Forums › English Language Forums › General › Suggestions

Search

New shields, new enemies/ enemy buffs, charge attack changes, new tirnkets and other stuff

13 replies [Last post]
Mon, 03/26/2012 - 19:00
Amnimonus

just some thought that came up to my head

New shields:

1) Damaging shields: a type of shield in which enemies take damage for hitting or when shield bumping or canceling (damage is greater when shield canceling). Enemies only take damage if they physically touch it. These shields are a type of plate shield and would have either less special defense or less health than plate shields. Branches of from the 3 star plate shield and like all plate shield retain the speed decrease

-Anti-angel (I'm not good with names): A shield that was made to for the fiends and undead to defend them selves from celestial beings.
Protects against piercing and elemental and deals shadow damage.

-Gates of hell: Defends against elemental and shadow damage and deals elemental

-abyss: protects against shadow and piercing and deals piercing.

2) status aura shields: These shield can cause a certain status ailment to occur in enemies while shielding (chances is highest when shield canceling). The shield branch off from the owlite shield. Each shield would protect against elemental and normal but will be weak to the status the deal.
-no ideas for specific names

3) spread shield: a shield that large semi circle barrier meant for defending fellow knights. Has max defense on normal, elemental and health, but only guards you from frontal attacks. Also has several small blackade barriers like the ones battlepods have. The shield has very long endurance but the fact that it so wide make and easy to hit makes it run down as fast as any other shield. This would be a two star token reward from the bark modules.

4)repelling shield: a shield that makes a smaller repel attack that battle pods make. Happens at the same moment when you shield and can not repel bullets. The shield only defends against normal.

Enemy buffs
1)Give vana a shield that has damaging spikes and a fire aura. The shield is always actively blocking attack on his left side and he can call it to the front when under gun fire. Touching the shield will inflict both fire an piercing damage

Trinkets:

Bigger bag: This trinket allows you to hold on more vial or capsule in a slot0 (so 4 in one slot). 2* would give you one more vial in slot one 3* will give you one more in slot one and two, 4 star will add one more in slots 1-3 and 5 star will allow one more vial in all slots.

Extra bag: the alternated 5 star upgrade of the bag add one more slot to you quick slot bar. his bag can allow you to carry a vial you al ready have (in the extra bag only by moving it to the extra bag). Also combining the 5 bigger bag and the extra bag means you can carry 4 vial in every bag including the extra bag.

Charge attack changes:

1)Valiance: should shoot a large laser similar to mecha turrets

2)Cutter: should have a quick spinning attack that can deal ten hits (launches you forward when used)

Accessories:
-Lightning aura
-ice aura
-belts

Mon, 03/26/2012 - 19:23
#1
Schattentag's picture
Schattentag
Shields would be spammed.

The shields you have outlined would be spammed. I am in large disagreement with the idea of a retaliating shield.

The idea of something like an unlockable pickup expansion trinket is interesting, but I personally don't use many vials at all except on JK and maybe Vana.

Mon, 03/26/2012 - 19:40
#2
Amnimonus
The shields have the flaws

The damaging shields like normal defense and the health is lower than plate shield meaning they break a faster than your average plate shield ad the still has the attack speed decrease. No to mention they don't do an insane amount of damage maybe maybe 15 damage on enemies that are strong against the damage 100 to those who are neutral and 125-150 to those who are weak to the damage.

As for the status causing shield they only have a slight chance of causing a status and a fair chance when shield canceling. So I think there more of a haphazard to use.

Mon, 03/26/2012 - 19:50
#3
Nova-Royal's picture
Nova-Royal
The Royal is Absolute

buffing vana?

Mon, 03/26/2012 - 20:50
#4
Quotefanboy's picture
Quotefanboy
I have an idea

Instead of the "Damaging shield" idea, shields get a shield bash ability to where you can actually charge attack in your shield. You blow up, almost like a nitronome, but you break your shield. Damage is relevant to current shield health %, and Shield health bar.

Mon, 03/26/2012 - 22:08
#5
Demonicsothe's picture
Demonicsothe
Let's make the game easier.

Let's make the game easier. This game so hard anyways.

Ok, for reals. Dealing damage for shield canceling? While I do agree with teaching players to play better, this is not the bait we should dangle.

Mon, 03/26/2012 - 23:39
#6
Amnimonus
Maybe I need to rephrase and edit

The shield will do 100 damage in regular guarding and 125 max for cancels and non interrupting (beside the the knock back from shield bumping which only moves the enemy. For the status shield it has a chance of inflicting the same status if the shield breaks.

@Demonicsothe : i really don't see how they'll make the game much easier since I have explained that they have less defense and health than most plate shield and i dont think people let there shield take a beating to deal small amount of damage, doing that reckless will most like break your shield in which it can no longer damage enemies. Also since the shield lack normal defense it will still break fast in certain attack.

@Quotefanboy your idea sound quite risk since it breaks your shield. but might be good over all.

@Nova-Royal I have no idea what your trying to say, cant tell if that's a rhetorical question or not. Never was good at analyzing the English language.

Any other feed back, disagreement, partial agreement or trolling?

