So...every armor on the game (save token armors) are derived primarily from one monster's mats or another. Sooo, each armor should carry that monster type over for damage weakness/bonus into PvP. What thinks you?
Skolver/vog/snarb = dmg bonus vs beast weakness
jelly armors = slime dmg weakness
seerus+ random = gremlin weaknesses
and so forth.
this would make a little more diversity into lockdown weapons + armors. Make more UVs worthwhile, etc....
i don't play a lot of PvP (or any at the moment) so enlighten me, is this a great idea (seems like it) or a terrible one? If its good, i'll post into suggestions thread as a real life official suggestion. For now lets discuss?
Probably too difficult to code and it would require a whole new algorithm for calculating damage.
Like how would a pierce with bonus vs beast work against skolver vs vog?
Also what if they wear half skolver half something else?