defensive with your approach of devilites - don't rely on reflexes to shield, its not going to work on your loose connection;fourth, when you are under effect of some status, run away,, even if its poison, let it die on its own (seems like you don't know but poison blocks healing, spamming that health pill was a pretty bad idea considering that you can't really reliably dodge fiend projectiles with your latency);fifth, if you can, get a gun, any of the pulsars would be good, it keeps devilites far from you and if you can, you should really most time take distance to fiends if you get a gun, being defensive is better than going berserk between them hoping you come out alive.

Whatever you do, don't rush it, don't base on your reflexes.

Sun, 03/18/2012 - 10:52
#3
Saberyoko's picture
Saberyoko
Cool

I apretiate the video...
But the worst nightmare is fighting shock/freeze Devilities(almost impossible to fight back when youre shocked...your guard is open)
Could you do a video fightin against these monsters too please?Im just sick of people say shock and freeze devilities are easy....
And lol...the range of this weapon need to be nerfed...sorry =/

Sun, 03/18/2012 - 11:35
#4
Asukalan's picture
Asukalan
Shock and freeze devilities

Shock and freeze devilities are easy.

Sun, 03/18/2012 - 17:34
#5
Radarblue's picture
Radarblue
Not logging into my Steam Account at work

@Damienfoxy I dunno, I can't seem to knock down monsters with the cutter when I was still T1 quite some time ago. Maybe because the damage isn't big enough for that level. I stopped using it since. Does it work?

@Paweu Skelly shield?
Also, yeah I pretty much forgot poison blocks healing. Lost my cool running around with that one candle of health.
Will try again with pulsars. Staying away seems like a good idea. Do I do the same in shadow arenas? (because the next depth would have been the arena)

Sun, 03/18/2012 - 17:56
#6
Poopsie's picture
Poopsie
Hope this helps

1. Turn off your auto-aim, play with your mouse.
2. actually for weapon choice, I'll prefer brandish charge over flourish for mobs. Never go in contact (close distance) mobs for so long, try to get out of range, then run around in circle while approaching them (don't approach them straight ahead. I noticed that you like to run straight forward for second swing), then release charge and run away. That way you get smaller chance of getting hit. I would use flourish more for 1 on 1.
3. learn when the best time to attack. Usually it's immediately after monster attack, they still need to charge again to attack that most likely you can interrupt. Enough damage could flinch them from charging melee (in my case, it's charge -> first swing -> final swing brandish. This combo flinch about every monsters even with 4 party members)
4. if shield dies, simply run away as far as possible, and wait to regen.

Sun, 03/18/2012 - 18:11
#7
Damienfoxy's picture
Damienfoxy
The cutter series never did

The cutter series never did knockdown, it relies on swift spammy kills. Best advice, don't go for the full combo, do four click and shield, repeat.

As for controls, i actually use an Xbox 360 controller, which is AMAZING for play.

Sun, 03/18/2012 - 18:28
#8
Radarblue's picture
Radarblue
Play with my mouse?

As in move with my mouse?
And so much for bringing my combuster. I'll try that too.

@Damian I'll leave it to next time before trying then. Not enough energy to craft one now.

Sun, 03/18/2012 - 18:49
#9
Poopsie's picture
Poopsie
....

Eh, I use wasd to move, mouse to aim, left click to shield, right click to attack. Working good for me.

Sun, 03/18/2012 - 22:56
#10
Twiddle's picture
Twiddle
Depends on your connection

It depends on your connection. I have a 2 bar connection and those things attack fast. The result, while unintentional, is not fun nor pretty.

Sun, 03/18/2012 - 23:21
#11
Traevelliath's picture
Traevelliath
Move

IMO, the best suggestion is to move. Ideally, strafe around the enemy devilites. As long as you don't go directly towards or away from an attacking devilite, you can dodge their attacks surprisingly easily.

[Now because you said Fiends in general, not just devilites]

For Greavers, it took me a long time to figure this out, but hit and run works the best. Charge in with a Flourish-like weapon, hit them a few times, and then back up. When they are about to go in for an attack, counter-attack with a shield-canceled swipe and then back up again.

Trojans are my favorite. The key is to taunt them. If you stand perfectly still, the Trojan will attack you or move towards you to attack you (Or just do his pulse if other enemies are in his way). You have to goad them into attacking you, dodging when you see them telegraph their attack. Conversely, if you constantly zig-zag back and forth, you can get a Trojan to do absolutely nothing, so an ally can come in and unleash a Blitz Charge Shot into their exposed back.

Sun, 03/18/2012 - 23:34
#12
Shoebox's picture
Shoebox
The most important thing when

The most important thing when it comes to fighting devilites is to fight more aggressively, since final hits of combos will not only interrupt them, but send them into a flying knockdown which makes it easier to finish them off.

Circle strafing them until there's enough of a window to attack them is good, but getting them to dodge resets their attack timing, meaning it will make them all attack at the same time. Which makes it easier to take out multiple at a time.

I'm not going to say that I never die to them, because I die to everything since I have 1-bar of connectivity. But they aren't that difficult to deal with, I can go through areas of them without too much trouble as long as there are some heart boxes.

