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Gunners: Love 'em or Hate 'em?

10 replies [Last post]
Tue, 03/20/2012 - 11:10
Saphirona's picture
Saphirona

So. I'm pretty new to Spiral Knights. I joined quite a while ago, but have barely touched the game due to the fact that I find solo'ing extremely boring - In MMO's I usually play Support characters (Healer, etc.), purely because I love group play - I quit because I couldn't find anyone to play with. Anyway, I decided early on that I loved the gun-play of Spiral Knights and was going to dedicate myself into becoming a Gunner.

Well, now i'm coming back - and hopefully - will be sticking around longer. But anyway, enough with me!

My questions for you, Knights, are these;

> Do YOU want a Gunner in your group when doing missions? Would you rather have a jack-of-all-trades, or a swordsman, or something else entirely?

> Are there any depths/missions in particular that a pure Gunner will fail spectacularly at?

> Is pure Gunner even viable nowadays? I've read a lot saying it is, and a fair bit saying it isn't. I'd like to hear it straight from the horse's mouth.

Also, general Gunner tips-n-tricks thread. Thanks all :3~

Tue, 03/20/2012 - 11:37
#1
Ubernerd's picture
Ubernerd
Go for it if you want...

Personally, I don't like bad or low-tier Gunners in my party mostly because of their lack of experience and strategy. I realize you have to start somewhere, but I'd rather not have to revive you after you decide you can just run headlong into a group of enemies and lay unto them waste. Gunners are meant to stay behind the Swordsmen and provide support, not stay on the front lines and die every five seconds.

If someone is a good or even decent Gunner, I'd be happy to have them along in my party. Gunners are great for taking out Gun Puppies from behind the shields of Swordsmen, they're useful for causing statuses from a distance (although not as reliably as Bombers), and kiting is much easier with Gunners (unless there are a bunch of Mecha Knights blocking all the attacks).

Pure Gunner is a perfectly viable option, but unless you're very good at dodging you'll want a Swordsman with you to keep the enemies away from you. If you're playing the Firestorm Citadel boss level, Gunners with either an Argent Peacemaker or a Blitz Needle (Blitz is better, but takes a lot more skill) are almost mandatory unless you have a Bomber capable of freeze-locking him with a Shivermist Buster.

All-in-all I'd say go for it if you want, but keep in mind that it'll be tougher until you reach at least 3-star equipment (that's where the Gunslinger armor set starts). Also, you may want to consider the Alchemer series of guns. Once you get them to their 3-star versions, they'll start ricocheting their shots more per star level and they can be useful for randomly causing specific statuses.

Tue, 03/20/2012 - 15:33
#2
Pepperonius's picture
Pepperonius
I love being a gunner

I know that my guildmates enjoy running with me, and I enjoy running with them. I do usually carry a sword in case things get ugly and up close, but i prefer to pick away my opponents with alchemer charge attacks. If you do it right, you make a swordsmans job easier by taking out puppies and polyps before they wade into the fray, and you can reduce other enemies HP, making the swordies job of eliminating them even easier.

I say DO IT!!! Gunners REPRESENT!

Tue, 03/20/2012 - 16:00
#3
Culture's picture
Culture
Hmm

I'm not a gunner, I'm a hybrid sword/bomber... and I love it when a skilled gunner joins the group. I have a great respect for gunners. Several things I like specifically...

  • Ability to kite/knock monsters into groups making it easy to slash or blow them up
  • Selectively apply status effects
  • Interrupt enemies across the battlefield (particularly fiends)
  • I don't have to bother with switches/far-away-crystals/stragglers etc.

Friend me in-game, you can gun for me any time :)

I can't think of depths were I'd say "no guns!" Gunner-fail mostly has to do with not understanding the game mechanics. Today, for example, I was with someone who was spamming their brand-new Polaris while wearing full Ash Tail. I lost count of the number of times an attacking enemy flew in from off-screen to hit me. Or there is the occasional T2 gunner so entranced by their Silversix that they use it in a Wolver Den... continuously... much to my chagrin. These knights aren't anywhere close to being productive gunners, but with lots of direction and practice maybe they will someday be.

Tue, 03/20/2012 - 21:52
#4
Traevelliath's picture
Traevelliath
Hybrid

The start of the game is REALLY difficult for gunslingers. Gunslinger armor is 3*, which is expensive at first. In addition, the most common guns in tier 1 are either non-upgradable, Blasters, or Alchemers. Blasters are horrible for pure gunners because it deals normal damage (Guns do less damage than swords, and also need any advantage they can get). Alchemers are borderline terrible until they reach 4*, which is also expensive.

