Right hand swipes

I'm just curious about these. It seems that just about... well, ANYTHING in the game that does a right hand swipe has a rather... insane reach. By insane, I mean totally undodgable. It seems as if you're even so much as behind them, or anywhere within about two knights of them, they're going to hit you with that swipe. Even if you try to get AWAY from them, it still seems to be able to hit you a good majority of the time.
So I'm just asking, is it just me, or is it actually a case where the hitboxes actually extend a considerable distance past their actual limb/hand? Is it glitched, or is that just how it's supposed to be?
Zombies and Retrodes seem to be the worst offenders of crazy-arm-reach syndrome. You either block or you get hit.

I'm so used to blocking that I've never noticed anything out of order. There may be undodgeable attacks, but I can't imagine they are unblockable as will.
Button's there for a reason, right? Haha...

If dodging everything were viable or recommended, you wouldn't have a shield at all.
True fact.
I thought this thread was about what directions Snipes spin in. Do they all go one way (clockwise or counterclockwise) or is there a mix? This is very important and we need answers asap.
I've found this odd too. I can be 100+ degrees around a retrode (off dead center in front) and it'll "swing" and hit me, turning right around to face me in an instant despite having a slow turning speed otherwise. It's inconsistent, because gremlins and devilites don't do this. Even alpha wolvers don't do this; they'll turn a bit but once they start their three bite attack they're more or less stuck going "that way".

Oh man, some monsters have different attacking habits than others?
Dernit!

@ Raddagast, snipes spin both directions, but it is determined by which side of the equator you are on...just like water, it operates on the Coriolis Force.
Also, an interesting factoid, snipes can on be balanced on end during an equinox.
Thanks for the questions, we'll do more research on these things as time goes on :)
I always assumed this had something to do with latency and a client/server discrepancy regarding your actual position.
I always assumed this had something to do with Retrodes and Zombies being designed by dark, evil forces.
I always assumed this had something to do with a series of tubes under the floorboards of your home.
@Hazel
Monsters attacking differently and monsters ignoring their turning speeds are two separate things.
I dunno but I've been hit by more than one mecha knight that I was sure I was out of reach... I do know lumbers used to have insane reach but they fixed them.