SO .. its me again, obsessed with that crazy utility crowd control AOE gun, with possibly THE most fun mechanics to use in the game..
its fair to say, that even with the pulsar series, the Cata is THE bomb of all guns .. which makes me, as a bomber, love to use it. IN ALL HONESTY, swords will most likely always be the fastest way to take out mobs of all kinds, but this gun, as much as it is negatively viewed, is not bad !!! but, it could be better ,and i think that a few tweaks and fixes could really push more people to use it. i even know some dedicated gunslingers that dont use this gun :/ so lets show it some love!!
- Time for an unordered list :D
- Fix the catalyzer explosions, not being affeced by any active buffs. as far as i have discovered, any catalyzer can detonate the charges of any other, and the damage will purely relate to that of the gun that belonged to it.. For example. Tsu fires 2 charges at a slag, and i fire 2 charges at that same slag. She fires a normal shot and detonates all charges on the slag. her charges' damage will be visible to, and count as damage by her, and my charges' damage will be likewise. there is currently no standing reason why catalyzer charge explosions cannot be affected by damage bonuses, as the carged orb's entity remains tied to the gun that fired it.
- Change the walk speed while charging, to that of a regular bomb. a bombs main (well .. only) function lies within the charge. The same can be said about the catalyzer. to use the gun, you must charge, thus~ it kind of justifies the uniqueness of this gun having a faster walk speed while charging.
- as said in another suggestion somewhere, that i cant find, it was suggested that when a normal shot expired , whether it be contact or range, that a small mist be left for a small duration, that has no effect on monsters, but can detonate catalyzer charges. this would make it much easier to use the weapon on faster enemies like jelly cubes, and clumped groups of enemies, where the charges get stuck in the middle~
- Sure its fun and challenging to try to tag Trojans and line up the charges so you can detonate then when they reach the back, but i think this weapon would be special if; either you can tag Trojans from any direction, as the shot DOES revolve around the shield, OR make it so that tagged shots revolve only around the vulnerable crystal, and can be detonated by shooting the Trojan anywhere (like how it is currently).
- make the shots move a little bit faster. i know that they move a bit faster once upgraded to 5* ... i think?? well if they do, then increase the difference a little bit more, but if they dont, then make the base speed a little bit faster, it would allow you to snipe tagged targets from farther away without having to compensate for as much distance
thats all i can think of right now, feel free to suggest something and ill put it in the OP if i remember to xD
You are requesting a gun essentially become a long range bomb.
Bombs are designed for close proximity to large groups of enemies, closely evading being killed.
Guns are designed to safely damage from a distance, potentially assisting teammates attacking at close range.
You want the advantages of both of these weapons combined into one to become extremely overpowered due to their natures.
I agree the Catalyzer lines need buffing, but giving it all the advantages of bombs is not how to do so.