I was a gunslinger for most of tier 2 though. Admittedly, I had used Dusker up till that point, but the Sunset Stetson and the Nameless Hat were my first 4* and 5* armors (respectively). I remember I spent several Roarmulus runs with Gunslinger armor as a costume (Which was entertaining when I would meet a Wolver spewing a Pulsar while I was swiping away with an Iceburst Brandish).

As of now, I'm a hybrid between Gunslinger and Swordsman. Why? IMO, pure gunslingers REALLY limit themselves. You can go through most of the game as a Pure Gunslinger. I went through FSC several times with Nameless, Polaris, AP, and Blitz... It's just that said runs were harder than they needed to be. In tier 1 and tier 2, limited weapon slots make it difficult to be an effective hybrid. However in tier 3, when you are walking around with 4 weapon slots and some nice trinkets, you can effectively pull off a hybrid build.

However, as a counter point, I know several pure gunslingers who just fall over dead whenever they try to wield swords.
Here is Happyapathy doing a very nice job of explaining it:
http://img.photobucket.com/albums/v248/LCC_551/Spiral%20Knights/SpiralSp...
http://img.photobucket.com/albums/v248/LCC_551/Spiral%20Knights/SpiralSp...
http://img.photobucket.com/albums/v248/LCC_551/Spiral%20Knights/SpiralSp...

Wed, 03/21/2012 - 04:25
#5
Jacxis's picture
Jacxis
I started off as a half

I started off as a half swordie (wolver set + brandish + autogun/cryotech), but once I hit T2 I went full gunner (gunslinger set + swiftstrike + needle shot/prismatech mk 2/tocix catalyzer). However I had second thoughts a while ago and now I'm dabbling in bombs instead. I mainly play a supportive role, although I want to be able to hold up on my own as well (especially when everyone else is down), hence my decision to try bombing.

All pure builds will face some difficulties; pure gunners will face problems with fiends and kats. Know what your strengths and weaknesses are: play defensively when the odds are against you (e.g. against greavers, you can hang back and let the toothpick swinging knights make greaver kebab), and know when to help your teammates out (e.g. sniping healers from afar, dealing status effects from range, etc).

Different guns also have very useful properties that can be exploited in certain ways. Charged alchemer shots produce ricochets upon impact or reaching their maximum range. Effectively it allows you to shoot as though you're standing somewhere else. You can use this property to bypass obstacles (e.g. boxes and barriers) and hit enemies or switches behind. Pulsars have good knockback (but watch where you shoot). Catalyzer charged shots can also be used for knockback, and you can always shield bump an enemy with multiple charged shots into a large group behind before triggering the explosions. The old autoguns and pepperboxes used to have a suction effect for their charge attacks, but sadly it no longer exists as far as I know.

Wed, 03/21/2012 - 14:32
#6
Chamberjr's picture
Chamberjr
I would have a gunner

I've never been a full gunner, always sword and gun. However, one of my friends, Legendary-Marksman is a full gunner with 3 weapon slots, which he has polaris, biohazard and blitz needle. And litterally, he is AWESOME. On the third stage of an arena on the lowest depths of the clockworks, I was play with with him. It was just us two. I had lag when we pressed the button and died, while he expertedly soloed the whole stage without using any vials or hp casules or stuff. He even soloed vanaduke stage 5. The only problems for him are fiend stages, where he gets annoyed at the fiends and ends up dying, probably the only thing where I'm better then him.

I wouldn't mind having a gunner i my party, as long as he's not a n00b.

Wed, 03/21/2012 - 16:12
#7
Pepperonius's picture
Pepperonius
Chamber

I'm surprised your friend has an issue with Fiendds... Then again, his weapon choices do make it harder for him. Only polaris is anywhere close to effective, and most gunners use Polaris VERY selectively, and for good reason. Against fiends, i find it easiest to use Valiance, as each bullet does knockback and interrupt on occasion. Another effective gunner tool for fiends is to either carry a Flourish, or a Callahan.

Wed, 03/21/2012 - 17:00
#8
Demonicsothe's picture
Demonicsothe
Polaris is actually decent

Polaris is actually decent control for fiends, as you can manage them with no skill.

Ohwait. That's a polaris.

Thu, 03/22/2012 - 09:16
#9
Chamberjr's picture
Chamberjr
3 Types of gun

He always wants 3 different types of gun, and he won't take valicace.

I think the problem is that the fiends are always too close for him to knockback.

Tue, 03/27/2012 - 18:43
#10
Dragonslayers's picture
Dragonslayers
I like gunners actually , and

I like gunners actually , and I'm gonna become one after I finish my blackened crest to the 5 star.

And i would like a gunner in my group because they can be really usefull with fsc and other wild missions. This is like a team I would like to have 2 swordsmans, 1 gunner, and 1 bomber

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