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Troika/Triglav Changes pre and post hotfix on 2012-03-23

12 replies [Last post]
Fri, 03/23/2012 - 14:02
Frozenspire's picture
Frozenspire

So as we all know, the Troika and Triglav series got a charge attack buff. I have played with this charge change both pre-hotfix and post-hotfix (Which fixed a 'bug' in their charge attacks) and the charge attack is now considerably worse than what it was before the hotfix.

Pre-Patch, there was never any reason to use either of the two swords, much less their charge attacks that leave the user vunerable and impose a movement penalty before releasing it. The DA/Faust did more flat damage than the troika/triglav equal-star counterparts and had charge attacks that were stronger with less vunerability. More than that, the Levithan Blade's charge attack did more damage and knockback than the troika/triglav's charge attack (Assuming you know how to hit twice with the three hits in it's spin attack. It's possible to force) and executed faster, leaving the user far less vunerable.

There was no place for the troika or triglav at all until the patch that increased their charge damage. As a basic sword, they are still pretty useless. But their charge attack pre-hotfix shone light like the sun in our sky. For the same massive tradeoff in vunerability (Making it a bad choice to use against enemies that attack quickly or already are attacking), they were able to nuke an entire area infront of them for a good payoff in damage and knockback. Usually using the charge attack still results in getting hit due to the long windup and downtime so having expendable health is a must.

I know that the above was not intended for the charge attack changes, however it made the payoff and difficulty of using the heavy swords over the other heavy swords more favourable. Post hot-fix removed a very valuable part of the sword's power. Due to the hit that caused the knockback being shifted further away from the initial hit, this knockback inducing, more damaging second hit misses any enemies that are too close to the player when using the charge attack and cause them to simply take too little damage and no knockback. This results in the sword doing overall less damage, yet making them more vunerable to counterattack. I was considering taking the sudaruska in my lineup due to the charge attack change but this hotfix has changed that.

Despite the charge attack change, the hotfix has made the charge attack back into the range where it is unfavourable to take it over a Levithan Blade or Divine Avenger. I am thus requesting that the hotfix change be reversed, as to put the sword back into a place where it has a small niche purpose.

Fri, 03/23/2012 - 15:06
#1
Keelan's picture
Keelan
I am super super glad that

EDIT: Oops! I didn't update to the new version today. I'm going to have to see what happened to my Triglav after today's fix.

I am super super glad that the Triglav has been buffed to a better use. I made one about a week ago, and I already thought it tore s*** apart when coupled with a Sword Focus Module. Don't undo this buff, even at the consequence of getting hit from time to time. I'm happy being a walking, enemy-freezing tank.

Fri, 03/23/2012 - 15:47
#2
Batabii's picture
Batabii
What changed? I used kamarin

What changed? I used kamarin today and yesterday, and there seems to be no difference...

Fri, 03/23/2012 - 15:56
#3
Frozenspire's picture
Frozenspire
The location of the second

The location of the second hit (The energy spike) Was changed so that is at the impact point instead of where the player is. Visually it makes more sense, but in terms of the hitboxes of the first and second hit, it makes it require a lot more precision to use for overall less effectiveness. The second hit will miss enemies that are close to the player, where as the first will hit them but the first does not apply knockback, meaning the user is far more vunerable.

Fri, 03/23/2012 - 15:58
#4
Batabii's picture
Batabii
I never saw a difference in

I never saw a difference in hitbox...

Fri, 03/23/2012 - 16:20
#5
Frozenspire's picture
Frozenspire
Then you obviously didn't use

Then you obviously didn't use it before the hotfix, or didn't use it enough to notice where the hitbox was at.

Fri, 03/23/2012 - 16:58
#6
Stingz's picture
Stingz
Charge Useage

The Troika charge is not meant to be used at point-blank.

It heavily resembles the swing of a Lumber, so back up and get some space between you and the target.
The charge is not risky at all when you know where it hits, and get some space.

Fri, 03/23/2012 - 17:18
#7
Batabii's picture
Batabii
I used it for like a whole

I used it for like a whole tier.

Fri, 03/23/2012 - 17:19
#8
Frozenspire's picture
Frozenspire
Even when the charge attack

Even when the charge attack is used at range, a fair amount of enemies are able to close the distance enough so that the second hit doesn't touch them. Also, Lumber swings are just as powerful both point blank and at the very extent of their range. The trade off for attacking so close should be getting hit, not making an ineffectual blow.

Sat, 03/24/2012 - 01:37
#9
Toastnaut's picture
Toastnaut
Not bad

I've played with it a bit since hotfix, and a fair bit before, since I enjoyed the buff so much.

So far it seems to work a lot more like it did before the patch, you need to make certain you release the charge from some distance. The biggest buff isn't the extra damage from the additional hit, it's the increase in the area that it hits. Previously it would hit a small area at the point where the sword struck, so it took a great deal of precision, and it was easy to overshoot the intended target.

Now, it's easier to play it safe and release the charge from a distance without risking hitting the space RIGHT IN FRONT of your target and getting mashed for your efforts.

That being said, after trying it with the blast close to the player, I was kinda hoping the second part of the charge would be centered on the player, not the sword strike. Being able to pound a space in front of you, then have everything closer hit and knocked back would have been nice. It would have paired well with the big lunge that accompanies the charge attack (and it's how I was using it before the hotfix.) Then again, it would have worked a lot like the Levi then, and we'd be seeing Troika users rushing into crowds to maximize the number of things hit, which doesn't suit a weapon intended for a defensive fighter.

Sat, 03/24/2012 - 12:32
#10
Tenkii's picture
Tenkii
:3

My friend told me about the troika change so I logged back in yesterday (post hot-fix, I guess?) to try it out a bit.
The second hit seems to come out offset a bit forward (maybe 1/2-1 tile?) past the first hitbox. It's ahead enough to the point that you can do a charge starting behind those mist walls (like the kind with the 3-4 scuttle bots in training hall) and only have the second shockwave hit, since it appears behind the wall. I don't think it's exploitable enough to hit behind solid walls though ;P

That's an interesting niche, I guess. It's way better than the iteration before this one though. Not as powerful as old-school khorovod, but at least we can say it does more damage than the combo now xD

I didn't actually play any gates, but I'll have more feedback about it later.

Sat, 03/24/2012 - 15:38
#11
Tsubasa-No-Me's picture
Tsubasa-No-Me
No, no,

The first hit is experiencing the latency that the second hit did pre hotfix ...

Which is a major problem... because what would have been both hits to a group, only hits the first row... and that makes the Suda perform as well as it did pre patch entirely... it NEEDS to get fixed...

~Tsu

Sat, 03/24/2012 - 23:28
#12
Fehzor's picture
Fehzor
I think that it needs to do

I think that it needs to do the lightening effect from the 1000 CE revive every charge, but...

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