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Energy costs

6 replies [Last post]
Sun, 03/25/2012 - 04:14
Neb-Ent

I am not sure why restricting the players play time is a good method for bringing money. I suggest you get rid of energy all together so that more players can actually play the game longer and have more chances and reason to buy something with money. Or shift energy so it doesn't affect the amount of game play but the amount of rewards.

In any case, creating a system that only allows customers to enjoy the product for approx 2 hours is probably not the best way to earn loyal customers. More game time = more money.

Sun, 03/25/2012 - 04:31
#1
Kuratiustwo
Well you could start creating

Well you could start creating alt-accounts, though you need to pay some money for it, you permanently get increased mist energy (though you'll have to get equip for several characters.)

Sun, 03/25/2012 - 05:28
#2
Asukalan's picture
Asukalan
Ha ha ha

http://i.imgur.com/JCyuN.jpg

Sun, 03/25/2012 - 05:32
#3
Kuratiustwo
@Asukalan Sorry, what's that

@Asukalan Sorry, what's that related to? To my post or his? If his alt accounts are steam accounts, he doesn't even need to pay money, he can just get the dlc from others by trading, and owning the dlc also creates a "paid" account, so his main doesn't even need to be a steam acc. What's funny about this?

Sun, 03/25/2012 - 05:41
#4
Asukalan's picture
Asukalan
Its related to all those

Its related to all those stupid suggestions to remove energy costs and silly people who suggest that.

Sun, 03/25/2012 - 06:55
#5
Cyankitsune's picture
Cyankitsune
derp

>Let's remove energy
>The only thing that costs money in this game
>So Three Rings can make more money

Sounds like a lazy Free2Player to me.

Sun, 03/25/2012 - 07:07
#6
Juances's picture
Juances
~

Do you think anyone would work for free without money?

They'd die in a couple of weeks without food.

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