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Thoughts on the Armour rebalances

9 replies [Last post]
Tue, 03/20/2012 - 00:03
Agazide's picture
Agazide

Skelly series:

- Removed fire weaknes.

This makes Skelly an inferior but cheaper alternative to Snarbolax. It also makes Skelly viable for FSC, though not perfect. Skelly is a good general purpose armour now, as the lackluster status defences prevent anything more. Snarbolax is better overall.

TL;DR: Skelly set becomes viable general-purpose Shadow gear

Magic Cloak series:

- Removed stun weakness

Makes Magic set a good general-purpose armour, and again, viable for FSC. The negative stun resist made this set vulnerable. Works for FSC and IMF if you don’t rely on class-specific armour.

TL;DR: Magic set becomes viable general-purpose Elemental gear

Drake Scale series:
[Damage bonus vs. Beast med]

- Added Poison resist

Drake series has always been a little useless.

It’s clearly meant to be a specialist anti-beast armour
However, Armour without Normal defence is basically useless outside of T3, and extremely vulnerable even within T3.
Beasts do Piercing damage
Gremlins do elemental/normal while Constructs do pure elemental
The single bar of elemental defence makes it only useful vs. constructs, as a single bar of Normal would do for Gremlins.
Piercing weapons which are super effective against Beasts are weak against Constructs and neutral against Gremlins.

So class piercing defence is overall the best anti-beast armour, seeing as it grants damage, attack speed, or charge time bonuses as well. Drake series doesn’t defend against the monsters it’s meant to kill, and the damage bonus is lackluster.

It’s rarely used in total defence sets, which focus on having a bar of defence in all areas. Meta supports the use of these, however, it’s meant to be a specialist armor, from what I can tell.

The devs probably know this, and they’re rebalancing it. However, adding poison resistance does absolutely nothing for the set.

Making it Pierce/Normal or even pure Pierce may work, and increasing the damage bonus vs. beasts would make it more useful.

TL;DR: Still useless.

Chaos set:

[Damage bonus: Low]
- Added Charge Time bonus
- Removed stun and sleep weakness

Chaos set is currently so worthless that it’s a trophy item, a costume item for the rich players who can afford to craft it. The damage bonus is negligible, even with the full set, and negative status resistances are hard to work with. Even in the Mad Bomber set, which has CTR and Damage Med to sweeten the deal, the negative status resistances cause most people to choose volcanic or other sets. The paltry Damage Low vs all monsters just isn’t worth it.

Removing Stun weakness is a strange choice. I think that they’re just removing Stun weakness from the entire magic line, so that’s why. it really doesn’t fit. It’s not a huge change, anyway. Sleep weakness was never an issue.

A charge time low bonus would make this set a little more palatable for bombers who like to charge their backup weapons. I think this set would see a lot more use with a global CTR, though it’s still doesn’t meet the precedents set by Mad Bomber.

TL;DR: Not quite enough, but the set’s moving in the right direction.

Justifier set:

[Handgun ASI Med]

- Added stun resist

This puts the Justifier Set on par with the Vog and Skolver; endgame class gear with a medium bonus and a single status defence. Perfect.

TL;DR This piece of gunner gear is now balanced with sword-class gear.

Shadowsun set:

[Handgun Damage Bonus Med]
- Added poison resist
- Removed curse weakness
- Changed piercing defense to shadow defense
- Increased handgun damage bonus

This changes the entire armour. It becomes Shadow gear with poison resistance and Damage bonus Med. It gives gunners an alternative to the Deadshot set, as well as differentiating it from the Justifier set.

TL;DR Complete makeover, now on par with swordie class gear.

Deadshot set:

[Damage Bonus vs. Undead Medium]

- Added Handgun Attack speed

Unlike the Drake set, the Deadshot set is an example of a specialist armour that works. Curse status only comes from two rare enemies, both of them undead. Shadow and Normal defence make it more useful all around.

However, with the changes to Shadowsun, it’s going to be outperformed. Everything depends on how much the ASI bonus is. if it’s Medium, then the set will be on par with swordie gear (the less-useful status defence makes up for the extra damage vs. undead). If it’s Low, then the set is just going to be eclipsed by Shadowsun. It’s worth noting that it’s a global damage bonus vs. undead.

TL;DR: A necessary change, everything depends on how much ASI it gets.

Nameless set:

[Handgun ASI Med]
- Added freeze resist

Basically puts Nameless on par with swordie gear.

Bombastic Demo set:

File:Equipment-Bombastic Demo Suit Stats.png

[Bomb damage bonus: Low]

-Added freeze resist

The problem with Bombastic Demo is that it lacks a significant Damage bonus. This means the only choice if you want damage bonus from your armour is Mad Bomber set, which has obvious drawbacks.

