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Glue trinkets to gear AKA how to sink 11050 energy into one sword

11 replies [Last post]
Fri, 03/30/2012 - 07:13
Exerpa's picture
Exerpa

Suggestion 1) Replace monster damage UV's on weapons with just 'plain' damage. (needed for suggestion 3) Also feels out of order with damage trinkets/armors - eg damage for all swords OR damage for all weapons against slimes VS. only one sword having damage only against slimes. ASI/CTR is a feature of the weapon not it's victims, so I feel this might fit better?

Suggestion 2) Let a weapons built-in monster damage (eg cold iron's undead high) sit beyond the MAX cap for the single reason of allowing that defining feature of to be retained rather than wasted when combined with damage buffs. Perhaps we should all be 1/6 of each monster type in lockdown?

Suggestion 3) Wall of text:

Once you bring an item up to 5*, the upgrade process has ended. All you can do now is replace the UV's on it until you get something good.
However if you could upgrade the UV's on the item by adding the relevent trinkets to the item itself, this gives us a longer and predictable upgrade path.

Let's say you bring a calibur all the way to a Leviathan. That's 1450 energy spent in the process - but did you get ASI, CTR or damage UV's along the way? Today if you want to max all the stats of this sword, you need to Punch it up with double UV's until you get ASI and CTR then combine that with a Skolver set+BTS+relevant trinkets (or other complex mix and matches). But how many people do this? (I don't know)

Let's imagine you could take your stock Leviathan and somehow fuse it with 3ASI med trinkets+3 damage med trinkets+2 CTR med trinkets - now you can get exactly what you want (and consume a whopping ~11050 energy in the process). It gives us an immense potential upgrade process/sense of progress, everyone can do it and above all it fits into the game mechanics as they are right now by respecting the MAX caps. Just make sure you can't use 6x 4* trinkets rather than 3x 5*...

For helms and armor the approach could be similar, as long as the existing MAX caps are in place it should not get out of hand. A 5* defense trinket is equal to a med I think? However I believe the 4*'s are equal to a low and a half so it could be a bit tricky. It would be nice to have 'stun' and 'normal' trinkets though. Probably a bad idea to attach heart/offense trinkets... and heart trinkets feel more like a function of the knight rather than the gear anyway.

What I haven't thought about is what this would mean for all the armor sets. If we could buff up our gear on demand, would we need anything other than skelly/jelly/magic? They seem to have the most shadow/piercing/elemental defense. Should we be able to have more than 3 UV's on helms/armors/shields?

As for what this does for the economies of punch rolling, UV trading and CE purchases I have no idea. Would swapping UV rolling/crafting for UV-on-demand be a better cash cow? As a player who prefers the look and feel of this whimsical world over a stock market simulator this is beyond my concern.

Just a simple idea, might have severe bugs I haven't considered, but seems to fit into the offense system the game has. Not too sure about the defense system though..
Doesn't break lockdown I think, as an ASI VH(+CTR VH) toothpick/skolver striker already has max stats on his weapon.

Fri, 03/30/2012 - 08:21
#1
Hijadestone's picture
Hijadestone
i can jest see

some one with 19k ce putting it into trinkits into one sword going into LD and being imortal yea as if it wasent unbalanced enough

Fri, 03/30/2012 - 08:38
#2
Juances's picture
Juances
~

Trinket slots slowly draw energy each month to maintain. A minimun cost for each player, but may be pretty big if you count the whole community.

