I'm gonna post some complaints that I can see...
The charge now is Useful... Not as damaging as a DA's, Brandish's, or Final Flourish's; But REALLY useful... Currently, the Sudaruska is THE sword to get a large group of monsters where you want them. While the Triglav is good for pinning down a large group, and just Bashing them, Over and over and over and over!
But the combos? Still suck. And My prized Suda (Now with a CTR high UV! ;) gets the brunt of it. The Triggy gets to have Strong Freeze on its second swing, the same Freeze that a Brandish gets, which makes it good to swing=>swing and then forget, for a while... leaving you to safety. BUT, in order for it to be useful, it needs to reliably knock down whatever it hits.
The Sudaruska USED to have moderate stun on its second swing, but it was removed because it is very buggy, when you stun them mid-swing. So the Suda suffers from dealing damage that a STRONG status dealing sword does, low damage. (Seen in DVS and Triggy) Is there any upside to it? Not really.
On the subject of Interruption
Interruption SEEMS to be based on Damage, but its a little more complicated then that. Pre-patch, the Suda's charge did a little less then 500 damage, but barely ever interrupted anything. But now, the first hit of the stun, which does ~100 LESS DAMAGE, almost always interrupts everything. Trojans, Lumbars, all machines.... Everything. This leads me to believe that there is something else making the Weapons Interrupt.
On the subject of Speed
In another thread, an awesome dude frapps'd the Sealed sword line, and a Troika line. He found that, unboosted, the Sealed takes 0.8 secs for the first swing and I Think it was... 1.4 secs for the second. And, surprise surprise, The Troika line took 0.9 secs on first, and around 2 whole seconds on the Second swing. I really don't think that Speed in general should be changed, We don't need a Claymore being swung at the same speed at a Great Sword. (DA) -.- But something needs to compensate for it.
On the subject o-FIX THE DARNED THING!
Sudaruska, Please choose one of the following (Numbered from best, to least in my opinion):
- Fix Stun, put back the stun on last swing. I REALLY want to just keep combo-stunning a whole group, which The Suda should be able to... its a friggan Claymore after all. ^-^
- NEEDED:Cause the swings not to be interrupted while swinging. It Is the slowest sword in the game, and if you get hit, all that swing means nothing. Do you think being poked by a wolver would stop all the momentum of an obviously heavy weapon? No, not really. It would also be wise to increase the interruption ability of the swords.
- Give the first swing more knockback, then, make the second swing launch you forward even more. (slowly of course) Make the hitbox a "rolling" one, following in front and to the sides of the knight as it moves. This will make them more Knockback oriented.
- Increase the damage of the second swing by a lot. Yes, I know, its a Normal damage weapon, but it currently is dealing the same amount of damage that it would if it DEALT A STATUS. So... How much damage is Moderate Stun worth, OOO? >:3
- Increase the charge dash, Increase stun chance, change stun to STRONG (Not moderate :P) and make the reduce the charge time. (well, if the combo sucks, I wonder if we could ONLY use the charge... {trollface})
Triglav,
Actually, just increase the interruption ability and It'll be good. MAYBE increase the chance of freeze on swing...
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~Tsu
/reads title
+1
Ok, seriously now.
+1