Forums › English Language Forums › General › The Arsenal

Search

[Discussion] Does the Callahan need a slight buff?

19 replies [Last post]
Mon, 03/26/2012 - 23:41
Metagenic's picture
Metagenic

I'm not really sure what to say about this gun. Many people tell me it's a "safety over damage" type of weapon, but the limited mobility it gives you isn't much on the "safety" side. And its overall dps is terrible compared to stuff like Alchemers, Autoguns, and Antiguas.

Plus the charge attack sucks.

Tue, 03/27/2012 - 00:20
#1
Espeonage's picture
Espeonage
Its Piercing-damage

Its Piercing-damage advantages really ends up being what makes it worthwhile, compared to the Iron Slug. The overall series could see a base damage increase; as comparison, each hit from a Needle Shot charge deals more than a Magnus shot of equal * level. Otherwise, the inspector is generally fine and players use it.

Tue, 03/27/2012 - 02:06
#2
Uuni's picture
Uuni
Bliz is superior in every

Bliz is superior in every way.

I wish they'd make magnus line bullets penetrate their targets. I guess then the mobility, tiny clip and small damage would be fair
Also these guns need some more range

Tue, 03/27/2012 - 02:58
#3
Lunaecho's picture
Lunaecho
Well...

As far as I can tell the main use is disabling targets at longer range with the knockdown(such as stunlocking menders to stop healing or kiting devilites) so longer range and a bit higher mobility(and/or damage) would certainly help it take those targets out.

@Uuni To be fair, while blitz is the strongest gun in direct damage it is also the least mobile and with the shortest range for full damage out of all.

Tue, 03/27/2012 - 09:39
#4
Demonicsothe's picture
Demonicsothe
Needs a range and damage

Needs a range and damage buff. Hitbox/animation is slightly wacky, but one gets used to it.

I should be able to 2 shot fiends with a hgih/vh damage bonus, even in a duo. Puts it on par with a toothpick, but it doesn't have the wide swings and the same shiel canceling speed.

Tue, 03/27/2012 - 10:13
#5
Quotefanboy's picture
Quotefanboy
I still like what Uuni said

Having the bullets penetrate enemies would be really nice.

Tue, 03/27/2012 - 13:46
#6
Diamondshreddie's picture
Diamondshreddie
i agree

its a slow 2 shot clip gun, in return it should have a high DPS output

Tue, 03/27/2012 - 13:52
#7
Demonicsothe's picture
Demonicsothe
Disagree with dps. Agree with

Disagree with dps. Agree with higher damage per shot.

Tue, 03/27/2012 - 17:08
#8
Fehzor's picture
Fehzor
It'd be nice if it got a bit

It'd be nice if it got a bit of a buff.

Tue, 03/27/2012 - 17:09
#9
Tsubasa-No-Me's picture
Tsubasa-No-Me
:'C

I want my Iron Slug!!!

~Tsu

Tue, 03/27/2012 - 18:59
#10
Dirty-Harry's picture
Dirty-Harry
At the very least the charge

At the very least the charge attack should pierce through enemies like the AP/Sentenza's bird. I think it definitely needs a range buff though, for being the slowest gun with the smallest clip size, it should at least get decent range.
Penetrating bullets on the regular shots would fix the DPS issue and make it a very unique gun, I'd be happy if they made it so it'd pierce up to 3 mobs per shot (cannot pierce through enemy shields).

And @Lunaecho: The Blitz has more range than a majority of the other guns (ex. Alchemers, Magnus, Blaster). At the Magnus's max range, the Blitz charge attack will out DPS a Callahan's 2 shots.

Tue, 03/27/2012 - 20:12
#11
Derpules's picture
Derpules
"A slight buff"? "A bit of a buff"??

Try "a hell of a buff". The safety argument just doesn't hold, since Alchemer, Pulsar and Antigua lines are perfectly safe without sacrificing damage to the extent the Magnus lines do.

Gunners use it because it's the only pierce option that isn't ridiculously risky. Still needs a buff (and I think Nick has said it'll be getting one).

Tue, 03/27/2012 - 20:21
#12
Lukehandkooler's picture
Lukehandkooler
Callahan, dependibly

Callahan, dependibly delivering nice blocks of damage one shot a time, everybody knows the .44 is the big boy on the block!

