So, these are basically ideas I've gotten from various friends, and myself. Just thought I'd post them. For now, I'll just post the main idea. I'll add details later. Maybe.
A Snarbolax upgrade of the autogun line. Shoots those thorn things that Snarble Barb Charge shoots. Credit to Xylinga.
A smoke bomb that obscurs the screen, which only you and your allies can see through. Enemies will wander around aimlessly, unable to percieve any enemy. No damage, just destroys enemy vision. Credit to Blitzhawk.
New PVP; Storm the Fortress. One team defends a fort of some kind while the other team attacks. Defenders are able to place traps and blockades around to protect the fort (Missile launchers, status traps, spike traps, explosiong blocks, etc.), and may fight back against the other team. Attackers... attack. Different classes for each side.
Defenders get:
*Trappers, guys who can place traps. They have limited amounts of traps, however.
*Defenders, guys who can use weapons. They have health bonuses, and a Gaurdian shield.
*Turret men, who can control special Mecha Turrets.
Attackers get:
*Disablers, who can disable traps. They can go slightly invisible like recon, but not completely. Think Chromalisk typie invisible.
*Attackers, who just attack. They get damage bonuses.
*Siege men, who can use rocket weapons that come with the class. Maybe those rocket weapons those new Gremlins use in Crimson Hammer. They can use the rockets to smash walls and traps and whatnot.
The fortress would consist of walls with turrets placed around, and traps surrounding the walls. To win the game, if you're a defender, you must keep the attackers from infltrating the fortress. The attackers win by destroying the wall and gaining entry to the fortress. There will be 3 different rounds, and which side you are on is random. Each round is 5ish minutes. The team that wins the most rounds wins.
I'll update more later.
Credit goes to me.
So, I'll add to these later. There's a bit more I still have to add.
'Kay guys, fo reals, there is more than just Snarbolax to depict piercing damage. All but the Pepperbox is pure-piercing damage. WHY do a snarbolax version? Why?
@Smoke Bomb: Depends how much of the screen. Seems OP in LD, and useless in PvE.
@StF: I.E. Castle DefenceV2. So do they switch rounds on going on Offense/Defence or is it decided from the start and never changes? I think it'd only be fair for there to be at least 3 rounds.
~Sev