Tue, 03/27/2012 - 07:39
#7
Demonicsothe's picture
Demonicsothe
Plate shields are the

Plate shields are the tank-styled shields in this game. As in, the have a pretty high defence set than more shields. By making these shields slightly weaker than plates, you don't really have a weak, swiftstrike type shield. You get a shield that is good, with extra abilities.

If I shield cancel, I don't get hit. If I shieldbump, I shouldn't get hit. And how would the game differentiate between shield canceling and just popping your shield?

Really, the only way I can support your shield ideas is through Quote's. Charge a shield, have it explode and selfdestruct to deal the status/damage. Otherwise, any decent player will not let their shield break, while continuing to deal damage/status.

Tue, 03/27/2012 - 07:41
#8
Quotefanboy's picture
Quotefanboy
Well

To support my idea:
People, much like Demonic, state that this game is "Too easy as it is already" which means people don't like the idea of this game becoming easier.
My idea was made to be a risk factor. If done right, it can save you, if done wrong, you just lost your shield.

It would implement a new method of fighting into the game, whilst also bringing enough of a risk factor to show that skill is required to utilize it correctly. It wouldn't make the game easier, but simply different. It can save you as much as it can kill you.

Also: Nova is probably suggesting you adding to your list of ideas on "Making Vanaduke Harder."

Tue, 03/27/2012 - 09:51
#9
Demonicsothe's picture
Demonicsothe
Even the loss of a shield

Even the loss of a shield isn't as risky as it could be. Still can shield cancel. Still can shield walk to get through bullet hell.

Tue, 03/27/2012 - 23:21
#10
Amnimonus
Hmm

Well I originally intended for the shield to be for more skilled players who know how to work there shield well. Considering that you think that its over powered for skilled player maybe this can be some solutions:
-Decrease it health a bit further (so that it can break in about 3-5 hit to the damage it resists). or/and
-make it have a slower walking speed when shielding
-have a longer recovery time
-have it stun the player if it breaks
for the status shield
-user has a chance of receiving the status if they remain guarding (higher when shield is broken)

@qoutefanboy your shield can be a whole new shield in it self

As for vana buffs it would be rather simple, we can:
-make him take less gun damage
-give him a cross bow as an alternative weapon to preform long range attacks
-make him resistant to freeze
-make him turn around faster
-give him a a 360 spin attack
-make the orbiting fire spheres explode on command.
(Im full aware that some of these are at an extreme)

Tue, 03/27/2012 - 23:39
#11
Demonicsothe's picture
Demonicsothe
3-5 hits is the actual

3-5 hits is the actual approximation of a shield that takes damage from sources that it defends from.

Your suggested usage of the shield is canceling/bumping. Shield walk speed would not impact this, since your mechanics do not call for extended shielding.

Don't know about longer recovery time. This could just make your shield ideas pretty meh. If you can't use it, why bother?

Self stun is, again, meh.

Currently, shields tank everything but fire damage. And shields take everything on itself when in effect. Perhaps this could be easy to code, a shield dealing status through itself, or perhaps not. And what if you do need to shield? Self shock? Get frozen when you had originally wanted to shield cancel to get away from a hit?

To clarify, no I don't think it would be op. I'm just against making this game easier than it already is.

Vana buffs:

Or just make him take less damage overall. And full sword runs in a party works just as well as shiverblitz. There's a video of it.

Not sure how a cbow would make vana stronger.

Dark fire vana. If you give this to regular vana, ufsc vana would lose most of its challenge.

He already has it, it's the oribiting fireballs. And if you are proposing an attack with a range beyond said fireballs, it becomes more of an annoyance than challenge. It hinders not, simply annoys players that they have an extra 30s or so tacked on to the fight.

What command? If this was randomized, it would actually be a good idea. Give it a blast cube range, dealing elemental damage.

Tue, 03/27/2012 - 23:47
#12
Tjaktjak's picture
Tjaktjak
charge attack

i agree with quotefanboy, i guess. as far as i understand you suggest a kind of charge attack. So i was thinking about a charge attack like the trojans?
you dash forward dealing damage and pushing enemies away, (maby not damage but status? like vulcanic plate shield on fire). This will also add a new dimension in PvP lockdown.

Wed, 03/28/2012 - 18:34
#13
Amnimonus
Taking your feedback

By command I meant that vana AI would get to choose when to blow them up so in away its random.

Giving him higher over defense would be great. How ever that only prolong the battle and doesn't offer anything new make him just tedious rather than challenging so more thing need to be done to buff vana. The cross bow is meant to give him a wide variety of attacks.

It take more than 5 hit to break a shield if you use the right shield for the right damage. When i said 3-5 hits i meant 3 to five hits if you where standing on spikes in tier 1. Let me give an example in the training hall the 5 star snarby shield can withstand 6 hits be for breaking on the seventh (i dont own a plate shield so i dont know how many hits that on can take). If we to use this shield in the same place it would take 3 hit before breaking on the 4.

The shield are good only in certain areas and in certain conditions. For example the shield wound not be use full on the twin (or any type of turret) or vana since in most case you attack them at a distance.

@Tjaktjak that sounds like a good idea but would require additional control or steps to be used.

Powered by Drupal, an open source content management system