Hi all this is a bunch of ideas i came up with
-need more weapons like fov
yeah really powerful but with penalty's
maybe make something slimier to vile striker
it release poisons gas but also poisons you
-equipment with buffs maybe a cursed sword or something
the lower you hp the higher dmg it cause
or berserker sword the more you hit your attack become faster maybe make it a status for like 10 secs idk
-one free ce rev each time you enter a dungeon
no not each depth just one for the whole trip
- heat storage i think that would be great if you can store Heat in containers and use it on your gear
Hell you can even sell it NOT to players maybe like crystals but for a higher price
-Time
add morning evening night
imagine SK in night all dark something like the crash site or at evening where you can see a sun set
maybe add an icon next next to the map moon sun etc
oh and full moon monsters get dmg boost or something maybe add werewolf that would be awesome !
- digging site you can hire workers to dig for mats maybe crowns instead of mats with a chance of ce
once every 24 and you claim it at the end of the day .... not my best idea
- new monsters
vog i always wondered what is vog
maybe add a new boss smiler to snarby but on fire i think that's a good idea
skeletons? well there's zombies so its a must have
necromancer instead of the stupid totems wearing a clock and all
my favorite
a grim reaper nuff said he give you tokens to trade for maybe a new weapon
a scythe with circular attack pattern and long range but really slow maybe a reaper rope idk
this one is off topic i noticed in the lottery something green looking
like a dragon head or something i only saw a glimpse of it ideas any one ?
The roblem withr epalcing totems with actual necromancer enemies is the way they work on.
When a zombie dies normally,it dissapear amnd leaves the crowns and stuff, bt when it dies within totem range,they just flip out, dont drop anything and rise again. This current mechanism could be broken with a necromancer moving around,etc plus i assume it can be killed. Totems may be moved but they still negate an area you can no longer fight on.
You may work aroud that by making zombies similar to T3 gremlins, but it will definitely have a different feel and tome it could actually make things easier,specially on concrete jungle levels where some totems are perfectly placed to make your life harder.
Another thing to say is that our 'zombies' are actually skeletons, I see more bone than flesh. Take a closer look
http://wiki.spiralknights.com/File:Monster-Droul.png
The only zombie thing about them is that cliched walking.