Simple as that. Suddenly, out of nowhere the game starts to upload some huge amounts of data. Normally it needs about 30 kB/s upload. Those times ma my 256 upload limit O_o
Huge upload spike causes game lag
Negative sir. After a few hours of playing spike was caused solely by the game.
is there a way I can provide you with a game log or jawa log? And will it be helpful?
At around 12pm +8 GMT I got invited into a dungeon (Jelly Run) with a full party. The loading was fine. But right after the loading, my character would rubberband across great distances (More than a screen) and nothing would move, checking my performance monitors it seems that my upload was maxed out at 512kbps (Around 55kilobytes/sec) That's a pretty great amount and never really used during normal plays. I'm not sure how this problem can be reproduced though.
There. I believe that a lot of lags can be caused by huge upload spkies (all mine ones!), but how many of gamers have e.g. NetMeter installed and running?
I have the same issue.
Now i know it because I check the down/up load internet connection and Spiral Knights is the ONLY that needs to upload (i don't know why yet) a large amount of kb/s. And when I play with another person in the same house room with 1 internet conection, normally I have a HIGH LAG playing. Why? Because 2 spiral knights clients must to upload those kb/s and the router gonna totally saturated.
I have 32kb/s upload. 300kb/s download.
Please, check it to solve it, because is a game issue, not internet/computer problem.
I want me CE returned. 50 CE already lost for this issue. I cannot call support or even report a bug, as ALL my upload capacity is occupied by God knows what O_o
EDIT: Also - at least in my case - the uploading does not cease no matter how long I wait.
I've been watching my bandwidth usage while playing this game for the past day or two and have yet to see more than a fraction of a second upload beyond 100kbps.
MasMe
It's the likely problem is that you simply have barely enough upload bandwidth to run a single game client. Spiral Knights maintains about a 30 to 40 kbps constant upload connection while the game is running and can easily hit 50kbps outliers in heavy combat. Two consecutive clients would be severely bottlenecked and cause that lag you are seeing.
I can confirm this. I've installed Net Meter and I also see frequent upload spikes coinciding with really nasty lag. It's so bad that the game has literally become unplayable. It was not this way when I started a week or so ago, but now that we have so many more players it is ridiculous.
Something needs to be done.
Yeah, I've noticed this too, on mine. Using the windows 7 network view on task manager, though.
It's really odd, as often times, I can see the other players moving around fine. And not just in straight lines, as it would if the server wasn't telling the client they either stopped moving or changed direction. Actual movements, changing direction and whatnot.
I can confirm the same thing happens. It usually happens for a whole level, and after going down a level it usually goes away. If I crash the game and log back in, it may go away or it may not. It may be level dependent, but technically can happen in any level. It has never happened in haven or peaceful areas in the dungeon, only in the dungeon levels with enemies. Also, one thing I notice is that while it's happening the lights in the level flash.
d0gr0ck: Thanks. I check it and it's correctly, this game has a RIDICULOUS AND BIGGEST upload that I ever seen before. I was playing to many MMORPG like WoW, L2, GW, Mythos... and online games CS, COD... and to much other online games and this is the first time that I seen this kind of upload requeriment.
It's a bug or really the Spiral Knight's developers think that is correct this traffic around 40kb/s Upload?
Totally ridiculous, I can't play with a friend or gf or father, someone, In the same house because I havent a bandwitch with 640 upload. I have 320 (normally with ADSL 3/6/10MB).
If someone in STAFF can reply with anything, will be good for everyone that have this same problem.
Sorry if my english is not very good enough, the only english that I learnt was reading forums.
Is anyody looking into it? Staff? Hello?
If you are technically inclined, I looked at the traffic with a protocol analyzer:
http://forums.spiralknights.com/en/node/7252
More theories, discussions, or insights welcome...
I don't think that is the game. Though it does create activity spikes right at the beginning of a loading screen, but these spikes are maybe a second long.