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Ideas

3 replies [Last post]
Mon, 03/26/2012 - 16:22
Ruyzan's picture
Ruyzan

Hi all this is a bunch of ideas i came up with

-need more weapons like fov
yeah really powerful but with penalty's
maybe make something slimier to vile striker
it release poisons gas but also poisons you

-equipment with buffs maybe a cursed sword or something
the lower you hp the higher dmg it cause
or berserker sword the more you hit your attack become faster maybe make it a status for like 10 secs idk

-one free ce rev each time you enter a dungeon
no not each depth just one for the whole trip

- heat storage i think that would be great if you can store Heat in containers and use it on your gear
Hell you can even sell it NOT to players maybe like crystals but for a higher price

-Time
add morning evening night
imagine SK in night all dark something like the crash site or at evening where you can see a sun set
maybe add an icon next next to the map moon sun etc
oh and full moon monsters get dmg boost or something maybe add werewolf that would be awesome !

- digging site you can hire workers to dig for mats maybe crowns instead of mats with a chance of ce
once every 24 and you claim it at the end of the day .... not my best idea

- new monsters
vog i always wondered what is vog
maybe add a new boss smiler to snarby but on fire i think that's a good idea

skeletons? well there's zombies so its a must have

necromancer instead of the stupid totems wearing a clock and all

my favorite
a grim reaper nuff said he give you tokens to trade for maybe a new weapon
a scythe with circular attack pattern and long range but really slow maybe a reaper rope idk

this one is off topic i noticed in the lottery something green looking
like a dragon head or something i only saw a glimpse of it ideas any one ?

Mon, 03/26/2012 - 18:22
#1
Juances's picture
Juances
~

The roblem withr epalcing totems with actual necromancer enemies is the way they work on.

When a zombie dies normally,it dissapear amnd leaves the crowns and stuff, bt when it dies within totem range,they just flip out, dont drop anything and rise again. This current mechanism could be broken with a necromancer moving around,etc plus i assume it can be killed. Totems may be moved but they still negate an area you can no longer fight on.

You may work aroud that by making zombies similar to T3 gremlins, but it will definitely have a different feel and tome it could actually make things easier,specially on concrete jungle levels where some totems are perfectly placed to make your life harder.

Another thing to say is that our 'zombies' are actually skeletons, I see more bone than flesh. Take a closer look
http://wiki.spiralknights.com/File:Monster-Droul.png
The only zombie thing about them is that cliched walking.

Tue, 03/27/2012 - 03:51
#2
Ruyzan's picture
Ruyzan
Here is a good one so shiver

Here is a good one so shiver put out fire jelly fire and ash of agni thaw the ice
so why not its the same for players it would be a great help at fsc

Tue, 03/27/2012 - 08:50
#3
Kentard's picture
Kentard
My turn.

need more weapons like fov
yeah really powerful but with penalty's
maybe make something slimier to vile striker
it release poisons gas but also poisons you
You mean inflicting yourself with a status?
I'm not too against that except that poison itself isn't a particularly strong status; that being said the poison variant shouldn't match up with FoV in terms of raw power.

-equipment with buffs maybe a cursed sword or something
the lower you hp the higher dmg it cause
or berserker sword the more you hit your attack become faster maybe make it a status for like 10 secs idk
Unless the buff is small, this would make experienced players immortal, essentially. No.

-one free ce rev each time you enter a dungeon
no not each depth just one for the whole trip
No issue with this being implemented in the Rescue Camp, but after that we'd expect more teamwork or skill among the players. That and OOO still needs their source of money from CE sales, and this is one of the factors that supply them with their wages. No.

- heat storage i think that would be great if you can store Heat in containers and use it on your gear
Hell you can even sell it NOT to players maybe like crystals but for a higher price
+0.5, but this has popped up time and time again. Yes to 'heat storage' and a finite amount of heat stored, no to selling it; it'd get pretty messy, and we don't need a third 'currency' in game. That and quantifying heat stored can be tricky.

oh and full moon monsters get dmg boost or something maybe add werewolf that would be awesome !
I sincerely hope you're not serious about this. Unless you have a concrete idea for this I have no clue how you can fit this in. -1; -2 if possible; it sounds cheesy to me.

- digging site you can hire workers to dig for mats maybe crowns instead of mats with a chance of ce
once every 24 and you claim it at the end of the day .... not my best idea
Evidently not. But unless the payout isn't very great this could destabilize the CE market and lead to inflation.

- new monsters
vog i always wondered what is vog
maybe add a new boss smiler to snarby but on fire i think that's a good idea
Time and time again this has been brought up. If the Vog Cubs aren't coming back; nevermind the Vog.

necromancer instead of the stupid totems wearing a clock and all
Unless you want a moving totem that you can't control, and that disappears once you defeat it (i.e. making undead levels too easy), no.

my favorite
a grim reaper nuff said he give you tokens to trade for maybe a new weapon
a scythe with circular attack pattern and long range but really slow maybe a reaper rope idk
I don't see how the Grim Reaper comes into play with anything; as for the Scythe it could be a possible boss reward or a new weapon, but the Reaper is still irrelevant.

TL;DR, you have a lot of ideas, and I appreciate your creativity, but I'd also appreciate if some of these ideas were thought through carefully.
I'd rather read one good, well-developed idea than ten hastily-made, ramshackle ideas that sound pretty dubious to me, some of which don't even make sense in the Spiral Knights lore - like the Reaper.

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