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Damage Variations

4 replies [Last post]
Thu, 03/22/2012 - 07:23
Strudul's picture
Strudul

In FSC on D25 in the room with two trojans.....
Damage is lower on slags than everywhere else on that depth.

I do 400 damage on the first hit with voltedge to every slag on D25, except the slags in that room, which I only deal 328 to.

Is there a reason they are buffed? Is this a glitch? Am I missing something?

At first I assumed this was due to the trojans maybe buffing them, but in the other trojan rooms, this does not happen.

Anybody know anything I don't?

Thu, 03/22/2012 - 07:28
#1
Trying's picture
Trying
Old weird thing Devs have

Old weird thing
Devs have never said anything about it

Thu, 03/22/2012 - 08:24
#2
Bluescreenofdeath's picture
Bluescreenofdeath
Similar to Danger Room Monsters (best guess)

In the case of danger rooms and arenas it is possible to run into monsters that are from a lower depth. My best guess is that the Slags that spawn for that fight act like Slags from a low depth (much like a danger room).

Thu, 03/22/2012 - 08:25
#3
Strudul's picture
Strudul
@Bluescreen.

But why?

Thu, 03/22/2012 - 08:46
#4
Nordlead's picture
Nordlead
my theory, is that it is

my theory, is that it is intentional so that the 2 trojans don't kill the zombies quite as fast. A single trojan will kill zombies but it takes a while. With 2 of them buffing it would go a good bit faster if the zombies weren't stronger.

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