http://cs5948.userapi.com/u18302456/150467651/z_cf213cac.jpg
I hate when stairs kill my Sentenza eagle...
http://cs5948.userapi.com/u18302456/150467651/z_cf213cac.jpg
I hate when stairs kill my Sentenza eagle...
It's even worse in FSC where for some reason, the edges of the staircases (and even areas where there is no slope) have invisible walls. Is this to prevent water abuse or something? Because it makes my alchemer bullets go haywire.
Well....so do u support making them hover or not? Making projectiles go throug borders in order to make them "don't explode before they fire out of the gun" is kinda different suggestion.
My suggestion is not simply FIXIT. It also gives better graphical solution for bullets. And not hard to programm at all.
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Don't know yet. Seems like kinda wierd idea.
Though it'd be even wierder to see them hover above their intended trajectory.
I don't know; it doesn't seem particularly pertinent.
If it isn't going to be fixed, my advice is, don't fight on an elevation lower than the inteded target.
Guns never, ever change what height they fire at.
Back when the stairs-glitch was still up, if you stood on top of the staircase and shot, your bullets would fire just like as if you were on the ground beneath you. So..hovering would be against whatever system the game uses currently.
As Hexzyle said, it's kind of a weird idea.
~Sev
Its not weird. Swords shooting projectiles are Weird.
You just dont realise how cool it could be. Those who played Terracon can tell ya...it wuz such a crappy game...but shooting wuz pretty cool.
True that not all bullets need that.
@ Sev : Wuz that u who told me " There is no logic in SK". " Guns never, ever change what height they fire at"? They do. Gravity and such...u kno. Lol but that doesnt matter. I just suggested what I want.
Huh? I'm talking about in the game the guns never change the height they fire at. I'm not comparing it to reality.
~Sev
@Severage
a weird idea.
(Ahem)
>:|
There are some words I always get wrong. Like this one.
@Triplescrew
Swords shooting projectiles is feasable. Making bullets magically detect stairs and change their flight trajectory is weird. Sure, it would help a odd point in the game, but it's still weird.
In most games, a fix would be just for the gunner to aim up or down. But due to the programming of the game, that's not really possible in SK.
*cough*Rollingshield*cough*
Although technically it's an ability, not a bullet.
In most games, a fix would be just for the gunner to aim up or down. But due to the programming of the game, that's not really possible in SK.
If the target is a considerable distance from the stairs, it still would miss altogether. That or calculating projectile angles will take a fair bit of scripting, not to mention the need for us to adjust our own aiming angle; or guns will automatically lock on to targets.
Too much hassle involved when you throw in Z-axis aiming. Definitely a no for me.
The bullets travel on a continuous plane above the floor. It is possible to be downhill and still hit enemies on a higher ground level if the bullet is fired from a point which allows the bullet to glide over the floor.
I want to know why you are shooting at things while downhill. The only downhill points which may conflict with gun use I can think of are part of the hall just before a room where you are supposed to be in while fighting with a short strip of floor space between the slope and room.
I can shoot things uphill if the bullet path begins on a plane which does not hit the floor. It works for the wheel machines in Firestorm Citadel when I back up so my Peacemaker bullets pop on their sides.
@ Soul
Thanx cap. For u to know there no hovering projectiles in CoD. I NEVER meant that we should be able to aim up or down.
Bullets just http://www.youtube.com/watch?v=nWTSzBWEsms while going forward . Magnetic field wont allow them to hit ground and they pass stairs easily.
I mean polaris bullets can surely use that feature, along with alchemers and antigua eagles.
To alter the trajectory of a moving projectile of that speed (although I'm not sure of the Polaris), you will need a very, very strong magnetic field. For this same reason, it's nigh impossible to curve a bullet reliably using modern firearms technology.
That being said, unless you want magnets as floors all over the clockworks, this won't work.
Get better at gunning.
Care to add anything to the discussion other than naysaying?
The great thing about Hexzyle is even when the idea doesn't make sense, is a low priority, or everyone else disagrees...
He still tries to make it work.
~Sev
You picked up on it! :D
When it comes to suggestions for games, I'm extremely optimistic. Not unrealisticly optimistic, but logically optomistic. :D
@ Kent
Why r you so serious? Did my suggestion made u RAGE? U teacher? Whatever you are ,if you disagree with my thread, its always enough to put -1 and go away from it. U need not to make diversional posts in my thread.
@ Demon
Be nice.
I suggested this not because Im noobish. I suggested it because I believe that hover bullets look very cool and hitech.
Making things clear for ppl:
Now bullet's trajectory runs parallel to floor (only if its a plane surface). Thats almost the same thing that hover bullets do. They travel parallel to ground surface ( even when its uneven) . Its totally not hard to code and almost not noticeable ingame unless you go shooting down/upstairs.
"I suggested it because I believe that hover bullets look very cool"
I wasn't aware something being "cool" is now a priority for adding into the game. Forgive me. Shall I go make a suggestion for sci-fi weapons because it looks cool and hitech?
And really. This is like saying why can't my haze bomb work when something is in the way. Because it is in the way. It's meant to be in the way, work around the obstacle and solve the problem.
