Just came back from work and was helping a friend with a fiend based level and what did I notice?
Devilities don't dodge. The upgraded ones still do their dance at range but that dance does not negate damage like it and the passive dodging were capable of doing.
I find it very interesting. Making the game easier isn't always the best decision, then again this does increase overall gunner viability. So I'm not sure exactly what to think here...
(Edit: Also a tad confused on why I didn't see this in the patch notes? Did I miss an earlier version that did this?)
I think this is a bug. A mender I tried to torture with a sentenza yesterday also didn't dodge a single time, not even when I was aiming left / right of him. Do any mobs still dodge?
( I think this issue was existing prior to the most recent update already... not sure though, haven't played much. )