Thing that kinda irks me bout the weapon though is for being so fast it seems to get outflanked on a certain axis, the side to side one like shooting sporting clays.

So I try to maximize my shots at stationary targets, or ones that are approaching or retreating. Dont know if this is a hit detection issue cause the shots I whif on often look legit, with the animation showing the bullett stopped short, however not causing its mini *pow* This is the only thing I would mention about the weapon. Other then that it seems to deliver.

-Edit What Harry said about a little range would be nice too and maby if piercing is to hard to code well you could consider sprucing up the aoe mini *pow*

~Luke

Tue, 03/27/2012 - 20:31
#13
Trollingyou's picture
Trollingyou
Yes, it does need a slight buff, but not too big

The Callahan and Iron slug are the only 5* guns that can stop dodgers from dodging when you shoot them, so giving them too big of a buff may have disastrous results (Gunners saying "Problem, Dodgers?"). I do agree the charge does needs to be much stronger in some way though, it should be worth that crazy movement speed penalty.

The actual hitbox seems to be plain weird, auto aim knows how to hit with it though lol. Whatever it is, it would be nice if the bullet were a comparable size to the Valiance's bullet, seeing it's supposed to be a big, hard hitting shot.

Wed, 03/28/2012 - 16:49
#14
The-Rawrcake's picture
The-Rawrcake
"Bliz is superior in every

"Bliz is superior in every way."

That is somewhat misleading, a Callahan is far safer by immobilizing you less than a needle autogun. However, this might not apply to all situations, as killing something can be better than risking taking a hit. Saying a Blitz is superior in every way as you said it might not be you actually meaning it is literally superior in every way, just a way for you saying you prefer Blitz and find it better. That is like saying Polaris is superior to Supernova in every way. That would be wrong as well, because Supernova is better for survivability (utilizing knockback) because it does not cause shock. Shock cancels knockback. So there is something that a Supernova beats the Polaris at.

Either way, I give a maybe for your buff idea Meta. We do not need to buff the Callahan quite yet. We need to see what our mobile piercing gun is like before we buff it. All we need to focus on for piercing guns is a fast-firing not exactly dodger-friendly gun (aggrivates them to make them super dodgey) but gives you mobility, so it is safer.

Hmm... antigua would fit this mobility-while-firing gun idea perfectly.

Hmm... the snarbolax gun idea is perfect.

HMMMM

Wed, 03/28/2012 - 18:00
#15
Saberyoko's picture
Saberyoko
I found 3 problems...

I found 3 problems with my Callahan:
1- The second fire its USELESS...normally, you shot one time and then shield to cancel de delay. There is no advantage of use the second shot, because deal the same amount of damage and will force you to recharge.
2- The charge attack need to be more powerfull...I mean a lot. Who wants to uses a charge attck who dont even deals more damage than a blitz and has a huge freeze penalty after(your character moves 2 cells back)? And dont even get a nice range.
3- I found very usefull against devilites, but when they evolve they easly dodge, even if you hit him when they come back after a dodge action. Also, sometimes when you sucefull hit the monster sometimes count as miss.

Thu, 03/29/2012 - 00:47
#16
Lukehandkooler's picture
Lukehandkooler
Also sometimes I can trigger

Also sometimes I can trigger a reload even when I shield cancel w/ this weapon. -_-.

Edit-With ultra or max asi even.

~Luke

Thu, 03/29/2012 - 00:53
#17
Espeonage's picture
Espeonage
^

Even with Max ASI, it doesn't considerably do anything in the way of skipping reload. You still have to sort of... hesitate, longer than you'd feel like.

Thu, 03/29/2012 - 13:04
#18
Quasirandom's picture
Quasirandom
It's situationally useful,

It's situationally useful, just like many other weapons in the game. Try fighting a group of four or so devilites with a callahan, and then try fighting them with, oh, any other sword or gun in the entire game. Callahan wins. It also has its uses against beasts and Vanaduke.

You don't think that being useful against a group of devilites matters? It sure seems to be one of those things that gives a lot of people trouble. Because they don't have a callahan or a final flourish (which is actually better than a callahan for one or two devilites).

Thu, 03/29/2012 - 13:36
#19
Tersakoff's picture
Tersakoff
I find it really fun to use,

I find it really fun to use, but it needs a buff.
Mostly damage buff. If not a 3-shot clip. And what the others said

Powered by Drupal, an open source content management system