@ Kent
Why r you so serious? Did my suggestion made u RAGE? U teacher? Whatever you are ,if you disagree with my thread, its always enough to put -1 and go away from it. U need not to make diversional posts in my thread.
Dear me, someone's lacking sleep here...
And I'm not just trying to put a "-1", I'm trying to tell you why it doesn't work; if you know me (and I have serious doubts that you actually do) I won't leave my argument unsubstantiated.
That's not giving you the respect a serious poster deserves. Of course, if you so desire, though...
Problem? Or are you just offended by the fact that your suggestion has been rendered logically invalid?
I still don't understand why this is being considered as a serious suggestion when it makes no sense...
Agh! You did it again! Weird.
Your Z isn't capitalized in-game nor on the forums..
o_o
~Sev
Damn you! :P
And people usually just call me "Hex". I don't see my name ingame because it doesn't hover over my own head.
And that's because it's my account name. This game doesn't capitalize knight names unless there's a space before it. (ahem, or a - because spaces don't exist)
I was about to be nice and give him a proper response, but...
I'm beginning to get a grasp on who are the irrational people on the suggestions forums.... :S
Welcome to my world. :S
Hence, better to stay within the relative safety of better suggestions and my own threads.
Now mah thread look like a ....chat?
All I got from what You all say is : "We dont like the idea but we never gonna tell you that straight...We gonna teamtroll you instead"
You guys cant accept the fact that current " vertical hitbox system" is a total mess. I mean rly ,we can hit some oblects fom underground now, or a mid air bullet can hit oblects on ground (visually it hits the air upon the target). That looks FAR MORE WEIRD that my hover bullets. I really cant understand why you all so negative about that idea.
Because it sounds too much like "QQ, let me aim my gun however i want and hit everything"
Whatisthisidonteven...
YOU can't accept the fact that a bullet changing trajectory like a smart missile is going to look as broken as it gets.
I don't see how a bullet hitting something from a different height looks weirder that a bullet actively and noticeably defying physics.
@ Demon
Be sure, I am not a QQ person. That "improovment doesnt make bullets better than they are now. It just makes hitting target process more...Visually noticeable I guess.
@ Psychodestroyer
Uh Imnotwrongyouare
http://wiki.spiralknights.com/File:Voltech_Alchemer_demo_charge.gif
Does that look ok? Not breakin any physics by bouncing from nothing and going totally different direction? How about AP eagle? Barrel is too small to fire such a large thing...Is that a magic? If magic, then why it cant be smart enough to hover?
I smel naysaying.
Lol... Makes it visually noticeable? You shoot into the stairs hoping the bullet will hit? I thought the complaint was that the bullet couldn't hit. Are you now saying it does, and you just want to see it happening?
It doesn't. This suggestion makes the game easier, and stairs aren't even challenging. Just another "bad mechanic ingame lemme shoot and hit everythin"
On a side note, I want my rss to track enemies and fly over walls. Because I can obviously angle my bomb so it shoots up like a mortar and rain hell down on my enemies.
"We dont like the idea but we never gonna tell you that straight...We gonna teamtroll you instead"
I act alone when I say it's logically invalid.
Sure, it's one thing to have guns that fire expanding bullets or eagles. It's another to have them change trajectory altogether.
And I ask one question; is this really necessary?
Do we really have to go through the trouble of angling weapon trajectories or explaining how bullets magically hover over stairs just because you can't hit enemies from the base of the stairs? (which shouldn't even happen in the first place, but I won't dispute that).
Is that a magic? If magic, then why it cant be smart enough to hover?
There is no magic in SK. Pretty sure about that.
And again, it's not the point - the question is, why should it hover?
On a side note, I want my rss to track enemies and fly over walls. Because I can obviously angle my bomb so it shoots up like a mortar and rain hell down on my enemies.
Speaking of which, I did design a mortar-like weapon in my thread.
"Uh Imnotwrongyouare
http://wiki.spiralknights.com/File:Voltech_Alchemer_demo_charge.gif"
Cool story bro. It's something I like to call GAME PHYSICS.
Lazors from swords, snipes spinny wings, haze bombs that don't gas everyone in the room etcetcetc
Hovering projectiles not included.
What you're referencing is a game mechanic, so therefore GAME PHYSICS. Singularity had a gun where you manipulate the trajectory of the bullet with your mouse; GAME PHYSICS.
Floating smart-bullets=/=game physics, unless they make a gun which has bullets that are designed to skim across the floor.
Stop whining about it and deal with it.
@Demonicsothe Correct. it does happen, you just can't see it happening and it's hard to aim at someone from a different height because of it. He's complaining about the fact you can't see you bullet track the ground to make that look more 'normal'.
@Others: Excuse me if I'm using incorrect terms, I'm a bit fuzzy on them.
Status bombs cause a pillar of status, regardless of the environmental obstacles...that does make the projectiles hitting stairs a little more broken than it needs to be.
Fix it so that they don't explode before they fire out of the gun, along with AP, DA and GF first.
~Sev