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New Area: Techno-territory (Gremlin themed)

13 replies [Last post]
Sat, 03/24/2012 - 20:31
Doctorspacebar's picture
Doctorspacebar

An area like Dark City and Concrete Jungle, but with Gremlins, Constructs, and scattered Slimes, plus a Pit Boss. However, there are major differences between these two level types and Techno-territory.

-NEW ENEMIES: Techno-territory not only contains Thwackers, Menders, Scorchers, Gun Puppies/Sparkies/Red Rovers, Mecha Knights, Oilers, Quicksilvers, and a smattering of Ghostmane Stalkers, but also has the following new enemies:
--Gremlin Pulsegunner: Wielding a deadly Pulsar, the Pulsegunner shoots 1 to 3 bullets depending on the Tier level. These bullets at first look like Gunpuppy bullets, but then expand into large energy balls that create an explosion the size of a Gremlin Demo's bomb.
--Gremlin Chargeflinger: Packing dual Catalyzers, the Chargeflinger starts every battle by flinging two Catalyzer Shots, that orbit knights or other friendly targets regardless of shields. Contact with any bullet from an enemy (Chargeflingers, Pulsegunners, Scorchers, Gun Puppies... even Mecha Knights) will ignite the charge, again, regardless of shields. If one's shield is up, it'll take damage from the exploding charge. Do what you can to avoid these!
--Gremlin Tesla-blaster: The Tesla-blaster is the electrical Scorcher, in a way; he packs a large battery pack on his back and a tesla-coil-looking staff connected to this by a wire. His attacks consist of a lightning blaster, electric bullets, and a spinning lightning blast attack, in a similar vein to the Scorcher. Tesla-blasters like to hang with Quicksilvers.
--Cursed Puppy: This maroon Gun Puppy has one red eye in front, and it shoots bullets that inflict Curse. It only appears in the level "Mercurial Mechanics", in a room with a Pit Boss, and in the final Battlepod room.

-NEW FEATURES: Techno-territory contains barb wire like Crimson Hammer, and the following things:
--Numbered Switch: Containing a number of dots, this toggle-able and un-toggle-able switch will raise and lower certain things. There are squares with dots on them matching the switch (or switchES) that activate said thing. Only one number can be active at once.
--Force Field: This wall of blue energy is raised if its switch is on, or lowered if its switch is off.
--Force Bridge: A force field laid horizontally over a bed of spikes (or ever-active Fire Vents), this (if active) will save a knight a LOT of health. It is crossable if its switch is on, or lowered if its switch is off. If this is off, one can still cross; it just hurts.
--Voltaic Wall: This pair of wall-mounted electrical conductors acts like a Force Field... except it shocks anything it touches! Beware- these may span the edges of a room, making for a dangerous battle with Quicksilvers!
--Spinning Blade: This trap turns off and on like spikes, and causes high normal damage to targets it hits. Ow.

Keep in mind that Oilers appear in tandem with Scorchers, and Quicksilvers appear in tandem with Tesla-Blasters, most to all of the time.

Level Names:
-Puzzling Prototypes I, II: Full of Numbered Switches and their little friends, these have a fairly even mix of standard, Shock and Fire enemies. Oilers
-Dueler Drag I, II: These levels has an abundance of Gun Puppies, Pulsegunners, and Chargeflingers. They also have liberal amounts of Ghostmane Stalkers and Retrodes.
-Combustion Course I, II: These stages have Oilers and Scorchers as far as the eye can see, along with some Red Rovers and the usual Thwackers and Menders.
-Mercurial Mechanics: This stage is the Briar Bone Barrage/Stygian Steeds of Techno-territory. There are Tesla-blasters and Quicksilvers everywhere, a choice of three different Voltaic Wall and Force Bridge setups for each battle room, and one heck of a last battle room. In this room, there are three different battlepods that appear in the center. The first has no element and rotating shields, while the second and third are shock based and have BOTH shields. In the third wave, the Cursed Puppy appears with a Pit Boss that says, "Here you are, the modified Gun Puppy you ordered..." and then walks around. Without doing anything. Meh, the Cursed Puppy is bad enough.

Suggestions? Compliments? Scathing rebukes?

Sat, 03/24/2012 - 20:58
#1
Diamondshreddie's picture
Diamondshreddie
waaahhh

i want my gremlin pulsar specialist NOW

Sun, 03/25/2012 - 09:00
#2
Softhead's picture
Softhead
+1

Nuff said.

Sun, 03/25/2012 - 14:36
#3
Magnicth's picture
Magnicth
+1

Huzzah for gremlin pulsar and catalyzer specialists!!!!

Sun, 03/25/2012 - 15:51
#4
Vanillateddy's picture
Vanillateddy
good idea and all but...

They just came out with the new expansion pack that's gremlin themed.. not trying to knock just saying it might not happen because of new expansion.

Sun, 03/25/2012 - 17:50
#5
Magnicth's picture
Magnicth
@Vanillateddy well,thats

@Vanillateddy

well,thats true,but theres the rest of the crimson order to think about.weve only encountered seerus,theres still eight more.and something tells me that OCH wont be the last time we hear about this "Herex"......

Mon, 03/26/2012 - 12:02
#6
Hexzyle's picture
Hexzyle
:O

Do we really want to see this?

http://i.imgur.com/SEIOb.png

Mon, 03/26/2012 - 12:22
#7
Rinzi's picture
Rinzi
http://i.imgur.com/ledVn.png

http://i.imgur.com/ledVn.png

I'd like to see it! Little guys with huge guns, flying back from recoil. Who wouldn't laugh at that?

Mon, 03/26/2012 - 12:58
#8
Hexzyle's picture
Hexzyle
I'm scared

I'm scared

Mon, 03/26/2012 - 15:35
#9
Severage's picture
Severage
-_-

Getting hit by Polaris' = annoying.

Hordes of Gremlins with Polaris' = Ridiculous.

That is all.

~Sev

Mon, 03/26/2012 - 18:52
#10
Doctorspacebar's picture
Doctorspacebar
@Sev:

True. But 1: The Gremlins will probably have Supernova-styled Pulsars (as in, no hordes of Shock pulsars... Devil-ITs are bad enough) and 2: They won't be too numerous. 8 Pulsegunners at a time would be ridiculous! I'd say around 1 or 2 at a time, maybe 3. Plus, they have to glow green/red before attacking.

I was actually more afraid of the Chargeflingers (catalyzers), the Scorcher+Oiler combo, and the Tesla+Quicksilver combo. And the Cursed Puppy could be a nasty obstacle too.

Tue, 03/27/2012 - 12:34
#11
Doctorspacebar's picture
Doctorspacebar
Defibrillating this thread. A

Defibrillating this thread.

A thought crossed my mind. We DO have an unused Gremlin theme floating around, don't we?

Tue, 03/27/2012 - 17:21
#12
Magnicth's picture
Magnicth
@Doctorspacebar could you be

@Doctorspacebar

could you be talking about the Gremlin Grounds?if so,its used,but not very much.

Tue, 03/27/2012 - 19:25
#13
Jmsa's picture
Jmsa
+1

I like.

http://memegenerator.net/instance/17263347

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