Furthermore, Bombastic Demo is Elemental/Normal. Volcanic Demo, Mad Bomber, and Mercucial Demo are all Elemental/Normal. There isn’t an existing bomber gear that isn’t Elemental/Normal. Thus, Bombastic Demo is simply outclassed by Mercucial (probably intended) and eclipsed by the virtues of its other two branches.

Adding freeze resist is a nice gesture, but it doesn’t fix the problems of the set or the entire bomber class.

TL;DR: Still useless. Aggravatingly so.

Pictures of relevant equipment and their current stats at http://spiralsnipes.tumblr.com/post/19618743318

Tue, 03/20/2012 - 16:10
#1
Avihr's picture
Avihr
+1

Devs must read this.

Tue, 03/20/2012 - 18:25
#2
Culture's picture
Culture
Hmm

Great write up!

Their changes are in the right direction, but in most cases probably don't go far enough. E.g. why would anyone use Skelly set over Snarby? Other than being easier to acquire, it is effectively the same, but Skelly lacks the all-important offensive bonuses. The bar was set too high by the wolver lines, many sets will continue to pale in comparison even after these changes.

As for bomber armors all being Normal/Elemental, we are wearing big puffy bomb suits and bombs in this world deal Elemental damage. So they are all meant to protect us from bombs, I guess. For whatever reason, it is a theme OOO is sticking to thus far.

Tue, 03/20/2012 - 19:43
#3
Nova-Royal's picture
Nova-Royal
+1

Great reflection

Tue, 03/20/2012 - 19:59
#4
Alynn's picture
Alynn
hmm....

for chaos cloak set, i think its just as good as mad bomber set. Mad bomber set is for bombs only, and it gives VH ctr and VH dmg in return for high? negative stats.

Chaos set gives all weapon MED dmg and MED+ ctr in return for high? negative stats. since they are removing stun/sleep, i say its a pretty good armor now. Im definitely getting it after shadowsun.

Tue, 03/20/2012 - 20:04
#5
Derpules's picture
Derpules
@Culture

"As for bomber armors all being Normal/Elemental, we are wearing big puffy bomb suits and bombs in this world deal Elemental damage."

Eh, not really? SK bombs deal all kinds of damage. (Even in the real world--I assume "this world" means the SK world--lots of bombs would be more aptly categorised as Piercing.) I don't think OOO's reasoning works even thematically.

Wed, 03/21/2012 - 00:18
#6
Agazide's picture
Agazide
SL vs. Generic

Shadow Lair armour sets tend to be superior to generic HoH gear. Consider:

Snarbolax vs. Skelly
Mercucial Demo vs. Quicksilver
Ice Queen vs. Jelly King

Ignore Almerian Crusader and Heavenly Iron. The running joke is that Almire fell so easily because they outfitted their soldiers with crud. Also the magic lizard because forget magic lizards.

This is likely due to OOO selling 10$ worth of CE each time a key is used. The armours are harder to get, more profitable for the devs, and are thus superior.

The all-elemental bomber armour is strange though.

Wed, 03/21/2012 - 04:10
#7
Shion-Sinx's picture
Shion-Sinx
just posting

something i posted in another thread:

"we have 4 gunslinger sets, one should have CTR.

i think that Nameless should have gun DMG med (vog equivalent), Shadowsun with CTR and leave ASI to Justifier."

every 5* set should have at least a medium bonus IMO. could be anything, DMG, ASI, CTR, racial bonus... but a set with anything but defenses is way below a regular one with bonus.

Wed, 03/21/2012 - 07:24
#8
Derpules's picture
Derpules
@Agazide

Well, even the magic lizard is better than the mundane lizard. And the crappy Almirian gear is arguably less crappy than the crappier Azure gear. So, further proof of your point.

P.S. Is Heavenly Iron really so bad? :< I mean yeah, Shock weakness is terribad, but so is Fire (which Valk has) and damage penalty vs Fiends (which Fallen has). Heavenly Iron seems all right to me--not worth running an SL for (if you didn't want to already), but not necessarily worse than the other 5* Angelic stuff.

Thu, 03/22/2012 - 03:32
#9
Agazide's picture
Agazide
Heavenly Iron is a weak set.

Heavenly Iron is a weak set. It's outperformed by Snarby.

-Both are SL armours
-Both are Normal/Shadow

-Snarby has Swords Damage Med, Heavenly has Swords Low.
-Heavenly has a global Fiends Low - negligible, even with the full set, eclipsed by the Valkyrie for specialist purposes

-Heavenly has Curse resistance - found only in two rarely seen monsters, both undead. Negligible.
-Snarby has Ice and Poison resistance - neither are prominent or dangerous statuses, but both are common.
-Heavenly has Shock weakness - generally accepted as the worst status to be inflicted with in LD, or Stun. Found in two of the four boss stratums. Right up there with Curse and Fire as the most dangerous PvE statuses.

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