For armors, it's worse. The defense trinkets aer basically free. Its a totall KO to UV rolls or any form of energy cost (at least krogmo trinkets have to be crafted)

Fri, 03/30/2012 - 09:59
#3
Exerpa's picture
Exerpa
People are still gonna pay

People are still gonna pay for trinket slots to use their heart pendants.
As for defense trinkets being free, well yes they are but it takes a long time to get 100 sparks for what is just a medium. If you wanted pierce+shock+fire max on both your helm and armor, thats 1200 tokens!
As for UV rolling, well yeah, this does compete with Punch the slot machine. The quick gamble vs. the slow but steady approach... and the winner is...? (I don't know)
Still, if anyone is buying their CE just to trade it away for rolling funds, well, thanks for the CE I guess. XD

For the OMG!!1 LOCKDOWN, there are already people who pay a lot for ASI VH Flourishes and what not. Guess what? Skolver+ASI VH + Striker = Damage MAX+ ASI MAX. Right now. Today. And yesterday too.
So..broken? Breaking it more?
Be careful with that meme, it's an Antique

ALL this was the result of the following observations:
-Most of the trinkets occupy the same function as UV's
-Monster damage UV's are (IMHO) disproportionate to ASI, CTR, weapon type/monster type from armor
-Inherit monster damage buffs on weapons can be squandered when combined with damage boosts, thus restricting their intent. And presumably squandered in PvP (1/6 of a high)
- Monster damage bonuses on armor is presumably squandered in PvP (1/6 of a VH on all your weapons is less than a low!)

Hrmm..forums about things that probably will never happen.. best to avoid them

Fri, 03/30/2012 - 09:58
#4
Demonicsothe's picture
Demonicsothe
You havn't made a suggestion

You havn't made a suggestion for pets and healing weapons.

You can't quit yet.

Fri, 03/30/2012 - 10:00
#5
Exerpa's picture
Exerpa
(edited the last part cause

(edited the last part cause it sounded too mean spirited)

Fri, 03/30/2012 - 10:12
#6
Demonicsothe's picture
Demonicsothe
But in all honesty, this is

But in all honesty, this is what you are suggesting. Making knights more powerful. General consensus is that knights are already strong, no need to beat up that jelly any harder.

One med bonus trinket is 1200, when multiplied by 6500 per 100, comes out to 78k? Correct me if I'm wrong. Times 2 for a vh uv, since you can't get max. 156k, right? I'm no merchant, but wouldn't this be a steal for a vh uv?

Yes, you can balance the payout for this until it fits the ever changing market. But the point still stands. You make knights stronger, much stronger. Instead of gambling for a chance to be strong, you give them a sure-fire way to get uv's. The only limiting factor as of now is choosing which bonuses to take in your slots. Remove this need, acquire double pentas. This really helps nothing.

Fri, 03/30/2012 - 10:29
#7
Exerpa's picture
Exerpa
One could say that buying 5*

One could say that buying 5* at 3.5KCE from the supply depot rather than at least 4K from a fellow knight... a steal

Extrapolating from those UNDER valued prices, one could CUT their way to max stats.. ASI max has a nice RING about it, ctr vh also has a nice RING about it too.. and damage max also has RING number THREE about it..

but I'm no economist so w/e

Fri, 03/30/2012 - 10:59
#8
Demonicsothe's picture
Demonicsothe
But anyone with any knowledge

But anyone with any knowledge of how crafting goes in this game will know 3500 is a ridiculous amount to pay for a 5* item.

I have no idea what the rest of your post was about.

Fri, 03/30/2012 - 13:55
#9
Derpules's picture
Derpules
Here's the gist of it, Exerpa.

Every veteran would eventually roll with triple maxes on everything. What then?

As for that last post. . . I'm guessing your day job is maintaining this site? http://www.timecube.com/

Fri, 03/30/2012 - 14:06
#10
Demonicsothe's picture
Demonicsothe
The fffff is that derpules.

The fffff is that derpules. No, seriously. What is that. All i got was that his last post vaguely fits the wierd, poetic style of that..... mindffff the site is.

Fri, 03/30/2012 - 15:13
#11
Damienfoxy's picture
Damienfoxy
Lets see... How do i put

Lets see... How do i put this?...

no, no, h$`= no, frick no, no way, never, nope.avi, keep dreaming, not in your life, not in my life, no way in rotting putrid hell, god no, sweet fluffy jesus no.

I have more, but i'll say no that too.

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