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Heart Trinkets and LD

4 replies [Last post]
Fri, 03/23/2012 - 04:00
Zephuros's picture
Zephuros

I'm curious, what does everyone think of heart trinkets being widely available and used in LD? Is it balanced or imbalanced and why or why not?

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Personally, I'm vehemently opposed to their use in LD. Even a single pendant creates a very discernible divide between those that use them and those that don't, as that extra hit that can be taken shifts duels between players from games of skill to the pendant user having just the bare minimum of skill to spam attacks in the right direction. The skill required to continuously out-maneuver and attack such an opponent is much greater than the simple action of tacking on six extra hearts. The extra health only serves to cover up mistakes with no consequence beyond the loss of a UV and in turn elevates players that would otherwise only be above average to 'pro' like juggernauts. This is especially true for the striker class which in its initial conception emphasized and rewarded the skill of dodging, weaving, and prediction, but with dual trinkets allows a player to obtain all the sword-benefits AND the survivability of a guardian. Dodging, while still very effective, can be rendered almost null when coupled with the gross amount of damage a standard GF/FF wielding skolver can output.
To those that say "oh, if someone is actually skilled, the extra health shouldn't matter," consider two skolvers facing off with BtB/FFs, the first without dual pendants and the other with. Based on experience, the one without pendants will die in 1-2 hits, the one with will require 6-8. The first need only slip up once to lose, the second can slip up five times and still win. Throw in there fact that during that time the first's striker dash will likely run out and high likelihood of interference from other enemies, and the statistical likelihood of the first's winning diminishes greatly except in the case of the greatest extreme in the skill gap.
Discuss.

Fri, 03/23/2012 - 04:39
#1
Xylka-Mkii's picture
Xylka-Mkii
Meh, Balanced sine everyone

Meh, Balanced sine everyone has access to them. Now are they overpowered, that is a different question.

Fri, 03/23/2012 - 04:41
#2
Guyinshinyarmour
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Least everybody has access to them now, rather than back when you could only get them from love puppies. *That* made LD a true joke. Now it's only slightly ridiculous, in that you need to craft 2 pentas to realistically compete.

Fri, 03/23/2012 - 04:59
#3
Orbwanter's picture
Orbwanter
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Before heart trinkets were made widely available, having a weapon with amazing UVS wasn't a huge advantage, because it was easy for most people to max out damage and speed/ctr wth armor and trinkets, and the only other options were very mild defense boosts. Now, having a VH ASI sword frees up slots to crank out your health, while people with base gear need to make tougher decisions.

So, it's just shifted the advantage the rich and lucky have from one thing to another.

Fri, 03/23/2012 - 05:07
#4
Waur's picture
Waur
mmmmm

imo its fine. it just takes longer to kill someone. although i do agree with orbwanter. some people don't have the luxury of owning an asi high or very high weapon, and making the decision to have 1 heart vs 2 is a bit of a sacrifice at times. but i would rather have more hp than an asi vh weapon. if you can survive longer in a match then that means you can capture more points.

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