Mon, 03/19/2012 - 03:40
#13
Sirenblue's picture
Sirenblue
Back

So either:
- hit them hard and quick, or
- distance away and pick them off in stride
And do either while on the move

I'll be needing to get my DTB upgraded and UV'ed for fiends or ASI high, so distancing for now.
Also, just remembered my pulsars are still 3 stars. In fact, I don't have a 4* gun at all. Dang.

Guess I'll stay away from progressing in missions for now (or if my buddy happen to invite me to complete this together). I'll be (re)doing this once things gets better in time before the SEA server sets up (hopefully?)

@Traevelliath I meant devilites. The fiend thread is about fiends, yes, but I mostly learned how to deal with the trojans (lure them to attack) and greavers (hit them while they charge attack) already.

PS: anyone interested in how laggy my game is? Heh.

Mon, 03/19/2012 - 06:18
#14
Jacxis's picture
Jacxis
@Sirenblue: Speaking of lag,

@Sirenblue: Speaking of lag, I have numerous occasions where the lag was so bad SK looked like a very badly done stop motion with missing frames. On my worst lag I once fired a charged alchemer shot against a wall and the ricochets came out more than ten seconds after.

Mon, 03/19/2012 - 08:45
#15
Sirenblue's picture
Sirenblue
Try:

Everything stops for 5 seconds, with a lumber and 3 wolvers in my general direction.

A miracle none hit me when things cleared. o_o

Mon, 03/19/2012 - 09:32
#16
Ranick's picture
Ranick
I always had trouble with

I always had trouble with devilites, but I think I simply need better internet. Hard to dodge an attack if you move out of the way then are forcefully teleported back into the way of the attack.

Tue, 03/20/2012 - 05:01
#17
Twiddle's picture
Twiddle
I did it

I finally completed the Return of Ur without reviving. I think I figured out how to deal with Devilites when you have lag. I will share what I've learned here.

The first thing to do when you have high latency and you are dealing with devilites to find your devilite instant kill radius. The instant kill radius (IKR) is an area around a devilite where you will get hit if the following conditions are true:

  1. You enter the radius
  2. You are not shielding
  3. The devilite has their attack ready

The instant kill radius will vary depending on how bad your latency is. For me, with a two bar connection, the instant kill radius is about 2 1/2 to 3 squares. Since you have a one bar connection your IKR is going to be larger.

Once you find the IKR, then watch the devilites closely. If a devilite hasn't attacked recently, then NEVER enter their IKR without shielding. Try to attack the devilite just after they've blown their attack. Warning: In T3 devilites have about a 1 1/2 second reload time, so you have to be insanely quick to counter attack. You may need to use a gun with a fast bullet (like the valiance or argent peacemaker) to attack T3 devilites successfully. You probably already follow these rules with other monsters. The key with devilites is to realize their IKR is much, much larger than the typical clockworks monster, and you'll have to adjust your playstyle accordingly.

If you are in a tight space and you get a sparse spawn of devilites around you and you, then you will be in great danger. Keep shielding and moving around. Try to circle kite herd them into a group. They are much easier to deal with when they are clumped together.

You should always be moving when you are outside their IKR. Do not stop moving around. Even if you are shielding and inside their IKR, try to move around somewhat to conserve your shield strength.

When pit bosses are involved, try to convert all the devilites into devilite overtimers before taking them on. This is because Devlite overtimers attack slower and therefore have a much smaller IKR than devilites do. They hit harder, but their smaller IKR is usually a good tradeoff for their extra damage boost. (A good tradeoff for you that is.)

And of course, when you have high latency and you are dealing with devilites, then good gear is mandatory. This especially true of your shield, as you will be shielding often against devilites, but it goes for your other gear as well.

Tue, 03/20/2012 - 08:32
#18
Sirenblue's picture
Sirenblue
My IKR is about 1/3 bigger than yours

Also, should I be getting a skelly shield or a blackened crest from someone? ._.

Tue, 03/20/2012 - 17:05
#19
Twiddle's picture
Twiddle
Oh man, that's bad...

I used a level 10 sinister skelly shield on the Return of Ur and it works. I never got the blackened crest yet (because I haven't successfully soloed vanduke yet. But I'm getting better at that.) The best thing about the skelly shield is that it lacks the fire vulnerability that the rest of the skelly set has.

Wed, 03/21/2012 - 00:50
#20
Heavy-Duty's picture
Heavy-Duty
...

Devilite furniture flies at a faster rate than a Gun Puppy's energy blast. Therefore... Gun Puppies are underpowered? That statement is false, so the only answer is.... (unless you Shadow Protect)

Wed, 03/21/2012 - 04:34
#21
Jacxis's picture
Jacxis
@Sirenblue: That lag was a

@Sirenblue: That lag was a miracle indeed :P

Also read this somewhere on the forums: when fighting devilites, you can aim off with an alchemer and hope that they dodge into the shots. Alchemers work best if you're up against a horde of devilites, so the ricochets are more likely to hit something. Hail driver's status can also root the devilites in place.

Wed, 03/21/2012 - 04:55
#22
Radarblue's picture
Radarblue
Why can't I post with my steam account >_>

@Twiddle If that's the case I might as well save up crowns for a blackened crest. Poison, I can coast the duration out and avoid damage. Fire is harder to tank.

Powered by Drupal, an open source content management system